Saikyoshi
Smash Master
This is a question that's been on my mind lately - why doesn't P:M use the engine that allows more characters? If not for native use, then for compatibility and end-user-side customization?
I'm not knowledgable enough to answer this, and I have a feeling that the PMBR has their reasons for sticking to their personal engine. But I want to know everyone else's thoughts on the matter.
I'm not knowledgable enough to answer this, and I have a feeling that the PMBR has their reasons for sticking to their personal engine. But I want to know everyone else's thoughts on the matter.