Zeekfox
Smash Cadet
Okay, so I get that different characters should have different properties so the game isn't so generic with its roster and such.
However, I feel like maybe half the characters have a pretty good up smash, whereas the other half doesn't. And I'm starting to think that in a game with so much time spent with one character in the air and the other on the ground, up smashes are just too important in a number of matchups.
For example, look at Mario. His up smash has literal invincibility on it. It beats out almost every aireal attack, with the exception of a something like a back-air that literally hits Mario's feet. But Mario has to space that badly in order for that to happen. And if you're not attacking Mario and just doing an air dodge or being too far away, the up smash recovers fast and is generally safe. And while other characters may not have actual invulnerability, others cover the whole body or have multiple hits or just really high priority.
But then, a number of the characters I like to play just don't have that. I'd say my main is Wii Fit Trainer, and her head has no sort of invulnerability to it. When I do a dash in to an up smash on a falling foe, I tend to see a lot of trades if the opponent hits a button. I very rarely beat out an attack, basically needing to hit the sweetspot where the hands are raised, which is a small enough hitbox to require a read.
Other characters like Pac-Man and Olimar have disjointed hitboxes on their up smashes, but they're both fairly underwhelming in different ways. Pac-Man up smash is terribly slow and easy to punish, but even when thrown on point, it doesn't reliably beat out aireals. Olimar smashes are obviously hard to talk about briefly with his 5 colors of pikmin, but the pikmin basically have a durability to them before they die, and let's just say that trying to up smash counter a downward Falcon Kick turned into an awful habit when I picked Olimar. The pikmin would just die and I'd get kicked regardless.
Yeah, I know that it turns into "gotta learn the matchup" stuff. If your up smash isn't good, use other tools. Problem is, if one character can safely approach with aireal attacks and the other can't? That's incredibly limiting on options, almost to the point of killing entire characters from the tournament scene.
However, I feel like maybe half the characters have a pretty good up smash, whereas the other half doesn't. And I'm starting to think that in a game with so much time spent with one character in the air and the other on the ground, up smashes are just too important in a number of matchups.
For example, look at Mario. His up smash has literal invincibility on it. It beats out almost every aireal attack, with the exception of a something like a back-air that literally hits Mario's feet. But Mario has to space that badly in order for that to happen. And if you're not attacking Mario and just doing an air dodge or being too far away, the up smash recovers fast and is generally safe. And while other characters may not have actual invulnerability, others cover the whole body or have multiple hits or just really high priority.
But then, a number of the characters I like to play just don't have that. I'd say my main is Wii Fit Trainer, and her head has no sort of invulnerability to it. When I do a dash in to an up smash on a falling foe, I tend to see a lot of trades if the opponent hits a button. I very rarely beat out an attack, basically needing to hit the sweetspot where the hands are raised, which is a small enough hitbox to require a read.
Other characters like Pac-Man and Olimar have disjointed hitboxes on their up smashes, but they're both fairly underwhelming in different ways. Pac-Man up smash is terribly slow and easy to punish, but even when thrown on point, it doesn't reliably beat out aireals. Olimar smashes are obviously hard to talk about briefly with his 5 colors of pikmin, but the pikmin basically have a durability to them before they die, and let's just say that trying to up smash counter a downward Falcon Kick turned into an awful habit when I picked Olimar. The pikmin would just die and I'd get kicked regardless.
Yeah, I know that it turns into "gotta learn the matchup" stuff. If your up smash isn't good, use other tools. Problem is, if one character can safely approach with aireal attacks and the other can't? That's incredibly limiting on options, almost to the point of killing entire characters from the tournament scene.