Nux
Smash Rookie
- Joined
- May 26, 2015
- Messages
- 6
I’m a Samus main in Cleveland looking for some answers. I already know and a have read a great deal of Samus knowledge but I still have many questions I’ll post here. I may make another thread to ask more indepth questions.
Also, before I start, any answers or tips would be greatly appreciated, especially for questions 1, 2, 7, 9, and 10
1. Tether mechanics: is there an indepth thread on its mechanics? I know a few tricks, like rising grapple, but there seems to be two forms of grapple canceling, one where you go into tumble and one where you go into special tumble, and I’m not sure which is which.
2. Edge cancels up b. Are there any tricks with this or does one just have to know it by feel and experience?
3. Is wavedashing with Samus faster than running?
4. Pictures showing the maximum sweetspot range for each stage would also be very helpful.
5. I can do AI, but are there any tricks with it besides a quick invincible attack from ledge? Is using it on a platform useful?
6. For Jab Canceling, what is usually a good follow up? Say I jab pressure my opponents shield and get a hit. Can I downsmash off of it or is it to slow? Maybe F-tilt?
7. I know Up Throw on spacies has a lot of guaranteed follow ups. Is there any other useful setups, like downthrow at high percents to smash attack? Is there a percent up throw combos stop working?
8. Any good grab from zero combos? The most I can think of is upthrow, Dair, techchase on fast fallers.
9. How should Rising Fair be used? As a defensive option to catch people or as more of an approach?
10. Is it possible to perfect Hax Dash with Samus? An earlier thread says it is, but I don’t know how many frames one has to spare doing it or if it’s humanly feasible.
Also, before I start, any answers or tips would be greatly appreciated, especially for questions 1, 2, 7, 9, and 10
1. Tether mechanics: is there an indepth thread on its mechanics? I know a few tricks, like rising grapple, but there seems to be two forms of grapple canceling, one where you go into tumble and one where you go into special tumble, and I’m not sure which is which.
2. Edge cancels up b. Are there any tricks with this or does one just have to know it by feel and experience?
3. Is wavedashing with Samus faster than running?
4. Pictures showing the maximum sweetspot range for each stage would also be very helpful.
5. I can do AI, but are there any tricks with it besides a quick invincible attack from ledge? Is using it on a platform useful?
6. For Jab Canceling, what is usually a good follow up? Say I jab pressure my opponents shield and get a hit. Can I downsmash off of it or is it to slow? Maybe F-tilt?
7. I know Up Throw on spacies has a lot of guaranteed follow ups. Is there any other useful setups, like downthrow at high percents to smash attack? Is there a percent up throw combos stop working?
8. Any good grab from zero combos? The most I can think of is upthrow, Dair, techchase on fast fallers.
9. How should Rising Fair be used? As a defensive option to catch people or as more of an approach?
10. Is it possible to perfect Hax Dash with Samus? An earlier thread says it is, but I don’t know how many frames one has to spare doing it or if it’s humanly feasible.