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RU Rain Dance Team

ZenoSonic

Smash Rookie
Joined
Dec 29, 2011
Messages
11
Location
Dreamland
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ZenoSonic
So I was bored and wanted to create a team with one of my all time favorite pokemon, Stunfisk. I decided to make a RU Rain Team because that is the tier he works best and he can abuse rain quite well. This team has worked decently so far, but I think I could use a few suggestions.

THE DANCERS


Alomomola@Leftovers
Nature: Impish
Ability: Hydration
Evs: 36Hp/252def/220sdef
Moves:
-Rain Dance
-Wish
-Toxic
-Waterfall

Every Rain Team needs a good rain dancer, and Alomomola seemed like a perfect canidate with her great bulk. The main reason I'm using her over Ludicolo is for the key reason of being able to pass Wish. Alot of my team appreciate this when they are losing health, and makes Magneton even harder to break. Toxic causes consistent damage that can help her take out other walls. Waterfall is mainly a filler and keeps her from taunt bait. The best part is that thanks to Hydration she is immune to Toxic(in the rain) keeping her in longer than most walls ever could.


Accelgor@Damp Rock
Nature: Timid
Ability: Hydration
Evs: 4Hp/252satk/252spe
Moves:
-Rain Dance
-Bug Buzz
-Spikes
-Giga Drain

Being the fastest Rain Dancer in RU, Accelgor seemed like a must. The idea is to use him on something that can't hurt him, and then Rain Dance on the switch. Bug Buzz is his STAB, and the rest is for coverage. Spikes aid the attackers. Thanks to his blazing speed, he can revenge kill quite a few Choice Scarf pokemon that otherwise would cause trouble to my team.

-------------------------------------------------------------------------------------------------------

THE SWEEPERS


Sharpedo@Life Orb
Nature: Adamant
Ability: Speed Boost
Evs: 4Hp/252atk/252spe
Moves:
-Protect
-Waterfall
-Crunch
-Aqua Jet

Ah, one of the most dangerous rain sweepers in the game. Thanks to DW, he can now outspeed the entire tier after a few Speed Boosts! Protect guarentees at least 1 boost(Who uses feint in Competitive play anyways?) which is usually all he needs to outspeed the opponent. Waterfall is the main STAB with is even more scary with Rain boosting it's power. Crunch takes out Slowking and friends. Aqua Jet will take out weakened priority users which is quite useful.


Stunfisk@Choice Specs
Nature: Modest
Ability: Static
Evs: 252Hp/252satk/4def
Moves:
-Thunder
-Earth Power
-Surf
-SludgeBomb

Here he is, the star of the team, Stunfisk the Derp King. The best part is the surprise factor because my opponent probably has never even met one and don't know it's true power! He has some very good bulk that lets him survive even the strongest of attacks and then hit back hard! I have pulled more KOs with this little dude then any other. Thunder has perfect accuracy with Rain, and Surf's power is boosted to dangerous levels! Earth Power kills Steel types and stuff, and SludgeBomb kills grass types that would otherwise wall him. Choice Specs is crucial, turning 3KOs to 2KOs, and 2KOs to OHKOs.

--------------------------------------------------------------------------------------------------------

THE WALLS/SUPPORTERS


Magneton@Eviolite
Nature: Modest
Ability: Magnet Pull
Evs: 252Hp/252satk/4spe
Moves:
-Thunder
-Hidden Power Fire
-Magnet Rise
-Substitute

Say hello to one of the greatest walls in RU today! It has the most resistences in the game, along with decent bulk to go with it, and Eviolite to complete it! He is REALLY useful for being able to trap Steel types and eliminate them before they cause trouble. Thunder kills alot of Pokemon, and when the rain has stopped, Magneton can come in on some Steel who thinks they can wall my team and elimanate them with hidden power fire! Best yet, it can use Magnet Rise to royally screw Steels that think they can hit him with Earthquake! Substitute is extreemly useful because he can use it and then kill the steel, meaning that the next pokemon will have to break it before they can touch Magneton, who will probably take them out with Thunder in the meantime.


Parasect@Leftovers
Nature: Careful
Ability: Dry Skin
Evs: 252Hp/160atk/96sdef
Moves:
-Spore
-X-Scissor
-Seed Bomb
-Stun Spore

Parasect completes the synergy in my team, having a x4 resistence to ground AND grass. He gains constant recovery with leftovers and Dry Skin, which is great since he will be used often. Spore is practically the best status move in the game, 100% accurate sleep is scary. He can also hit bulky waters quite hard with Seed Bomb, making him quite useful to the team. Stun Spore screws up theats like Porygon-Z making it quite useful when Sleep Clause activates.​


As you can see, this team does have a few flaws. It's mainly for fun RU battles (which is why it looks nooby), but it might just work for general use. Suggestions?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
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UltiMario
3DS FC
1719-3180-2455
I don't exactly play RU, but if you're using something with as little attack power as Stunfisk as a sweeper, wouldn't you really want some Spikes support or something? You really could just slap on Spikes over HP Rock or Giga Drain on Accelgor and call it a day.
 

ZenoSonic

Smash Rookie
Joined
Dec 29, 2011
Messages
11
Location
Dreamland
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ZenoSonic
Hm, okay, I'll give it a shot. The only problem is that he already dies in 1 hit so it'll be tough to set up spikes AND Rain Dance... And I can't sash him because those extra turns of rain are crucial. I'll find away around the problem though...

Thanks, it actually is!
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I'd give Sharpedo Hydro Pump or Earthquake over Aqua Jet. There's not much priority that isn't resisted by Parasect or Magneton.
 

ZenoSonic

Smash Rookie
Joined
Dec 29, 2011
Messages
11
Location
Dreamland
NNID
ZenoSonic
True, but that would leave Hitmonchan a huge problem because he could Ice Punch Parasect and Use a fighting type move against Magneton.
 
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