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Roy bthrow/dthrow platform 'frame traps'

Krysco

Aeon Hero
Joined
Feb 27, 2014
Messages
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Location
Ontario, Canada
NNID
Krysco
3DS FC
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I've already posted about this in the Knights of Elibe thread but I figured that since I keep updating it, I should just make a thread for it. So after a match with my cousin on T&C where I bthrew him onto one of the platforms I realized just how good Roy's throws are for getting people onto platforms. From there, I started testing and so far I've only done testing on Battlefield and with no di. I plan on doing this on every legal stage except for FD obviously and I'm debating doing it on Duck Hunt or Lylat Cruise. The platforms on DH are either too high or too small to the point that I feel left/right di should always prevent these frame traps. Lylat would just be very hard to get consistently since the stage tilts.

With that out of the way, here's the testing I've done so far:
:4feroy: | Character | % Range
:4mario: | Mario | 32-49%
:4luigi: | Luigi | 22-31%
:4peach: | Peach | 16-25%
:4bowser: | Bowser | 31-41%
:4yoshi: | Yoshi | 25-34%
:rosalina: | Rosalina | 15-25%
:4bowserjr: | Bowser Jr | 37-65%
:4wario: | Wario | 37-60%
:4dk: | Donkey Kong | 38-69%
:4diddy: | Diddy Kong | 41-65%
:4gaw: | Game and Watch | 19-26%
:4littlemac: | Little Mac | 27-66%
:4link: | Link | 37-58%
:4zelda: | Zelda | 22-36%
:4sheik: | Sheik | 35-47%
:4ganondorf: | Ganondorf | 42-62%
:4tlink: | Toon Link | 23-32%
:4samus: | Samus | 25-38%
:4zss: | Zero Suit Samus | 37-54%
:4pit: | Pit | 29-48%
:4palutena: | Palutena | 26-35%
:4marth: | Marth | 25-53%
:4myfriends: | Ike | 38-65%
:4robinm: | Robin | 31-48%
:4duckhunt: | Duck Hunt Dog | 26-59%
:4kirby: | Kirby | 17-27%
:4dedede: | Dedede | 38-96%
:4metaknight: | Meta Knight | 35-54%
:4fox: | Fox | 42-57%
:4falco: | Falco | 41-59%
:4pikachu: | Pikachu | 31-47%
:4charizard: | Charizard | 29-39%
:4lucario: | Lucario | 32-64%
:4jigglypuff: | Jigglypuff | 0% tumbles 7-11%
:4greninja: | Greninja | 36-46%
:4rob: | ROB | 36-59%
:4ness: | Ness | 24-36%
:4falcon: | Captain Falcon | 48-74%
:4villager: | Villager | 25-37%
:4olimar: | Olimar | 20-35%
:4wiifit: | Wii Fit Trainer | 24-32%
:4shulk: | Shulk (Vanilla) | 32-50%
:4shulk: | Shulk (Jump) | 45-74%
:4shulk: | Shulk (Speed) | 32-50%
:4shulk: | Shulk (Shield) | 117-141%
:4shulk: | Shulk (Buster) | 31-52%
:4shulk: | Shulk (Smash) |12-30%
:4drmario: | Doctor Mario | 32-49%
:4darkpit: | Dark Pit | 29-48%
:4lucina: | Lucina | 25-53%
:4pacman: | Pac Man | 24-38%
:4megaman: | Mega Man | 44-73%
:4sonic: | Sonic | 30-44%
:4mewtwo: | Mewtwo | 26-43%
:4lucas: | Lucas | 27-37%
:4feroy: | Roy | 44-69%
:4ryu: | Ryu | 37-50%
:4cloud: | Cloud (No Limit) | 39-64%
:4cloud: | Cloud (Limit) | 45-78%
:4corrin: | Corrin | 36-62%
:4bayonetta: | Bayonetta | 40-60%
:4miibrawl: | Mii Brawler | 40-65%
:4miisword: | Mii Sword | 37-57%
:4miigun: | Mii Gunner | 31-46%

