AkashicSword
Yokai
Roy's final smash seems to have some weird physic effects on opponents.
First: If I miss against an AI with his FS, the AI will appear INCREDIBLY high up in the top boundary after the smash if he wasn't stunned by it.
Second: While playing stamina (could also happen in other modes, I need to test it) : I used his FS on a Squirtle who jumped off the left side of Smashville. I heard Squirtle fall KO during the attack, but his damage counter was still on screen, and the game continued as if he was alive until I SD'ed, giving him the victory. (Turbo mode MAY have also been on, I'm not certain.)
Third: The FS lock doesn't guarantee that the final hit lands (May be intentional). For example, I caught a Ganondorf (on two separate occasions) with the combo slashes as he tried to jump over me, placing him in front of Roy, but really close and overlapping with Roy's sprite. This caused the finisher to miss despite landing every other attack flawlessly.
Fourth: The starting lunge of the Final Smash is inconsistent on the ground, sometimes it happens until he hits a target or a ledge, sometimes it won't. The lunge seems more consistent in the air.
Let me know if any of this helps friends, good work on the release. Keep up the great work!
First: If I miss against an AI with his FS, the AI will appear INCREDIBLY high up in the top boundary after the smash if he wasn't stunned by it.
Second: While playing stamina (could also happen in other modes, I need to test it) : I used his FS on a Squirtle who jumped off the left side of Smashville. I heard Squirtle fall KO during the attack, but his damage counter was still on screen, and the game continued as if he was alive until I SD'ed, giving him the victory. (Turbo mode MAY have also been on, I'm not certain.)
Third: The FS lock doesn't guarantee that the final hit lands (May be intentional). For example, I caught a Ganondorf (on two separate occasions) with the combo slashes as he tried to jump over me, placing him in front of Roy, but really close and overlapping with Roy's sprite. This caused the finisher to miss despite landing every other attack flawlessly.
Fourth: The starting lunge of the Final Smash is inconsistent on the ground, sometimes it happens until he hits a target or a ledge, sometimes it won't. The lunge seems more consistent in the air.
Let me know if any of this helps friends, good work on the release. Keep up the great work!