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Samus vs Metaknight?

Jaymundo

Smash Rookie
Joined
Sep 13, 2007
Messages
15
Has anyone tried facing a Metaknight? Cause it seems near impossible to win if the metaknight uses his neutral b (Tornado). Any advice on a counter-measure of some sorts? I've tried every projectile and nothing works unless you hit the center where metaknight actually is.
 

Nocturnal~Dragon

Smash Apprentice
Joined
Jan 8, 2008
Messages
147
Location
Aliso Viejo, CA
after playing my friend today, the thing u can do is jump and bomb jump until the move ends, or shield the whole move and Up B out of shield, its a hard match up for samus, but not impossible
 

Boolossus

Smash Ace
Joined
Jan 15, 2007
Messages
587
Location
Lemon County, CA
I think that this match is in favor of samus. You just need to watch out for his quick aerials, and spam your grapple beam alot. I'd just try to predict when he's going to use the tornado, and try to shield it.

IDK, could just be my friend's metaknight though, since I haven't played too many other metaknight's besides his.
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
MK's neutral b should not really annoy or scare you, his quick aerials and fsmash should though.
No offense, but if you're fighting an MK and getting caught in his neutral B alot. You're being predictable and that's your main issue with it. Shield a lot, airdodge it, force him into blowing it early. Keep missile and zair pressure on him, both of those will make him blow it in an attempt to close in on you. Avoid it and punish him. The thing about Tornado is that, a direct hit on him from almost ANYTHING Samus has will cancel it, I've even canceled it with jab. Super missiles and low ftilts are the best for canceling it imo. He has to get in slightly close to be effective, anytime he uses it from a distance he's just asking to be punished as soon as it ends. Screw attack does more damage, is top tier priority wise and comes out faster. Use all of that to your advantage.


I'm going to kind of have to agree with Boolossus. Now it could be I haven't fought many very good MK's, but I think compared to the rest of the small members of the cast, he is one of the best match-ups for Samus. He's kind of floaty and semi-vulnerable to zair. Dtilt is WONDERFUL on him from my experience, it's great for starting combos on him due to his slightly floaty nature and size. Dmash is good on him also, as are both missiles. He's fairly easy to kill vertically, not so much horizontally. MK is also a fantastic edgeguarder, watch out for that. However, as a Samus, you should be giving him a ton of trouble in that category. Bomb jumping for mindgames and aerial dodging, tether, zair canceled AD, homing missiles all wreack havoc on an MK trying to edgeguard you due to his lack of projectiles. Your only real concern from an edgeguarding MK is his fsmash, that thing is freaking deadly, comes out EXTREMELY fast, and has high knockback. I've been finished by uncharged ones as low as 100%

Just take your time, MK isn't that big of an issue for Samus imo once you figure out how he works.
 

davidchiem

Smash Rookie
Joined
Mar 10, 2008
Messages
15
I've been using Samus for the past few years. He's my main character and I'm usually the dominant player in any match up. However, in Brawl I have seen many disadvantages made to Samus. One huge mess up is the EMPTY missle shot when you light jump and land. She puts out her arm, yet no missle will come out. So in order to fix this you have to basically SUPER LIGHT jump for that missle to come out at chest/head height. In example, with Samus in Melee I was able to shoot out 2 missles within ONE jump. Now you have to really tap that jump very, very light in order to do that .It's ANNOYING. I'm trying to adjust though.

Another would be Samus's A kick in the air. Not the back side kick, but the forward one. In Melee she was able to hurt others BELOW with the kick. The majority of the time it worked. Yet in Brawl that kick is USELESS against metaknight. Picture this:

Samus's A kick attacks this way in the air. ----------->

Meta knight's air juggle goes up this way ^

In conclusion, impossible to hurt metaknight when you're up in the air.


As for Samus's MINES, that too has been degraded. She's suppose to pop UP, yet she sort of falls DOWN when doing the mines in the air. The whole point of the mines was for her to gain some more air, so why take that out? I don't want to fall down into a sword. So scratch that for a strategy against meta knight. (it is usefull against other players though, but barely)

As for Samus's down smash in the air against meta knight, just look at it this way, Meta knight's sword is faster than the blink of an eye, plus its reach exceed samus's down smash arm. So there's no point in going against that. HOWEVER, if meta knight doesn't do UP A before Samus then OKAY. Yet, because Meta Knight is able to do that UP A many times, you're basically screwed Samus.

That's my rant. I may only continue to practice more and more in this new version of smash bros since the creators of the game decided to reduce styles. I love Melee with a passion and I want to love Brawl the same way. Maybe in a year i may *slow down* my attacks in order to counter meta, but for now meta is way too fast for samus and leaves her in the dust.
 
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