One Tilt
Smash Apprentice
- Joined
- Nov 28, 2014
- Messages
- 155
I have a pretty simple question to pose: what makes a character viable in smash 4? In Melee, it seemed like speed and combos, while Brawl seemed to be chaingrabs and air control, but with airdodging changes, combos and chaingrabs being removed, and the speed of attacks being more normalized than ever, I feel like none of them are nearly the 'defining factors of viability' that they used to be. Sure, speed's still important, but I'd argue it's less so than ever, given how safe approach options are required to take advantage of that... but what defines a safe approach? I'd argue it's shield pressure, and, for that matter, I'm starting to feel like shield pressure might be the defining factor in a character's viability in smash 4. Not the only factor, certainly, but in this defensive metagame, one's ability to pressure said defensive opponent just feels too important to ignore... and, honestly, I do feel like its importance is being understated in analysis.
Lets take Diddy Kong to start, then. Why is he good? Having 'the only true combo in the game'? One combo? Bananas? Despite the nerf? I'd argue it's shield pressure-- sure, he has a true combo, but that's only adds threat to his shield-pressure game. His great grab, punishing follow-ups, and solid side B all amount to shield pressure, and that feels to be the one trait in common with the characters I'm seeing heavily used now. Diddy has side B and grabs along with a repeating jab and the like, Sheik has Ftilt and a repeating jab, ZSS has a great tether grab, Robin has shield-baiting arcfire/arcthunders to follow up into, Little Mac has Ftilt that hits twice from out of shield-grab range and that jab... Sure, combos and speed are a factor in common for Diddy/Shiek/ZSS, but what separates them from Pikachu? I'd say it's minimal shield pressure, as Pikachu lacks for a solid grab range, a repeating jab, a trapping Ftilt, or so on... Now, I may be wrong with this, but I was still finding Ike to preform better than Pikachu, who has better combos, speed, and recovery, simply because of Ike's Nair providing better shield pressure as an approach than anything Pikachu felt to have.
Am I missing something? Or did I happen upon something important here? I'm sincerely asking (I by no means claim to be any expert at analysis yet), but I couldn't find any discussion on shield pressure and its importance, so I felt it worth posting a thread for.
Lets take Diddy Kong to start, then. Why is he good? Having 'the only true combo in the game'? One combo? Bananas? Despite the nerf? I'd argue it's shield pressure-- sure, he has a true combo, but that's only adds threat to his shield-pressure game. His great grab, punishing follow-ups, and solid side B all amount to shield pressure, and that feels to be the one trait in common with the characters I'm seeing heavily used now. Diddy has side B and grabs along with a repeating jab and the like, Sheik has Ftilt and a repeating jab, ZSS has a great tether grab, Robin has shield-baiting arcfire/arcthunders to follow up into, Little Mac has Ftilt that hits twice from out of shield-grab range and that jab... Sure, combos and speed are a factor in common for Diddy/Shiek/ZSS, but what separates them from Pikachu? I'd say it's minimal shield pressure, as Pikachu lacks for a solid grab range, a repeating jab, a trapping Ftilt, or so on... Now, I may be wrong with this, but I was still finding Ike to preform better than Pikachu, who has better combos, speed, and recovery, simply because of Ike's Nair providing better shield pressure as an approach than anything Pikachu felt to have.
Am I missing something? Or did I happen upon something important here? I'm sincerely asking (I by no means claim to be any expert at analysis yet), but I couldn't find any discussion on shield pressure and its importance, so I felt it worth posting a thread for.