:4feroy: | Character | % Range
:4mario: | Mario | 7-55%
:4luigi: | Luigi | 4-30%
:4peach: | Peach | 2% tumbles at 4-16%
:4bowser: | Bowser | 32-54%
:4yoshi: | Yoshi | 0% tumbles at 4-31%
:rosalina: | Rosalina | 0% tumbles at 3-26%
:4bowserjr: | Bowser Jr | 56-105%
:4wario: | Wario | 4-55%
:4dk: | Donkey Kong | 5-76%
:4diddy: | Diddy Kong | 16-84%
:4gaw: | Game and Watch | 8-27%
:4littlemac: | Little Mac | 18-97%
:4link: | Link | 52-93%
:4zelda: | Zelda | 3-38%
:4sheik: | Sheik | 28-60%
:4ganondorf: | Ganondorf | 73-109%
:4tlink: | Toon Link | 0% tumbles at 4-31%
:4samus: | Samus | 34-58%
:4zss: | Zero Suit Samus | 42-78%
:4pit: | Pit | 26-67%
:4palutena: | Palutena | 18-41%
:4marth: | Marth | 4-63%
:4myfriends: | Ike | 23-88%
:4robinm: | Robin | 10-55%
:4duckhunt: | Duck Hunt | 0% tumbles at 4-59%
:4kirby: | Kirby | 0% tumbles at 3-8%
:4dedede: | Dedede | 56-134%
:4metaknight: | Meta Knight | 25-68%
:4fox: | Fox | 43-81%
:4falco: | Falco | 48-89%
:4pikachu: | Pikachu | 3-46%
:4charizard: | Charizard | 17-43%
:4lucario: | Lucario | 4-77%
:4jigglypuff: | Jigglypuff | 0% tumbles at 3%
:4greninja: | Greninja | 21-54%
:4rob: | ROB | 0% tumbles at 4-34%
:4ness: | Ness | 0& tumbles at 4-31%
:4falcon: | Captain Falcon | 62-115%
:4villager: | Villager | 0% tumbles at 4-30%
:4olimar: | Olimar | 0% tumbles at 3-32%
:4wiifit: | Wii Fit Trainer | 8-32%
:4shulk: | Shulk (Vanilla) | 10-58%
:4shulk: | Shulk (Jump) | 24-99-104%
:4shulk: | Shulk (Speed) | 10-58%
:4shulk: | Shulk (Shield) | 116-179%
:4shulk: | Shulk (Buster) | 9-58%
:4shulk: | Shulk (Smash) | 0-34%
:4drmario: | Doctor Mario | 7-55%
:4darkpit: | Dark Pit | 26-67%
:4lucina: | Lucina | 4-63%
:4pacman: | Pac Man | 1% tumbles at 4-39%
:4megaman: | Megaman | 4-87%
:4sonic: | Sonic | 31-63%
:4mewtwo: | Mewtwo | 4-52%
:4lucas: | Lucas | 4-37%
:4feroy: | Roy | 23-92%
:4ryu: | Ryu | 45-76%
:4cloud: | Cloud (No Limit) | 19-84%
:4cloud: | Cloud (Limit) | 25-102%
:4corrin: | Corrin | 12-76%
:4bayonetta: | Bayonetta | 71-105%
:4miibrawl: | Mii Brawler | 21-86%
:4miisword: | Mii Sword | 19-73%
:4miigun: | MIi Gunner | 13-54%
The first percent is the earliest percent the throw pops them onto the platform. The second percent is the last percent they can't jump. These are all tested without di so with di down and away, the lower percent will go up and with up and towards di the higher percent will go down, tightening the window. These are 'frame traps' since the opponent is put onto a platform with their only options being tech, fail to tech and possibly air dodge and all of these can be answered by Roy with aerials, specials, utilt or usmash. At the percents that they can jump, they can likely also perform an aerial and get the early autocancel window. Left/right di can naturally make the opponent miss the platform altogether depending on where they are thrown. Jump Shulk has 3 percents for bthrow because the random post 100% spinning animation actually makes him take longer to jump away from the platform. Conversely, that same animation allows everyone else I've tested to be able to jump out sooner if their percent window exceeds 100%.

I will be testing this with di and on the other legal stages and seeing how much rage and the 1.05 freshness bonus effect this but that's for later. Will likely update this thread with a table rather than spoilers once I figure out how to do that.

The 1.05 freshness bonus does have minor effects on this. :4bowser::4pikachu::4miigun:at 30% and :4diddy::4falco: at 40% were put on the platform of Battlefield with no di from dthrow, when in training, it doesn't work until 1% later. :4robinm::4shulk:Buster Monado at 30% however, did not get put on the platform. :4mario::4luigi::4fox::4lucario::4zelda::4shulk:Vanilla and Smash Monado were tested and none of them got put on the platform (their percent in training was 2 above thresholds I can test in an actual match with handicap.) Likewise, for bthrow with no di,:4pacman: at 0%, :4greninja::4miibrawl: at 20% and :4sonic: at 30% were put on while :4bowser::4link::4peach::4zss: :4falcon::4corrin:were not.

