JeezImSoBored
Smash Apprentice
Shield Drop shine vs Shine OOS Which one is faster?
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Shine drop is faster. You can go immediately from shield to shine (1 frame) if you shine drop. A grounded shine OoS has 5 frames of jumpsquat before you are airborne and can shine.Shield Drop shine vs Shine OOS Which one is faster?
When you get hit by an attack, you and the opponent both undergo hitlag first (if it's an electric attack like Falcon's knee, you will have twice as much hitlag as the opponent attacking you). After hitlag, the opponent continues moving while you undergo shield stun (based on the damage of the attack that you shielded). You should input your shield drop at the end of shield stun. The buffer for shield drops is ~3 frames. It's not a true buffer like holding C-stick while shielding, so you still have to time it as best as you can, but if you're a little early it won't mess you up.Question about shield dropping after someone hitting your shield:
Should you do the slight downward input after getting hit by an attack, or should you do it before/during the hit (hitlag, I suppose), that way you buffer it?
I did. I'm still working on shine-landing my shine drops so I can JC without DJing though.so why aren't people shield drop shine or shield drop triple bair -ing on platforms???????????? i would have expected someone to master this by now
I see. Thanks.Shine drop is faster. You can go immediately from shield to shine (1 frame) if you shine drop. A grounded shine OoS has 5 frames of jumpsquat before you are airborne and can shine.
When you get hit by an attack, you and the opponent both undergo hitlag first (if it's an electric attack like Falcon's knee, you will have twice as much hitlag as the opponent attacking you). After hitlag, the opponent continues moving while you undergo shield stun (based on the damage of the attack that you shielded). You should input your shield drop at the end of shield stun. The buffer for shield drops is ~3 frames. It's not a true buffer like holding C-stick while shielding, so you still have to time it as best as you can, but if you're a little early it won't mess you up.
I did. I'm still working on shine-landing my shine drops so I can JC without DJing though.
http://www.youtube.com/watch?v=-HZ2n-179q8#t=2m13sI see. Thanks.
Anyone have a video comparison of these two tech's? Or at least one on just Shield drop --> Immediate Shine (Shine drop)? I don't think I've personally seen it before.
Your shine drop won't actually be grounded unless you wait a few frames before shining and then wait a few frames after shining to actually land on the platform.yo my drops are rusty as hell
so basically a shine drop is a grounded shine on a platform and you drop right? simple or is this not one?
and whats the "proper" way for shield dropping
is it diagonal and slightly in -> down????
need help on my plats
and shine landing is pretty hard
wow i dont think anyone would have noticed if u didnt say
I'd actually like to double-check the accuracy of this statement, as I know there is an extremely common misconception of "electric" attacks and hitstun, although I'm not entirely sure if it's this statement specifically. I'm fairly certain that whether an attack is "electric" (or any other visual effect) or not is independent from the amount of hitstun and shieldstun of the move. IIRC the correlation is coincidental or a result of confirmation bias.(if it's an electric attack like Falcon's knee, you will have twice as much hitlag as the opponent attacking you).
Not true, it obviously takes more time to jump from your shield and shine in the air than it does to jump from your shine and shine right after your jump squat frames are over before you are airborne.every thing technical oos and on plats
its all about feels and what your comfortable with
and for shine oos what is your goal cuz a grounded double shine oos would be just as good at disrupting pressure as a jump shine-> waveland on a top plat
i guess what ever gets you out of the way to reset,
My source:I'd actually like to double-check the accuracy of this statement, as I know there is an extremely common misconception of "electric" attacks and hitstun, although I'm not entirely sure if it's this statement specifically. I'm fairly certain that whether an attack is "electric" (or any other visual effect) or not is independent from the amount of hitstun and shieldstun of the move. IIRC the correlation is coincidental or a result of confirmation bias.
However, this doesn't detract from your overall point, that the shield drop needs to be delayed until after shield-stun (taking the "buffer" window into account), which afaik is otherwise correct.
Electric attacks have more hitlag for the victim than for the attacker. Normal attacks have equal hitlag for both players (unless it's an article like Fox/Falco's side-b, Sheik's Up-B, or any projectile, in which case only the victim has hitlag). Electric moves are the only case where hitlag has to even be considered when calculating frame advantage, as hitlag is different for the attacker and victim.
Unstaled perfect knee (land frame after hitlag ends) gives +4 on block after landing lag. To put it in perspective, it would be +0 if it weren't electric and the damage/landing lag was the same.