UltiMario
Out of Obscurity
I was never a fan of weather teams, but when a certain pokemon was brought back to my attention, I went all out to make a good sandstorm team to make this work out.
Team Overview
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/184 SDef/48 Spe
Careful nature
- Taunt
- Stealth Rock
- Thunder
- Crunch
My own tar on Leadtar. Gets Sandstorm up, can Taunt slower leads. I also use it to set up SR when optimal. Crunch and Thunder have some half-***** coverage on leads. Not much to say here.
Latias@ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Draco Meteor
- Surf
- Thunderbolt
- Recover
Special sweeper and coves a couple of holes in weaknesses and fires Meteors, blasts of electricity from the sky, and Tsunamis at all that oppose it. Except Blissy.
Used to be Alakazam at one point, using him moslty because he dropped to UU and I felt like using him after that. Since I got owned by the #1 most used Pokemon in the Scene, I dropped him for something that can take a whole hit and still deal roughly the same damage.
Cradily@ Leftovers
Ability: Suction Cups
EVs: 252 HP/60 Atk/100 Def/96 SDef
Careful nature
- Curse
- Recover
- Earthquake
- Rock Slide
Tank/Physical Sweeper/Cancer/Sunflora/Octillary Hybrid. I laugh as they send out their Forretress to Spike things up as I Curse 4 to 6 times then land some serious damage on their team as they fail to Roar me out because nobody even knows who the **** Cradily is. Dily sets up on anything with Bulk > Power without Toxic. Dily loves absorbing Paralysis and Normal Posion seeing as it would rather have those statuses than Toxic or Burn. In Standstorm, if Dily gets 4 Curses, your options are virtually down to Burn, Toxic, Tricking CHoice Items and anything with 130 Slapped in an attacking stat to finish it off.
Aggron@ Life Orb
Ability: Rock Head
EVs: 252 Atk/248 Spd/9 SDef
Adamant nature
- Rock Polish
- Head Smash
- Aqua Tail
- Earthquake
I've been a huge fan of Aggron since he got Head Smash. Its like saying "OK, you can hit like CB Rampardos' Stone Edge with no downsides". So no longer am I hitting with the worst move in the game, with Rock Head, I'm hitting with the worst move in the game + 30 BP! Well, back to the set. Of all the Aggron sets, Rock Polish is just the most useful period. Rock Polish gives Aggron enough speed to outpace 130s, +Spe Scarfers up to base 70, and up to Base 81s with Neutral. POLISH, HIT, AND SHINE.
Gliscor@ Life Orb
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
- Earthquake
- Stone Edge
- Fire Fang
- Swords Dance
Gliscor > Garchomp. Regardless of whether I get to use Swords Dance, Sand Veil makes it so I can deal out some damage more often than not.
Ludicolo@ Leftovers
Ability: Rain Dish
EVs: 252 HP/40 SAtk/216 SDef
Calm nature
- Rain Dance
- Surf
- Counter
- Protect
Ludicolo can come in and stop the sand if its causing more harm than help. This set has been extremely useful in the past, seeing as Ludicolo has a more exploitable Defense, Counter Normally manages to kill something, but I'm starting to get more specially oriented switch ins to Sponge and set-up rather than to kill. Also, I big problem here is that I'm lacking a Grass move, which makes several pokemon wall me, but again, Counter prevents Physical Sweepers from easily striking Ludicolo down
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I like to make my posts look pretty hurrr
Team at a glance
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Team Overview
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Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/184 SDef/48 Spe
Careful nature
- Taunt
- Stealth Rock
- Thunder
- Crunch
My own tar on Leadtar. Gets Sandstorm up, can Taunt slower leads. I also use it to set up SR when optimal. Crunch and Thunder have some half-***** coverage on leads. Not much to say here.

Latias@ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Draco Meteor
- Surf
- Thunderbolt
- Recover
Special sweeper and coves a couple of holes in weaknesses and fires Meteors, blasts of electricity from the sky, and Tsunamis at all that oppose it. Except Blissy.
Used to be Alakazam at one point, using him moslty because he dropped to UU and I felt like using him after that. Since I got owned by the #1 most used Pokemon in the Scene, I dropped him for something that can take a whole hit and still deal roughly the same damage.

Cradily@ Leftovers
Ability: Suction Cups
EVs: 252 HP/60 Atk/100 Def/96 SDef
Careful nature
- Curse
- Recover
- Earthquake
- Rock Slide
Tank/Physical Sweeper/Cancer/Sunflora/Octillary Hybrid. I laugh as they send out their Forretress to Spike things up as I Curse 4 to 6 times then land some serious damage on their team as they fail to Roar me out because nobody even knows who the **** Cradily is. Dily sets up on anything with Bulk > Power without Toxic. Dily loves absorbing Paralysis and Normal Posion seeing as it would rather have those statuses than Toxic or Burn. In Standstorm, if Dily gets 4 Curses, your options are virtually down to Burn, Toxic, Tricking CHoice Items and anything with 130 Slapped in an attacking stat to finish it off.

Aggron@ Life Orb
Ability: Rock Head
EVs: 252 Atk/248 Spd/9 SDef
Adamant nature
- Rock Polish
- Head Smash
- Aqua Tail
- Earthquake
I've been a huge fan of Aggron since he got Head Smash. Its like saying "OK, you can hit like CB Rampardos' Stone Edge with no downsides". So no longer am I hitting with the worst move in the game, with Rock Head, I'm hitting with the worst move in the game + 30 BP! Well, back to the set. Of all the Aggron sets, Rock Polish is just the most useful period. Rock Polish gives Aggron enough speed to outpace 130s, +Spe Scarfers up to base 70, and up to Base 81s with Neutral. POLISH, HIT, AND SHINE.
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Gliscor@ Life Orb
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
- Earthquake
- Stone Edge
- Fire Fang
- Swords Dance
Gliscor > Garchomp. Regardless of whether I get to use Swords Dance, Sand Veil makes it so I can deal out some damage more often than not.
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Ludicolo@ Leftovers
Ability: Rain Dish
EVs: 252 HP/40 SAtk/216 SDef
Calm nature
- Rain Dance
- Surf
- Counter
- Protect
Ludicolo can come in and stop the sand if its causing more harm than help. This set has been extremely useful in the past, seeing as Ludicolo has a more exploitable Defense, Counter Normally manages to kill something, but I'm starting to get more specially oriented switch ins to Sponge and set-up rather than to kill. Also, I big problem here is that I'm lacking a Grass move, which makes several pokemon wall me, but again, Counter prevents Physical Sweepers from easily striking Ludicolo down
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I like to make my posts look pretty hurrr