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Should we get a Sonic '06 sequel that doesn't have ton of glitches?

What do you think?


  • Total voters
    8

zaiman12345

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theawesome4567
I think we should get one... (FLAME SHIELD) As long as Elise doesn't have a relationship with sonic and IT DOESN'T HAVE SO MANY GLITCHES
 

Kurri ★

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You mean a remake? On the one hand, i would like to see what could've been had Sonic Team not been rushed to get the game out by Christmas time, but on the other hand, why? I really want to see what the game could've been, it was really ambitious, gameplay-wise. But it really should have been good from the get-go. It's so obvious that the game was not finished considering not only did the E3 Build, look and play better, so did the demo you could download.

Besides, if I really wanted to experience Sonic 06 again, I'll just play Generations and go through Crisis City.

Might i add, it's not only the glitches that were a problem. There were many other glaring issues like the abysmal story, or how huge and/or empty the hub worlds were, or how a lot of the missions were stupid fetch quests, or the damn silver balls in Aquatic Base. Even if all the glitches weren't there, you'd still have a pretty crummy game, save the soundtrack, Blaze's gameplay, and the first act of Kingdom Valley (I liked how opened it was)
 

zaiman12345

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You mean a remake? On the one hand, i would like to see what could've been had Sonic Team not been rushed to get the game out by Christmas time, but on the other hand, why? I really want to see what the game could've been, it was really ambitious, gameplay-wise. But it really should have been good from the get-go. It's so obvious that the game was not finished considering not only did the E3 Build, look and play better, so did the demo you could download.

Besides, if I really wanted to experience Sonic 06 again, I'll just play Generations and go through Crisis City.

Might i add, it's not only the glitches that were a problem. There were many other glaring issues like the abysmal story, or how huge and/or empty the hub worlds were, or how a lot of the missions were stupid fetch quests, or the damn silver balls in Aquatic Base. Even if all the glitches weren't there, you'd still have a pretty crummy game, save the soundtrack, Blaze's gameplay, and the first act of Kingdom Valley (I liked how opened it was)
I mean and actual sequel.
With chao.
 

Spak

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I would rather see a Heroes sequel. It was a good concept that was plauged by bugs and some poor design choices. It too was rushed, but the difference between those two games is I had fun with Heroes and had no fun with 06 when I tried it out.
 

finalark

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I mean and actual sequel.
With chao.
So, you mean Sonic Adventure 4?

Besides, as Kurri said, removing the glitches wouldn't fix the game. There's still a ton of bad design everywhere. Things like the stupid "Find the Captain" quest, that Egyptian billiards puzzle, the general aimlessness of some of Shadow's segments and the overly long levels would still be frustrating and boring even without the glitches.
 

zaiman12345

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So, you mean Sonic Adventure 4?

Besides, as Kurri said, removing the glitches wouldn't fix the game. There's still a ton of bad design everywhere. Things like the stupid "Find the Captain" quest, that Egyptian billiards puzzle, the general aimlessness of some of Shadow's segments and the overly long levels would still be frustrating and boring even without the glitches.
I SAID SEQUEL.
NOT REMAKE.
 

finalark

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What your basically asking for is a new Sonic Adventure game, since Sonic '06 was basically SA3 in all but name.

I'm not sure how I feel about a new Adventure game personally. The Dreamcast games are nostalgic and all, but I'm afraid that SEGA would do the usual thing they do with Sonic and try and keep it "fresh" but shoving a million gimmicks into it or would try to be too ambitious again. Not to say that Colors-Lost World weren't good, it's just that there's a lot that could go wrong with a potential new SA game.

And let's get real here, if they ever did announce a theoretical SA3 there's no way the game would live up to the hype generated by the Sonic Adventure name alone. Either that or the video game community would just roll their eyes and say "GOD SEGA WAY TO CASH IN ON NOSTALGIA." I don't know how people feel about these games anymore.
 
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Minato

穏やかじゃない
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To me, Sonic Adventure's main things that stood out were:

1) Sonic characters interacting with the human world
2) Smaller scaled levels

Point 1, I don't really need that again. The surprise factor on the idea is already gone. There's nothing interesting about it now.
Second point, sequence breaking the stages for being small was neat, but that was it.

As for sequel regarding story, no. I wouldn't want that at all. Sonic 06 and pretty much the Adventure series sounded like pretty bad fan fiction that tried to be edgy. The story's just not good.
 

Kurri ★

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To me, Sonic Adventure's main things that stood out were:

1) Sonic characters interacting with the human world
2) Smaller scaled levels

Point 1, I don't really need that again. The surprise factor on the idea is already gone. There's nothing interesting about it now.
Second point, sequence breaking the stages for being small was neat, but that was it.

