• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SDI out off Fox's U-air

usernamecloi

Smash Cadet
Joined
Dec 17, 2013
Messages
38
how do you perform this, what are the inputs? saw hbox do this wit puff can u do it with marth tho?
 
Last edited:

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
What else would it be about, but SDI? Black magic? :D

Obviously it also works on every other multihit move in the game... you can SDI on the starting hit(s) to escape from the following one(s). Sometimes it might be tough, because the hit you want to get away from covers a huge area, and sometimes even asdi is sufficient to escape.
 

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
Cool :)
Sorry if I sound so clueless, I had no idea this kind of stuff even existed in Smash until recently lol
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
sorry, i'm unreasonably drunk, so even less funny / informative than usual :D

in most of the cases you want to go against his momentum, but if he's going, let's say, to the left, and hits you just (not to say "right") on your right (the direction that is... SORRY, i'll stop) side, the sdi input might actually help him connect with the second hit.
 

crispfish

Smash Cadet
Joined
Apr 9, 2014
Messages
49
Location
Alabama
yea sometimes i help him get it

diing out of the upair is free guys

also powershielding falcos lasers is free
people need to start doing these things more if they want to win
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
SDI and powershields are comparatively hard, they rely on tight timing you aren't in control of.

The worst thing tons of people miss and is really free is hitting ledge techs where you don't need sdi
 

Clebus

Smash Journeyman
Joined
Jul 29, 2013
Messages
203
Location
Tennessee
How often do you need to SDI to hit ledge techs? And for what moves and situations?
 
Last edited:

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
You need precisely as many edgetechs as the following formula indicates: [opponents tendency to use moves that allow and force you to tech] * [how the match is going (no need to edgetech when he can't get you offstage or just outright kills you all the time] / [the way you recover]

It can't really be said.
 

tauKhan

Smash Lord
Joined
Feb 9, 2014
Messages
1,349
How often do you need to SDI to hit ledge techs? And for what moves and situations?
Whether or not you need to sdi to hit the wall depends on how close you are to the wall and how strong the kb of the move sending you away from the wall is. At very high percents you usually need to sdi because asdi doesn't move you long enough. Most moves that hit low enough aren't that strong though, but I think that at high percents marth's tipper fsmash needs to be sdi'd for instance.

Strong kb moves usually do a lot of damage, and that makes the sdi input quite easy because of long hitlag. Also if you want to tech wall jump, you should use x or y, because they have same input window as the tech itself, and you can then concentrate on the sdi alone.
 

Clebus

Smash Journeyman
Joined
Jul 29, 2013
Messages
203
Location
Tennessee
Thanks.
Couldn't you just keep holding up from the up b to get the jump though?
 

crispfish

Smash Cadet
Joined
Apr 9, 2014
Messages
49
Location
Alabama
learn to hit ledge techs with only sdi cuz its free and its a guaranteed way to hit every ledge tech if you sweetspot or slightly miss
only things that will kill you are fsmash when you recover to high and dtilts and ****
 

tauKhan

Smash Lord
Joined
Feb 9, 2014
Messages
1,349
Thanks.
Couldn't you just keep holding up from the up b to get the jump though?
You need to SDI or ASDI toward the wall to collide with it in most cases (unless you are actually sent toward the wall), so you can't just hold up. And because you are doing that, it's easier to jump beforehand with x rather than trying to time an up input after A/SDI.
 
Top Bottom