Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,006
This is something that's unique about Melee not just with Smash, but with fighting games in general. There are all these physics exploits, glitches, and other stuff that are constantly discovered for over a decade. I've started to think of it like an unintentional Dark Souls: high learning curve, but you have so much freedom and options at your disposal, and the game lets you figure it out on your own.
So, I was thinking, what if Nintendo made a Smash with tons of techniques (NOTE: think of it not in terms of the Melee techs, but other theoretical techniques) but made them all intentional to the point of showing you how to do it. If we're going to extend that definition beyond Smash, Nintendo has already done that.
There's an amazing puzzle game made by Nintendo called Panel De Pon, also known as Tetris Attack or Puzzle League, where they actually had demos showed you how to pull off certain techs:
But if we're going with the definition of advanced techs being unintentional, then the techs in PdP are, by definition, not advanced techs. If Smash had "How to Improve" demo videos that showed you how to do anything from RAR to wavedash, they wouldn't be advanced anymore because they actually want you to be able to do them.
However, we have seen other companies make games more competitive by not having the unintentional techs. Capcom's various fighters have by only embracing and building upon the combos of SF2, but not carrying over any other techs. Each game has its own techs, and Capcom intentionally builds them into the game.
I hope that by posting in the Melee section we'll avoid contamination from the Brawl and Smash 4 sides, but whatever.
So, I was thinking, what if Nintendo made a Smash with tons of techniques (NOTE: think of it not in terms of the Melee techs, but other theoretical techniques) but made them all intentional to the point of showing you how to do it. If we're going to extend that definition beyond Smash, Nintendo has already done that.
There's an amazing puzzle game made by Nintendo called Panel De Pon, also known as Tetris Attack or Puzzle League, where they actually had demos showed you how to pull off certain techs:
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But if we're going with the definition of advanced techs being unintentional, then the techs in PdP are, by definition, not advanced techs. If Smash had "How to Improve" demo videos that showed you how to do anything from RAR to wavedash, they wouldn't be advanced anymore because they actually want you to be able to do them.
However, we have seen other companies make games more competitive by not having the unintentional techs. Capcom's various fighters have by only embracing and building upon the combos of SF2, but not carrying over any other techs. Each game has its own techs, and Capcom intentionally builds them into the game.
I hope that by posting in the Melee section we'll avoid contamination from the Brawl and Smash 4 sides, but whatever.