fallenangemon0
Smash Journeyman
For the first time in forever...I feel the need to find answers I don't have. I'm by no means new to puff or this game, but I've noticed some things that really end up trolling my puff when my friends and I get together for matches...especially recently.
Why does puff get so ****ed by down throw combos? I used to dominate a friend's entire character roster (IC,Sheik,Fox,Marth,Peach) but lately, I've noticed he now solely plays keep away and goes for down throws. Can anyone clarify how to escape the following?
Sheik's Dthrow on puff just sort of seems to destroy her in any situation. It sets you up for an easy Uair,Fair, Bair...is there any amount of DI in the cosmos that would let jigglypuff float too far to follow up on? Do I really need to just NEVER touch the ground in this match? Why will Sheik's Fair trade with Jiggs' Bair? What's the best angle for attack to properly pressure her without setting myself up for a slap?
Fox's Dthrow techchase is just annoying as hell. If it isn't an Usmash waiting for you from a stationary tech/missed tech, it's more techchase until fox can go for his favorite Uthrow>Uair combo. The Uairs don't scare me. I can smash DI the first hit every time to escape the stronger second hit...am I making the mistake of going for my own easy-street uthrow combos on spacies and making myself grab bait?
Marth's Dthrow>Tipper gives him a nice lead from 0%. Surprisingly, I do quite okay against Marths. I've played against good ones for a decade and I find the Sheik matchup much harder to deal with. Also, Marth's Bthrow>Tipper...I'm always DI-ing away from Marth wherever he throws me, but sometimes it just looks like I'm not DI-ing at all. Do I need to start holding both sticks away AFTER he grabs me instead of before? Is there any SDI that helps to avoid the tip of that sword?
Peach and IC's don't scare me. I typically win that match 7 times out of 10. IC's are pathetically easy to rest when they're dash-grabbing at me as their only approach and Peach...well if I do miss rest on Peach she'll toss a turnip above me and charge Usmash next to me so I'll get knocked into it. I can't consistently SDI it for some reason. It feels like if the turnip is more on one half of Puff's body she get's knocked at least some distance in the opposite direction, which is what makes that setup work.
I'd appreciate all and any help. I'm gonna go read through some DI-guides since I must have overlooked something to be losing to this BS.
Puff lovin.
Why does puff get so ****ed by down throw combos? I used to dominate a friend's entire character roster (IC,Sheik,Fox,Marth,Peach) but lately, I've noticed he now solely plays keep away and goes for down throws. Can anyone clarify how to escape the following?
Sheik's Dthrow on puff just sort of seems to destroy her in any situation. It sets you up for an easy Uair,Fair, Bair...is there any amount of DI in the cosmos that would let jigglypuff float too far to follow up on? Do I really need to just NEVER touch the ground in this match? Why will Sheik's Fair trade with Jiggs' Bair? What's the best angle for attack to properly pressure her without setting myself up for a slap?
Fox's Dthrow techchase is just annoying as hell. If it isn't an Usmash waiting for you from a stationary tech/missed tech, it's more techchase until fox can go for his favorite Uthrow>Uair combo. The Uairs don't scare me. I can smash DI the first hit every time to escape the stronger second hit...am I making the mistake of going for my own easy-street uthrow combos on spacies and making myself grab bait?
Marth's Dthrow>Tipper gives him a nice lead from 0%. Surprisingly, I do quite okay against Marths. I've played against good ones for a decade and I find the Sheik matchup much harder to deal with. Also, Marth's Bthrow>Tipper...I'm always DI-ing away from Marth wherever he throws me, but sometimes it just looks like I'm not DI-ing at all. Do I need to start holding both sticks away AFTER he grabs me instead of before? Is there any SDI that helps to avoid the tip of that sword?
Peach and IC's don't scare me. I typically win that match 7 times out of 10. IC's are pathetically easy to rest when they're dash-grabbing at me as their only approach and Peach...well if I do miss rest on Peach she'll toss a turnip above me and charge Usmash next to me so I'll get knocked into it. I can't consistently SDI it for some reason. It feels like if the turnip is more on one half of Puff's body she get's knocked at least some distance in the opposite direction, which is what makes that setup work.
I'd appreciate all and any help. I'm gonna go read through some DI-guides since I must have overlooked something to be losing to this BS.
Puff lovin.