- N-air is amazing. Both used as an offensive and defensive tool because of its low landing lag and long range. Optimize the use of this move by spacing it since the tip deals the most damage
- Buster is a wild card art but that doesn't mean it's bad. The damage you can do with this art is immense
however, you have to play safely with this because you also take more damage (Buster increases damage output by 40% in default, increases damage received by 20%, reduced knockback)
- Jump is really versatile. Of course, this art is great for recovering because it boosts the recovery distance of air slash. Because of how easy it is to recover with it, you can also edgeguard and gimp with this art safely. Additionally, this art allows you to cover an insane amount of space with the air mobility and range on your aerials. Lastly, this art helps in getting around projectiles (Increased jump height, lowered weight, increased damage received 22%)
- Speed is Shulk's aggressive art. Because of its buff in air mobility and ground speed in general, this is very helpful against projectile users (Like jump). This art makes you a bit slippery which makes pivoting tilts and grabs a good idea with this. Yet again because of the mobility buff, it's easy to follow up attacks/grabs with speed. With speed, you more options for rushing down: Grabbing, SHFF N-air, Pivoting tilts, and you can even feint your approaches by running backwards for mind games (Increased ground speed, increased air speed, decreased jump height, decreased damage dealt 28%)
- Shield increases his survivability so use it for stock tanking (Increased weight, Increased shield health, decreased damage received 33%, decreased damage dealt 30%, decreased ground and air speed, decreased jump height)
- Smash is his KO art which is capable of KO'ing at 80%+. However, this can be risky if you're also at a higher percentages. Take note that you're easier to launch with this activated. This art forces you to play aggressively which is alright if your percentage isn't even that high. If it is high (Like 100%+) then play safely or just try to land the KO safely with Normal stance (Increased launching ability, Decreased damage dealt 50%, Decreased weight)
I'm just ripping notes from this
thread. Just noting basic stuff