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Shield Pressure

Pr0fessor Flash

Smash Master
Joined
Apr 29, 2014
Messages
3,217
Location
20XX/Midwest
NNID
Snake_Midwest
3DS FC
1993-8618-5171
What would be a better choice to shield pressure. I have seem Fox Mains do Shine Nair for Pressure,but not Shine dair and I don't see why not,and would Double Shine Grab work probably.
 

Yeester

Smash Rookie
Joined
Aug 31, 2014
Messages
3
Shine dair is pretty laggy and allows the opponent to shield grab you. Shine Nair and bair are usually the most common, but late Nair shine works as well (you can see mang0 doing this). Double shine grab is freaking hard but it works. I know there's another thread detailing the frame data for all these, I'd link it but I'm on mobile.
 

Pr0fessor Flash

Smash Master
Joined
Apr 29, 2014
Messages
3,217
Location
20XX/Midwest
NNID
Snake_Midwest
3DS FC
1993-8618-5171
Shine dair is pretty laggy and allows the opponent to shield grab you. Shine Nair and bair are usually the most common, but late Nair shine works as well (you can see mang0 doing this). Double shine grab is freaking hard but it works. I know there's another thread detailing the frame data for all these, I'd link it but I'm on mobile.
I'm working on Double Shine Grab I'm getting better at it though.
 

sadistic

Smash Cadet
Joined
Oct 18, 2011
Messages
31
Theres a really great post on shield pressure and Silent Wolf collected a bunch of other great posts that are likely to cover that. Remember to check the sticky's at the top.

There are three big reasons I can think of for it being poor shield pressure:
1) It only has 6 to 7 frames of shield stun, while nair has 14 frames and bair has 16 frames. This means you actually have a 5 frame disadvantage after you L-cancel the move, so your opponent could buffer a spotdodge or roll or even do a shine out of shield.
2) Your opponent can use their C-stick to automatic-smash DI (ASDI) away from you and outspace your shine. With a move like nair or bair your opponent can ASDI only once, because they're one hit moves.
3) Similar to 2, your opponent can [much more easily than nair or bair] use shield DI to outspace your followup, especially if they're lightshielding.
 
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