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Samus Spam Help

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JK :^)

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Shadow2003
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So lately I've been noticing a lot of Samus spam. Seriously, here's the attack chart

Side B, roll, Side B, roll, charge, shoot, charge, shoot, repeat for match.

Even though it is Samus metagame, it's really annoying and I haven't found a way past it. I guess this also goes for any character spam, but it's heavy on Samus.

An answer ASAP would be appreciated! Thanks!

- JK:^)
 

Duplighost

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Perfect shielding is the best option.

Rush toward Samus and perfect shield her all projectiles. If done correctly, one can easily grab her and follow up with an attack and/or combo into it.
 
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JK :^)

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Shadow2003
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Perfect shielding is the best option.

Rush toward Samus and perfect shield her all projectiles. If done correctly, one can easily grab her and follow up with an attack and/or combo into it.
Ah! Thank you! Perfect shielding is shielding right before the attack hits, right?
 

Duplighost

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That's correct.
I am going to find a video tutorial on how to perfect shield, and I'll edit my post and put it below.

Edit: Okay, this is not the best video, but I couldn't find a high-quality one on YouTube.

https://youtu.be/LAbMhYmSy6Y

This video was made for Smash Bros. Brawl, but the same fundamentals apply to Smash 4 as well. Remember that when you've perfect shielded, your shield will flash and make a unique sound effect. Immediately afterward, you can attack almost instantly (whereas with a regular shield, there would be hit-stun and knockback). Realize that perfect shielding takes a lot of practice, especially against projectiles.

If you have any questions, feel free to notify me.

Welcome to Smashboards! :b:
 
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JK :^)

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That's correct.
I am going to find a video tutorial on how to perfect shield, and I'll edit my post and put it below.
That's ok, it's hard to find good quality videos on YouTube :p. Thanks for the welcome! It's always nice to have a friendly community!
 
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D

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Really depends on what characters you are using. I noticed that you're mains are Fox and Falcon, so you've got it rather easy. The trick is to break her defensive-wall, and carry the momentum. You're really going to want to focus on jumping over the shots and power shielding. Rolling towards her isn't the best maneuver because her shots can catch you in the vulnerable frames of the roll. Though it is good practice for spot-dodging if you care about that. I just use the dash > shield AT. Make sure you're still holding the direction on the control stick when you activate the shield, otherwise the shield will buffer a bit.

Most Samus players who play like this are extremely predictable and easy to punish, especially when they roll all over the place. When you're playing Fox, use that reflector to send missiles and charge shots back at the players. You'd find it funny how many of them don't see it coming. When you're up close, send her off the stage, and do your best to keep her off. Falcon is a little harder to get back at Samus, but after one grab, you'll be set. Just keep comboing aerials together, and hit her right as she hits the ground since she doesn't have the best auto-cancels. You can also catch Samus's rolls with Raptor Boost or Falcon Kick in the vulnerable frames I mentioned earlier. Also, for anyone you're playing as, make sure to take advantage when Samus is on the edge, and she isn't able to go anywhere but towards you.

I honestly don't understand how people can enjoy playing like that, but whatever...It's hard at first, trust me, I struggled to, but eventually you learn how to deal with it. Stay offensively defensive. Stay close enough that she can't charge up her shots, but far enough to be hit.
 

JK :^)

Smash Rookie
Joined
Mar 6, 2015
Messages
22
NNID
Shadow2003
3DS FC
2036-7330-6750
Really depends on what characters you are using. I noticed that you're mains are Fox and Falcon, so you've got it rather easy. The trick is to break her defensive-wall, and carry the momentum. You're really going to want to focus on jumping over the shots and power shielding. Rolling towards her isn't the best maneuver because her shots can catch you in the vulnerable frames of the roll. Though it is good practice for spot-dodging if you care about that. I just use the dash > shield AT. Make sure you're still holding the direction on the control stick when you activate the shield, otherwise the shield will buffer a bit.

Most Samus players who play like this are extremely predictable and easy to punish, especially when they roll all over the place. When you're playing Fox, use that reflector to send missiles and charge shots back at the players. You'd find it funny how many of them don't see it coming. When you're up close, send her off the stage, and do your best to keep her off. Falcon is a little harder to get back at Samus, but after one grab, you'll be set. Just keep comboing aerials together, and hit her right as she hits the ground since she doesn't have the best auto-cancels. You can also catch Samus's rolls with Raptor Boost or Falcon Kick in the vulnerable frames I mentioned earlier. Also, for anyone you're playing as, make sure to take advantage when Samus is on the edge, and she isn't able to go anywhere but towards you.

I honestly don't understand how people can enjoy playing like that, but whatever...It's hard at first, trust me, I struggled to, but eventually you learn how to deal with it. Stay offensively defensive. Stay close enough that she can't charge up her shots, but far enough to be hit.
Thanks for the help man! Really appreciate it! :)
 

IsmaR

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Not sure whether this will be taken the wrong way, but that is not the "Meta Game" for Samus. Not a good one, at least.

Roll Glory aside, her projectiles aren't hard to deal with once you realize all of them leave her wide open.

Without missile cancelling, it pretty much becomes rock paper scissors between "shield/dodge, jump, or jab/break the missile." In the time it takes for her to finish the move, you should have more than enough time to rush in, smack her out of it, or get on the opposite side of her. It should go without saying you need to constantly harass the player, don't give them any breathing room (much less give them time to charge a shot). Lastly, her roll is one of the longest and most easily punished. If you see her roll, take your time to assess where the player is going, then punish according. Run up/grab, prepare an aerial/tilt/Smash, or reposition yourself to back to neutral.

If you're looking for more general tips, feel free to ask around the actual Samus boards. We actually do discuss things like this.

 
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