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Roy's UAir animation

Joined
Oct 30, 2007
Messages
1,494
Location
Providence, RI
https://www.youtube.com/watch?v=iXko2LEJAFY

Not sure this is the right place for this, but...

Here's a lazily slapped together video showing how imprecise Roy's UAir animation is. This is actually the same in Melee, but I feel that it should nonetheless be improved to be better representative of the hitbox (or extend the hitbox that far down, either option works). I have whiffed this move countless times on people due to the lack of a proper visual queue.

Bonus SD at the end because I am a good player with good techskill.
 

InfinityCollision

Smash Lord
Joined
Jul 9, 2014
Messages
1,245
I don't think this is actually a bug. Several attacks exhibit this effect - fair and dair immediately come to mind. Marth's are the same way.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Yeah, just because a sword trail is there doesn't mean a hitbox is. The trails typically start and and 1-2 frames before the hitbox comes out for most attacks.
 

Sylnic

Smash Cadet
Joined
Jun 3, 2014
Messages
34
Location
Eastern PA
Could we just change the color of the trail or something to indicate when there isn't a hitbox on it? Because it can be very deceiving, especially when you're fast falling it. I'm sure we could keep it as is, but I feel it would be a nice QoL change.
 
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