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Should TURBO mode be considered competitive?

Nyro

Smash Rookie
Joined
May 14, 2014
Messages
16
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Queens, NY
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InfamousNyro
Since the release of 3.0+, me and a few buddies of mine have only played TURBO mode ever since.

Yeah, seriously... It hit me when we lowered the damage ratio to 0.5 and just duked it out, with some pretty insane combos. I will admit that we button mashed a few times, but after a few matches; we were all figuring out really cool combos and ways to keep the match going for long. We even went passed the 8min stock time.

So, considering these overwhelming results of Turbo mode; should Turbo be part of the competitive scene in PM?
 

Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
If turbo mode could be, then slow, fast, tiny, mega mode could all be as well. I mean any mode really could be. But it's just a special mode the game has. I don't see it getting enough focus outside of some silly fun. But then again, I don't really care for turbo outside of the epic TAS videos.
 

Claire Diviner

President
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Oct 16, 2010
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ClaireDiviner
Honestly, I'd be all for Turbo tournaments, since matches can be so hyped. Working out some rulesets, like 6 or 7 stock matches or something could make it work.

The problem, however, is that some characters have broken infinites, like Zelda and Toon Link... infinites that - to my knowledge - cannot be escaped via DI. Unless bans were placed, I don't see Turbo tourneys as a regular (if not serious) thing.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
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2,681
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Temple University, Philadelphia
I totally love being jab+usmash looped by Link into spin attack every stock. Turbo mode needs an infinite prevention system if it wants to be competitive. Even then, multihit attacks will still reign supreme.
 

shairn

Your favorite anime is bad.
Joined
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Metal turbo stamina would make for legit tourneys though.
 

Nyro

Smash Rookie
Joined
May 14, 2014
Messages
16
Location
Queens, NY
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InfamousNyro
I could agree with some of you with the infinite bans. I realized that these infinite combos are due to the "Input Assist" option, which pretty much makes the mode a bit more easier. In regular Turbo, you're allowed to cancel any move; and with IA, you're allowed a automatic combo by simple holding A or spamming one move over and over again.

Think about it as Marvel vs. Capcom, but with Smash Brothers. There ARE ways to play competitive on Turbo, I have experienced matches that go longer than the 8min stock time. Four stocks with 10min time with same stage rules, but character limits. (e.g Metaknight invisible cape ban in Brawl, infinites, etc...) Just give a shot, go on PM and play Turbo with nothing else on. Set the Damage Ratio to 0.5 and you're good to go. Have a match or two with a friend and fight like you were playing Marvel. It instantly eliminates the fear of just using one attack or L cancelling.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
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We're actually talking about infinites like Zelda's nB ->uSmash and Tink's upB into itself. The latter is escapable with good DI though. Input assist is already banned by default everywhere anyway.
 

Nyro

Smash Rookie
Joined
May 14, 2014
Messages
16
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Queens, NY
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InfamousNyro
Maybe this is something the Project M creators have to fix then... This is an idea that I believe will work for future tournaments, once there are more patches, I'd like to see some clean Turbo fights.
 

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
The problem is that the game will always be balanced around non-turbo mode. You can't really expect the backroom to try to make move sets that are balanced across two wildly different modes.
 
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