Hi, I don't usually post to much stuff around here, but since I've been messing arround with mewtwo quite a lot lately, I decided to open this thread with some things I've been using recently, which I didn't see people doing or talking about.
Short Hop Air Dodge is a quite known technique, but what makes it so good on mewtwo is the fact that he disappears and has a quick Fair out of it. When you use it, the opponent momentarialy doesn't know were you're going, so you can stay in place and Fair, go towards him and Fair, retreat, double jump and other stuff. One way you can mix up is doing a full jump air dodge, witch looks the same but give you a different position to follow up with falling Nair, Fair, or reposition. So, you can use it to confuse your oponents in neutral game, and is quite a good approatch tool because is hard to see it coming if you use it properly.
Other cool thing I found is that you can Jump Nair and do a Fair out of it just before you hit the ground, witch can catch people off guard.
Can someone give me feedback on this? I haven't mastered it but looks quite promising.
Short Hop Air Dodge is a quite known technique, but what makes it so good on mewtwo is the fact that he disappears and has a quick Fair out of it. When you use it, the opponent momentarialy doesn't know were you're going, so you can stay in place and Fair, go towards him and Fair, retreat, double jump and other stuff. One way you can mix up is doing a full jump air dodge, witch looks the same but give you a different position to follow up with falling Nair, Fair, or reposition. So, you can use it to confuse your oponents in neutral game, and is quite a good approatch tool because is hard to see it coming if you use it properly.
Other cool thing I found is that you can Jump Nair and do a Fair out of it just before you hit the ground, witch can catch people off guard.
Can someone give me feedback on this? I haven't mastered it but looks quite promising.