As for sequel regarding story, no. I wouldn't want that at all. Sonic 06 and pretty much the Adventure series sounded like pretty bad fan fiction that tried to be edgy. The story's just not good.
I'd argue that Adventure 1 was okay. It was a lot more light-hearted than SA2 and fit Sonic's tone.
 

zaiman12345

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To me, Sonic Adventure's main things that stood out were:

1) Sonic characters interacting with the human world
2) Smaller scaled levels

Point 1, I don't really need that again. The surprise factor on the idea is already gone. There's nothing interesting about it now.
Second point, sequence breaking the stages for being small was neat, but that was it.

As for sequel regarding story, no. I wouldn't want that at all. Sonic 06 and pretty much the Adventure series sounded like pretty bad fan fiction that tried to be edgy. The story's just not good.
I'd argue that Adventure 1 was okay. It was a lot more light-hearted than SA2 and fit Sonic's tone.
What we don't need more of is this.
 

Kurri ★

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that is true... BUT THE HUGENESS OF THE STORYLINE WAS INSANE
Not really. Eggman wants to destroy the city, Sonic saves the day. I'm probably oversimplifying it, but in the end it's your run-of-the-mill Sonic story, only difference being that the final boss isn't Eggman.

Sonic Adventure 2 is when it tried too hard. Gotta stop Eggman, but twist! The real villain is his Granddad who wants revenge because they killed his Granddaughter. And Shadow is the ultimate lifeform, a super fast hedgehog... just like Sonic. Shadow the Hedgehog tried harder, and Sonic 06 went too far... when it wasn't Sonic's story. Sonic's was just a general Sonic story, Eggman trying to rule the world, stop him. Shadow's, Silver's, and the Last story was when it was too much.
 

zaiman12345

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Not really. Eggman wants to destroy the city, Sonic saves the day. I'm probably oversimplifying it, but in the end it's your run-of-the-mill Sonic story, only difference being that the final boss isn't Eggman.

Sonic Adventure 2 is when it tried too hard. Gotta stop Eggman, but twist! The real villain is his Granddad who wants revenge because they killed his Granddaughter. And Shadow is the ultimate lifeform, a super fast hedgehog... just like Sonic. Shadow the Hedgehog tried harder, and Sonic 06 went too far... when it wasn't Sonic's story. Sonic's was just a general Sonic story, Eggman trying to rule the world, stop him. Shadow's, Silver's, and the Last story was when it was too much.
(wikipedia stuffs)
[collapse=SA1 storyline (spoilers!)]
Story[edit]
In the distant past, the Ancient Echidna Tribe's ruler, Pachacamac, plans for world domination. His daughter Tikal enters a shrine, discovering the Chaos Emeralds and the Master Emerald, a group of mysterious emeralds with unlimited power. She befriends a peaceful entity known as Chaos, the guardian of the emeralds, as well as the Chao. Despite warnings from Tikal, Pachacamac and the tribe attack the shrine, attempting to use the emeralds for their own gain. However, Chaos transforms into Perfect Chaos and kills them. Following Chaos' attack, Tikal seals the entity and herself inside the Master Emerald.

Three thousand years later, Knuckles the Echidna guards the Master Emerald on the floating Angel Island when the evil scientist Doctor Ivo "Eggman" Robotnik shatters the Master Emerald and sets Chaos free.[21] Angel Island plunges into the sea, causing the Master Emerald's shards and the seven Chaos Emeralds to be scattered as a result.[22] Resolving to search for the shards of the Master Emerald, Knuckles sets off. In the city of Station Square, Sonic the Hedgehog battles Chaos after witnessing an attack by the local police.[23] Meanwhile, Miles "Tails" Prower tests his Chaos Emerald-powered airplane, but it malfunctions, which causes him to fall into the beach of Emerald Coast.[24] After Sonic rescues Tails, the two arrive at his workshop in the Mystic Ruins, where they are confronted by Eggman.[25] The mad scientist uses Tails' Emerald to transform Chaos and he reveals his ultimate plan: with the power harnessed from the Emeralds, Chaos will eventually become invincible and destroy Station Square and Eggman will build Robotnikland over the city's ruins.[26] Sonic and Tails resolve to search for the emeralds to prevent Eggman from getting them first, but eventually lose the ones they find to Eggman and Chaos. Eggman escapes in his airship, the Egg Carrier, and sends Sonic and Tails falling out of the sky.[27]

