This is a key mechanic I've noticed repeatedly in Smash 4. This mechanic also can turn Marth's shieldbreaker into a move with insane range when employed properly. It can be devastating.
Here is a short description:
Within the first few frames of shielding your hurtbox is extended so that moves that otherwise wouldn't have reached you, reach you and subsequently hit your shield.
Exhibit A: http://www.twitch.tv/morphiziz/v/4143750
Timestamp: 2:33:56
Tipper fsmash was out of range, extended hurtbox from Shulk shielding.
BREAKDOWN: http://puu.sh/hjNNp/3108430d39.jpg (THIS IS KEY) Note: this mechanic is most easily noticed with sword characters.
In addition this mechanic makes long range down tilts hit when they otherwise wouldn't, making them unpunishable. And they often shieldpoke too depending on how small your shield is.
I'm sure there are many other examples of this and I recall seeing them before, but I forget in which videos.
Here is a short description:
Within the first few frames of shielding your hurtbox is extended so that moves that otherwise wouldn't have reached you, reach you and subsequently hit your shield.
Exhibit A: http://www.twitch.tv/morphiziz/v/4143750
Timestamp: 2:33:56
Tipper fsmash was out of range, extended hurtbox from Shulk shielding.
BREAKDOWN: http://puu.sh/hjNNp/3108430d39.jpg (THIS IS KEY) Note: this mechanic is most easily noticed with sword characters.
In addition this mechanic makes long range down tilts hit when they otherwise wouldn't, making them unpunishable. And they often shieldpoke too depending on how small your shield is.
I'm sure there are many other examples of this and I recall seeing them before, but I forget in which videos.
Last edited: