Austin_Le
Smash Rookie
So I'm having a problem with this MU. What I basically do against my friend is back him up against the ledge til I can bait and punish through wave dashing and dash dancing in and out, and I mix it up by going in and throwing off stage and repeating. Zelda's neutral B gets him out of trouble a lot if he's feeling pressured but I could probably do a better job baiting it out. Still trying to integrate OoS wave dashing into my game where it's second nature so I can keep the pressure on him if he's moving around stage a lot. My main problem is Zelda's teleport usually gets him out of trouble and it's hard for me to punish.
Any tips on how I should approach things differently or how I could punish key aspects of Zelda's movesets? I suck at combos against floaty characters or maybe someone could help me with this area too lol
Any tips on how I should approach things differently or how I could punish key aspects of Zelda's movesets? I suck at combos against floaty characters or maybe someone could help me with this area too lol
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