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Sandbag replacement codes not working with Brawl+

Triple Seven

Smash Rookie
Joined
Dec 14, 2009
Messages
23
Apologies if this has been asked before, but my searches couldn't turn anything up. Bear in mind I know very little about coding, but I'll try to be as clear as possible. I'm currently running the latest version of Brawl+ (no other modifications to GCT), and would like to turn the Sandbag into a dollar bill. On previous versions, I would simply copy the "Rumble Falls into Wi Fi Waiting Room (No Sandbag)" code into the end of the GCT, and it would work fine. This is no longer the case. As I understand it, the commonly posted code for replacing a level with the Online Training level is
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B00XX
40820008 3B600037
60000000 00000000

With XX being the numbers that determine the level replaced, in the case of Rumble Falls, the number is 08. Now, upon further inspection into the Brawl+ GCT, I found the line of code began with C26DCEE0, and then proceeded identically (with 08 subbed for XX, as it replaces Rumble Falls). I assumed, then, that it was the strings before this (beginning with C298D528) that actually converted sandbag. I pasted them in, so now that section of my GCT reads identically to the coding above...and still Sandbag spawns. I've tried pasting the entire code elsewhere in the GCT, and tried to use New Pork (subbing in 20 in the XX spot instead of 08) instead of Rumble Falls to no avail; the Online Stage continues to be Rumble Falls regardless of my modifications, which suggests there's something else active I don't know about. Any help would be greatly appreciated.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Regular ol' Brawl+ GCT should work just fine, mine has sandbag removed. I don't know why yours isn't working. Try again with an unmodified B+ GCT, otherwise I don't really know :ohwell:
 

Triple Seven

Smash Rookie
Joined
Dec 14, 2009
Messages
23
Are you using Brawl+ 6.0? Because the past several versions have not had sandbag disabled for me (He was in the version I first DLed, but subsequent updates reenabled him) and I've had to do it myself. I'm using a freshly DLed Brawl+ GCT straight from the website, and the only modification I've made is to insert the aforementioned code which now seems to have no effect whatsoever. The fact that Rumble Falls won't change to New Pork is particularly puzzling since that part of the code was originally present, so modifying the two numbers should've changed the level.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Yeah, I'm using 6.0. And instead of updating from the website, download the updater (which should be on the website somewhere) and use that instead, I don't know if it will help or not but it's what I used to update.
 

Triple Seven

Smash Rookie
Joined
Dec 14, 2009
Messages
23
Advice is appreciated, but something else seems to be the issue. I used the updater, and still sandbag spawns. Checked the GCT, and it still only contains the level replacement code, and not what I believe is the half to replace sandbag. Even so, adding said lines of code still isn't bringing about any change, so I'm at a loss.
Even more strangely, I just went in and eliminated the entire code sequence from the GCT, including the part that is supposed to make Wi Fi Rumble falls. Rumble falls is STILL the Wi Fi stage despite the code no longer being in the GCT.
 

Triple Seven

Smash Rookie
Joined
Dec 14, 2009
Messages
23
One other mention; I just removed the entire string (including the level replacement code) and STILL Rumble Falls is the Wi Fi training room. This is very odd. It doesn't seem to care if I modify the stage numbers (the above XX), add the sandbag string, or remove the sequence entirely. Was there something else done to code the Training Stage in that I'm unaware of, or have I done something wrong? I am fairly positive I'm going about this properly; Use Wii code manager, add necessary strings, make sure said strings are selected and stored, they then show up on the display and in the file, save file in codes directory as RSBE01.gct (using US version). Has always worked fine until now. And my apologies if this is better suited to the Workshop threads, I had posted a similar question there, but I figured since the developers of Brawl+ post here and since the question does pertain to Brawl+ itself, it couldn't hurt to ask. Again, any help is appreciated.
 
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