CT Chia
Smash Obsessed
I figured that this deserves its own thread so I can get some feedback on it and stuff and have it not get lost in the social thread.
So I'm a comp sci. major with focus in game design and being halfway through my 4th year (out of 5), I'm finally starting an actual game design class. First assignment right off the bat: Make a game that pays homage to an older game, like from the arcade or NES era. I thought of what to make while playing Heart Gold, and I figured why not Pokemon lol. I'm sure the professor would let me slide by with a GameBoy game, after all it has worse graphics than the NES
Using Construct, a game making program I have never used before (though currently being very fluent in Game Maker), I knew I couldn't tackle anything too complicated, but had an idea I was confident I could finish. I decided to take the Safari Zone from Red/Blue and remake it in real time. Now it's not a replica or anything as in the four areas, fishing, and gold teeth, but more a focus on the engine of capturing Pokemon with rocks and bait.
I would have liked to add more visual flare to the game but I simply didn't have time. There is also a small glitch or two but it's hardly noticeable and it fixes itself in the game after a few seconds, so theres a good chance you might not even see it.
Controls and information are listed in the readme file, but I'll go over them here as well.
You move Red with the W S A and D keys on the keyboard, similar to a FPS game. In tandem, use your mouse with the left, right, and middle buttons to throw bait, rocks, and pokeballs respectively. Pokemon will appear in the grass fields throughout the zone, and it's up to you to catch them. You can use bait to lure them (if Pokemon are within a certain radius of the bait they move towards it), and if they eat it they are less likely to run away, yet harder to catch. If you hit em with a rock, they are more likely to run away, but easier to catch.
The game ends after 300 seconds (5 minutes) or after you have used up your supply of 30 Pokeballs (which for simplicity reasons I didn't call Safari Balls in the game).
Download:
http://www.followingrevolution.com/SafariGame.zip - Outdated
Version 1.1 is Released!
Version 1.1 Changes:
-Fixes a glitch that involved catching running Pokemon
-Fixes a glitch that involved ending the game ending with throwing your last Pokeball
-The end victory music has been re-added and fixed
-The game no longer requires a middle mouse button - making this game laptop friendly (Use the left shift key to switch between bait and rocks)
-A couple of Pokemon's appearance rates have been tweaked
Download:
http://www.followingrevolution.com/SafariGamev11.zip
So I'm a comp sci. major with focus in game design and being halfway through my 4th year (out of 5), I'm finally starting an actual game design class. First assignment right off the bat: Make a game that pays homage to an older game, like from the arcade or NES era. I thought of what to make while playing Heart Gold, and I figured why not Pokemon lol. I'm sure the professor would let me slide by with a GameBoy game, after all it has worse graphics than the NES

Using Construct, a game making program I have never used before (though currently being very fluent in Game Maker), I knew I couldn't tackle anything too complicated, but had an idea I was confident I could finish. I decided to take the Safari Zone from Red/Blue and remake it in real time. Now it's not a replica or anything as in the four areas, fishing, and gold teeth, but more a focus on the engine of capturing Pokemon with rocks and bait.
I would have liked to add more visual flare to the game but I simply didn't have time. There is also a small glitch or two but it's hardly noticeable and it fixes itself in the game after a few seconds, so theres a good chance you might not even see it.
Controls and information are listed in the readme file, but I'll go over them here as well.
You move Red with the W S A and D keys on the keyboard, similar to a FPS game. In tandem, use your mouse with the left, right, and middle buttons to throw bait, rocks, and pokeballs respectively. Pokemon will appear in the grass fields throughout the zone, and it's up to you to catch them. You can use bait to lure them (if Pokemon are within a certain radius of the bait they move towards it), and if they eat it they are less likely to run away, yet harder to catch. If you hit em with a rock, they are more likely to run away, but easier to catch.
The game ends after 300 seconds (5 minutes) or after you have used up your supply of 30 Pokeballs (which for simplicity reasons I didn't call Safari Balls in the game).
http://www.followingrevolution.com/SafariGame.zip
Version 1.1 is Released!
Version 1.1 Changes:
-Fixes a glitch that involved catching running Pokemon
-Fixes a glitch that involved ending the game ending with throwing your last Pokeball
-The end victory music has been re-added and fixed
-The game no longer requires a middle mouse button - making this game laptop friendly (Use the left shift key to switch between bait and rocks)
-A couple of Pokemon's appearance rates have been tweaked
Download:
http://www.followingrevolution.com/SafariGamev11.zip