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Should I make a Frame Data Thread for 3.02's Luigi?

Broasty

Smash Journeyman
Joined
Mar 1, 2014
Messages
252
Location
Orlando, Florida
So I'm seriously considering the idea of making a complete frame data thread for P:M Luigi, only thing is...should I?

Melee Luigi already has such a thing...so if P:M Luigi is the same then there'd be no need for such an effort. Does anyone know if the frame data is actually different on Luigi?
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
What would be really useful would be comparing the speed of misfire farming methods: landing, not landing, edgecancling, and ledgedrop-missile-into-wall.
 

Frost | Odds

Puddings: 1 /// Odds: 0
Joined
Nov 12, 2013
Messages
2,328
Location
Calgary, Alberta
I think it would still be useful to note the size of the buffed hitboxes and stuff.

I have no idea how much work a proper frame data thread is, though, so I can't be too demanding. :<
 
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