emilywaves
Smash Apprentice
- Joined
- Apr 4, 2012
- Messages
- 83
Nebulous Prime returns! Fridays now feature Smash64 w/ Jimmy Joe McGurl as TO, as well as PM. This is a recurring event, please double check our Facebook event to confirm the event is happening.
Facebook event: https://www.facebook.com/NebulousGaming/events
PM STREAM: twitch.tv/freesaltines
N64 Stream: twitch.tv/jimmyjoemc
Travelgoogle maps is your friend. it does full directions including walking and public transport. for your convenience, here are the gmaps links for two common questions:
From Penn Station: http://bit.ly/1KlB3TA
From Grand Central: http://bit.ly/1NfPlug
SCHEDULE:
5:00 PM - Setup / Sign In / Register / Friendlies
7:00 PM - Project M Singles
8:00 PM - Smash64 Singles
Signups for all events end 15 minutes before the event starts.
9:00 - 10:00PM - Secondary Events for each game (these are conditional on time, if the singles tournament for a game finishes on time, and there's interest, we'll do a side-event).
We start on time so BE on time!
FEES:
$10 Venue
$5 Per Event
PAYOUTS (< 64 entrants):
60/30/10
PAYOUTS (>= 64 entrants):
48/22/14/8/4/4
--------------------------------------------------------------------------
N64 Ruleset:
Modified Legacy APEX Ruleset
Game Settings
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
All sets are best-of-3 except for the following which are best-of-5:
Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
Grand Finals
Starter Stages
Dream Land (First Match is always played on Dream Land)
Counter Pick Stages
Hyrule,Congo Jungle, Peach’s Castle
Characters
All characters are legal.
For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
(Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
Set Procedure
Players select characters for first match. Double Blind Picks may be called.
The first match is played.
The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
The winner of the previous match selects their character.
The loser of the previous match selects their character.
The next match is played.
Above four steps are repeated if necessary.
Players may not counterpick to a counterpick/starter stage they already won on that they picked themselves. (This means in a best of five set, one player can't force 3 games on DL)
Additional Rules
Any stage may be played on if both players agree to it.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed.Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.
--------------------------------------------------------------------------
PROJECT M RULE SET:
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: For Best-of-3 sets a player may not counterpick a stage he won on in a set. There is no DSR in Best-of-5 (finals) sets.
* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
* Pause set to "Hold".
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and continuous AGT's beneath stages)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any stage outside the tournament stagelist.
* Giga Bowser is banned.
-------------------------------------------------------------------------------
PROJECT M STAGE LIST:
For the 1st match, stage strike the starter list in 1-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counter-pick a stage that they previously banned in the set, but may not counter-pick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
---Neutrals---
Smashville
Pokémon Stadium 2
Green Hill Zone
Battlefield
Delfino's Secret
---Counterpicks---
Yoshi's Island (Brawl)
Final Destination
Fountain of Dreams
Distant Planet
Castle Siege
Dreamland
WarioWare (Singles Only)
Norfair (Doubles Only)
-------------------------------------------------------------------------------
PROJECT M STAMINA MODE RULE SET:
- 2 stock, 8 minutes, 300HP
- "Type 3" (normal knockback without blastzones)
Same stagelist and counterpick method as regular Project M Singles!
-------------------------------------------------------------------------------
ADDITIONAL TOURNAMENT RULES:
- Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
- Any player entering with a misleading tag (such as a good player entering with a random tag, or a player entering using another players tag / a variation of it) without alerting the TOs will face complete disqualification, and forfeiture of prize money.
- Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
- Tournament Organizers have full discretion to override or change rules as they see fit, when circumstances warrant it.
Facebook event: https://www.facebook.com/NebulousGaming/events
PM STREAM: twitch.tv/freesaltines
N64 Stream: twitch.tv/jimmyjoemc
Travelgoogle maps is your friend. it does full directions including walking and public transport. for your convenience, here are the gmaps links for two common questions:
From Penn Station: http://bit.ly/1KlB3TA
From Grand Central: http://bit.ly/1NfPlug
SCHEDULE:
5:00 PM - Setup / Sign In / Register / Friendlies
7:00 PM - Project M Singles
8:00 PM - Smash64 Singles
Signups for all events end 15 minutes before the event starts.
9:00 - 10:00PM - Secondary Events for each game (these are conditional on time, if the singles tournament for a game finishes on time, and there's interest, we'll do a side-event).
We start on time so BE on time!
FEES:
$10 Venue
$5 Per Event
PAYOUTS (< 64 entrants):
60/30/10
PAYOUTS (>= 64 entrants):
48/22/14/8/4/4
--------------------------------------------------------------------------
N64 Ruleset:
Modified Legacy APEX Ruleset
Game Settings
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
All sets are best-of-3 except for the following which are best-of-5:
Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
Grand Finals
Starter Stages
Dream Land (First Match is always played on Dream Land)
Counter Pick Stages
Hyrule,Congo Jungle, Peach’s Castle
Characters
All characters are legal.
For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
(Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
Set Procedure
Players select characters for first match. Double Blind Picks may be called.
The first match is played.
The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
The winner of the previous match selects their character.
The loser of the previous match selects their character.
The next match is played.
Above four steps are repeated if necessary.
Players may not counterpick to a counterpick/starter stage they already won on that they picked themselves. (This means in a best of five set, one player can't force 3 games on DL)
Additional Rules
Any stage may be played on if both players agree to it.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed.Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.
--------------------------------------------------------------------------
PROJECT M RULE SET:
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: For Best-of-3 sets a player may not counterpick a stage he won on in a set. There is no DSR in Best-of-5 (finals) sets.
* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
* Pause set to "Hold".
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and continuous AGT's beneath stages)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any stage outside the tournament stagelist.
* Giga Bowser is banned.
-------------------------------------------------------------------------------
PROJECT M STAGE LIST:
For the 1st match, stage strike the starter list in 1-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counter-pick a stage that they previously banned in the set, but may not counter-pick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
---Neutrals---
Smashville
Pokémon Stadium 2
Green Hill Zone
Battlefield
Delfino's Secret
---Counterpicks---
Yoshi's Island (Brawl)
Final Destination
Fountain of Dreams
Distant Planet
Castle Siege
Dreamland
WarioWare (Singles Only)
Norfair (Doubles Only)
-------------------------------------------------------------------------------
PROJECT M STAMINA MODE RULE SET:
- 2 stock, 8 minutes, 300HP
- "Type 3" (normal knockback without blastzones)
Same stagelist and counterpick method as regular Project M Singles!
-------------------------------------------------------------------------------
ADDITIONAL TOURNAMENT RULES:
- Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
- Any player entering with a misleading tag (such as a good player entering with a random tag, or a player entering using another players tag / a variation of it) without alerting the TOs will face complete disqualification, and forfeiture of prize money.
- Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
- Tournament Organizers have full discretion to override or change rules as they see fit, when circumstances warrant it.
Last edited: