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Shield dropping different in PM

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
In Kadano's perfect Marth class, Kadano himself talks about shield drops in Melee.
@TheCrimsonBlur @Bones0 @d z @dkuo @tauKhan @SpiderMad
I looked into forward-held shield drops before you guys have a chance to go on arguing about it (didn’t really happen yet, but in the past, this happened when I didn’t take a request instantly, and I want to prevent it this time).

So, the y area when moving on the left / right rim of the octagonal gate that triggers shield drop is 49-54. These are 5 values, considerably more than the 3 values for instant straight / semi-straight down shield drops (these have y from 73 to 75).
Most controllers‘ 225° and 315° notches (southwest and southeast) are just at these y values. One of the controllers I use for Dolphin testing is a near-mint white one. Its 225° notch has y=50 when approached from above¹ while its 315° notch has y=47 when approached from above. Dash shield drops to the left are super easy with it, I get the one where the shield is out for only 1 frame 90% of the time although I didn’t practice it before.

Doing dash shield drops doesn’t remove the spot dodge risk. Especially for controllers that have downward diagonal notches with y<49, it still happens if you aim for the notch and press the stick quickly.
However, I tried to do this in PM with the given values and it didn't work in Dolphin. After quite a bit of testing I found out that you can only do the shield drop in the first few frames with y=57 or y=56. Those two values also apply for dash shield drops. For these values shield dropping always works. However the window gets bigger as in Melee. I don't know yet if it is also the case that the window gets bigger on frames 5 and 6 by a huge amount and then disappears. However, with the background of the change of those y values we would also need to test that.

It might have to do with Dolphin (?)
 
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Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
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Location
Bonn, Germany
Is there a plan to change it or not: Doesn't really bother me either way but it would be cool to know. Because I don't want to lab PM shielddropping too much when it gets changed
 

Hinichii.ez.™

insincere personality
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Nov 2, 2013
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hinichii
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I do it the same way, in the other smash games .- .
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
If you go down very quick up to a certain point and then move it down slowly (of course in a matter of frames) there will be a decent chance you will be at the right y value at one frame, the only problem you can get is if you do it fast & unprecise.
 

Strong Badam

Super Elite
Administrator
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Feb 27, 2008
Messages
26,564
Is there a plan to change it or not: Doesn't really bother me either way but it would be cool to know. Because I don't want to lab PM shielddropping too much when it gets changed
It's very difficult/impossible to look in coding for control stick sensitivity to initiate things, it's probably pretty low on our priority list as a result.
 
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