Eggman then activates E-102 Gamma,[28] who fights E-101 Beta during his training. Eggman then orders Gamma and the rest of the E-Series robots to search for Froggy, a frog who has eaten Chaos's tail as well as a Chaos Emerald. Gamma finds Froggy but is chased back to the ship by Froggy's owner Big the Cat. After his crash, Tails finds another emerald and uses it to prepare the Tornado II plane to find Sonic while Sonic lands in Station Square once again. While lamenting her time with Sonic, Amy Rose discovers a Flicky bird in possession of a Chaos Emerald and names him Birdie. However, having discovered Birdie's location, Eggman dispatches his robot Zero to chase the Flicky down.[29] After Sonic turns down an offer to protect Birdie, Zero captures Amy and Birdie and detains them both on the Egg Carrier, with Sonic and Tails using the Tornado II to follow them on board. Knuckles also boards the aircraft after collecting pieces of the Master Emerald and seeing an image of the Egg Carrier in the emerald.

On board the Egg Carrier, Eggman calls out the E-Series robots for their failure and removes them before stationing Gamma in Amy's cell. However, Gamma witnesses Beta being rebuilt and Amy convinces Gamma that he should not work for Eggman, as he is an enemy. In a confusion of newly discovered emotions, Gamma releases Amy and Birdie. While being chased by Zero, Amy goes to the ship's deck to meet up with Sonic and Tails, but Eggman steals Birdie's Emerald. Sonic is forced to fight with Gamma, but Amy intervenes and asks Sonic to spare him. Understanding that Eggman is an enemy, Gamma decides to follow the others. The ship loses altitude and Tails, Amy, and Gamma flee, while Sonic restores the ship to its original form. Sonic is confronted by Chaos, now with six Chaos Emeralds and his tail restored, and defeats it once more before pursuing Eggman. Meanwhile, Big retrieves Froggy from inside Chaos before finding the Tornado II, and Knuckles steals back the six Chaos Emeralds; they both flee from the ship as it crashes.

Upon erasing his master registration, Gamma resolves to track down his brother robots.[30] After freeing the animals inside the robots, he goes to the Egg Carrier and confronts Beta once more, in his rebuilt form.[31] Gamma defeats him, but the fight also causes Gamma to be destroyed, with Birdie's parents being released from within the two.[32] Returning to the Egg Carrier, Amy reunites Birdie with its family, but she is confronted by Zero after he knocks down the Flicky.[33] Amy defeats the robot by using her hammer and sees Birdie and his family off, vowing to do her best to earn Sonic's respect.[34] Elsewhere, Tails chases Eggman and stops him from detonating a missile in the middle of Station Square. Eggman resorts to using the Egg Walker to try and level the city, but is again defeated by Tails.[35] Later, Sonic confronts the mad scientist in his Egg Viper and destroys it.[36]

In the following day, Knuckles restores the shards of the Master Emerald,[37] but Angel Island collapses into the sea once again when Chaos attacks him and Eggman. Chaos absorbs the 6 Chaos Emeralds and locates the seventh aboard the Tornado II, which crashed after Big used it to escape the Egg Carrier. Having acquired all seven Chaos Emeralds, Chaos transforms into Perfect Chaos, draining the Chaos Emeralds of their negative energy, and destroys Station Square in a massive flood. The Chaos Emeralds are re-gathered by Tails, Knuckles, Amy, Big, and the pink Flicky that fueled Gamma. They bring the emeralds to Sonic.

Having taken each main character into the past numerous times beforehand, Tikal demands that Chaos must be sealed back in the Master Emerald. Sonic objects, saying that Chaos's heart would still be filled with anger and sadness if he were to be sealed inside the Master Emerald. Instead, with the cheering of his friends and the people of Station Square, Sonic uses the Chaos Emeralds' still-present positive energy to become Super Sonic and face off against Perfect Chaos.[38] Following his defeat, Chaos discovers that the Chao thrive in Station Square, quelling his anger. United with Tikal, Chaos ascends into the heavens and disappears. The game ends with Sonic chasing after a fleeing Eggman.[39]
[/collapse]
...
Excuse me?
 
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finalark

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SA1 felt closer to the Genesis series in terms of tone than any other 3D Sonic, save for Colors and Lost World. Like, SA1 had dark stuff in it but most of it was tucked away into the back story and was generally implied rather than shoved in your face.

In terms of narrative size, SA1's scale wasn't that big. Yes, there was more backstory (and story in general) than before but comparing SA1's story to the Genesis series story is like comparing a 200 page novel to a twelve page sort story. Even if 200 pages is short by novel standards its still huge compared to a brief short story.

But I do agree that SA2 and '06 went overboard. IMO both of those games are a product of that 2000's "complicated = deep" and "broody and edgier-than-your-dad's-razor = mature" mindset.
 
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