Octavium
''Fear doesn't stop death, it stops life.''
Since the release of smash 4 3ds there has been some... changes to DI, the function would add a Vector to your knockback instead of an angle. This would allow you to control the distance when you get knocked back, serving as a useful tool to limit your opponent's follow-ups and increase your KO percent, it had the same purpose as DI but it was much easier and much more straightforward to do.
VI details here:
http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
But then we got patch 1.0.4 which would remove the possibility of vertical VI, meaning the Vector can now only be added horizontally. And the patch seemingly added Traditional DI back to the game.
VI changes here:
http://smashboards.com/threads/dawn-of-a-new-day-vectoring-mostly-removed-in-patch-1-0-4.378709/
As most you you probably know DI is similar to VI but it changes the knockback angle instead the knockback value. VI is moving the analog stick/thumbpad to add a vector to that direction while being knocked back. DI is moving the analog stick perpendicular to the knock back to modify its angle.
DI details here:
http://supersmashbros.wikia.com/wiki/Directional_Influence
My question is, which is more effective to use, which one of them should I prioritise when getting hit to maximise my influence of the knockback I'm receiving?
VI details here:
http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
But then we got patch 1.0.4 which would remove the possibility of vertical VI, meaning the Vector can now only be added horizontally. And the patch seemingly added Traditional DI back to the game.
VI changes here:
http://smashboards.com/threads/dawn-of-a-new-day-vectoring-mostly-removed-in-patch-1-0-4.378709/
As most you you probably know DI is similar to VI but it changes the knockback angle instead the knockback value. VI is moving the analog stick/thumbpad to add a vector to that direction while being knocked back. DI is moving the analog stick perpendicular to the knock back to modify its angle.
DI details here:
http://supersmashbros.wikia.com/wiki/Directional_Influence
My question is, which is more effective to use, which one of them should I prioritise when getting hit to maximise my influence of the knockback I'm receiving?