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Side by side analysis<

Ayaz18

Smash Champion
Joined
May 8, 2008
Messages
2,052
Location
Canada, ON, St. catharines
it doesn't matter man because all his aerials can be L-canceled while fast falling, where as brawl you have a cruddy auto cancel with no fast fall, Dair would spike at Falcons head the knee could be easily spammed

overall the moves haven't changed, the mechanics have, which inturn hurt Falcon's combo-ability
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
I'm not talking about comboability, here. I was just looking into some of the changed properties that we don't already know about.

I did notice while making this that Melee Falcon jumps alot higher while Brawl Falcon's punch initiates much faster. Maybe this is why I can never incorperate the Falcon punch in Melee.
 
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