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Side B, Best possible outcome?

Mazaloth

Smash Ace
Joined
Nov 27, 2007
Messages
759
Ok, well I have been thinking about Marth's notorious; Dancing Blade combos
Mainly about what best combo is the best for the 4 possible combos.

I know it depends on the situation, but overall.
What is the best possible combo.
 

Teczer0

Research Assistant
Premium
BRoomer
Joined
Mar 25, 2007
Messages
16,861
Location
Convex Cone, Positive Orthant
There are a couple of stuff you can do with the dancing blades.

1) If your fighting a fast faller and you catch your opponent off guard at high percents you can quickly use the dancing blade forward b -> up dancing blade -> forward dancing blade. If you do it to a fast faller like fox they will get hit by the entire thing granted they don't DI toward you.

2) If you fight a floaty character like zelda and you catch the first part of the dancing blade you can up-tilt them at high percents for a KO.

3) Same predicament as number 2 but you can catch them with a F-smash depending on their DI.

4) Same predicament as number 1 but REALLY high percents and you can do up-tilt or F-smash whatever is appropriate for the situation.

You could do all 4 hits if thats what you mean sometimes players do it but *shrugs* if you aren't careful about it people can shield grab you cuz marth lunges forward on some of the attacks so... its probably a better idea to stick to safer things.
 

Ace83

Smash Journeyman
Joined
Sep 22, 2007
Messages
215
Location
Chapel Hill, NC
my favorite overall is over-b over-b up-B down-B. not he best in all cases, but the third up-B often places your opponent in the right spot to receive the hits of the final down-B (given they dont DI correctly). I also like the regular over-b over-b over-b (following up with another over-b or up-b depending on the character and their damage, but the third hit is a good knocker at high percentages)
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
Against heavier or faster-falling characters, side->side/up->up is a decent combination because you can almost always follow up with an UTilt or grab if the third hit gets in. The 4th down hit is okay to throw out against dashdancers who aren't accustomed to how long it stays out.
 
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