:4feroy: | Character | DI Away | DI Up and Towards
:4mario: | Mario | 41% | 47%
:4luigi: | Luigi | 30% | 29%
:4peach: | Peach | 25% | 22%
:4bowser: | Bowser | 42% | 37%
:4yoshi: | Yoshi | 34% | 32%
:rosalina: | Rosalina | 23% | 24%
:4bowserjr: | Bowser Jr. | 48% | 60%
:4wario: | Wario | 48% | 58%
:4dk: | Donkey Kong | 49% | 64%
:4diddy: | Diddy Kong | 51% | 63%
:4gaw: | Mr. Game & Watch | 26% | 24%
:4littlemac: | Little Mac | 36% | 64%
:4link: | Link | 48% | 56%
:4zelda: | Zelda | 30% | 34%
:4sheik: | Sheik | 44% | 44%
:4ganondorf: | Ganondorf | 52% | 60%
:4tlink: | Toon Link | 31% | 30%
:4samus: | Samus | 35% | 34%
:4zss: | Zero Suit Samus | 46% | 50%
:4pit: | Pit | 39% | 46%
:4palutena: | Palutena | 35% | 32%
:4marth: | Marth | 35% | 51%
:4myfriends: | Ike | 49% | 60%
:4robinm: | Robin | 41% | 46%
:4duckhunt: | Duck Hunt | 36% | 55%
:4kirby: | Kirby | 24% | 26%
:4dedede: | King Dedede | 50% | 91%
:4metaknight: | Meta Knight | 45% | 50%
:4fox: | Fox | 52% | 55%
:4falco: | Falco | 50% | 57%
:4pikachu: | Pikachu | 39% | 44%
:4charizard: | Charizard | 40% | 35%
:4lucario: | Lucario | 43% | 62%
:4jigglypuff: | Jigglypuff | 14% | 10%
:4greninja: | Greninja | 46% | 45%
:4rob: | R.O.B. | 46% | 57%
:4feroy: | Character | DI Down & Away | DI Up & Towards
:4mario: | Mario | 67% | 31%
:4luigi: | Luigi | 59% | 8%
:4peach: | Peach | 45% | 4%
:4bowser: | Bowser | 94+% | 29%
:4yoshi: | Yoshi | 60% | 8%
:rosalina: | Rosalina | 51% | 7%
:4bowserjr: | Bowser Jr. | 94+% | 78%
:4wario: | Wario | 39% | 29%
:4dk: | Donkey Kong | 64% | 47%
:4diddy: | Diddy Kong | 78% | 55%
:4gaw: | Mr. Game & Watch | 62% | 8%
:4littlemac: | Little Mac | 74% | 68%
:4link: | Link | 94+% | 67%
:4zelda: | Zelda | 53% | 17%
:4sheik: | Sheik | 65% | 39%
:4ganondorf: | Ganondorf | 94+% | 82%
:4tlink: | Toon Link | 61% | 10%
:4samus: | Samus | 94+% | 35%
:4zss: | Zero Suit Samus | 94+% | 56%
:4pit: | Pit | 89% | 43%
:4palutena: | Palutena | 78% | 20%
:4marth: | Marth | 55% | 39%
:4myfriends: | Ike | 90% | 58%
:4robinm: | Robin | 70% | 32%
:4duckhunt: | Duck Hunt | 33% | 31%
:4kirby: | Kirby | 19% | 3%
:4dedede: | King Dedede | 94+% | 121%
:4metaknight: | Meta Knight | 86% | 46%
:4fox: | Fox | 94+% | 58%
:4falco: | Falco | 94+% | 66%
:4pikachu: | Pikachu | 48% | 22%
:4charizard: | Charizard | 83% | 20%
:4lucario: | Lucario | 62% | 52%
:4jigglypuff: | Jigglypuff | 4% | 0%
:4greninja: | Greninja | 87% | 31%
:4rob: | R.O.B. | N/A | 9%
For the DI testings, the percent under DI away is the highest percent the character can avoid the platform by di'ing away while the percent under up and towards is the lowest percent di'ing up and towards lets them jump. This means that they are forced into a tech scenario regardless of di if their percent is above that of di down and below that of di up and away. For example, Mario is forced into a tech scenario from 42-46% but Luigi is never forced into a tech scenario.

The reason for the 94+% being so frequent in the bthrow di testing is that, with a fresh bthrow doing 5%, once your opponent reaches 95%, they can start entering the spinning launch animation which allows them to avoid the platform even easier and it's common among heavy characters and fast fallers.

Thanks to EnGarde for the tables
 
Last edited:

EnGarde

Smash Ace
Joined
Oct 11, 2014
Messages
654
3DS FC
4914-3671-9440
Here you go. Added the character names in text so that the tables could be sorted alphabetically.
:4feroy: | Character | % Range
:4mario: | Mario | 32-49%
:4luigi: | Luigi | 22-31%
:4peach: | Peach | 16-25%
:4bowser: | Bowser | 31-41%
:4yoshi: | Yoshi | 25-34%
:rosalina: | Rosalina | 15-25%
:4bowserjr: | Bowser Jr | 37-65%
:4wario: | Wario | 37-60%
:4dk: | Donkey Kong | 38-69%
:4diddy: | Diddy Kong | 41-65%
:4gaw: | Game and Watch | 19-26%
:4littlemac: | Little Mac | 27-66%
:4link: | Link | 37-58%
:4zelda: | Zelda | 22-36%
:4sheik: | Sheik | 35-47%
:4ganondorf: | Ganondorf | 42-62%
:4tlink: | Toon Link | 23-32%
:4samus: | Samus | 25-38%
:4zss: | Zero Suit Samus | 37-54%
:4pit: | Pit | 29-48%
:4palutena: | Palutena | 26-35%
:4marth: | Marth | 25-53%
:4myfriends: | Ike | 38-65%
:4robinm: | Robin | 31-48%
:4duckhunt: | Duck Hunt Dog | 26-59%
:4kirby: | Kirby | 17-27%
:4dedede: | Dedede | 38-96%
:4metaknight: | Meta Knight | 35-54%
:4fox: | Fox | 42-57%
:4falco: | Falco | 41-59%
:4pikachu: | Pikachu | 31-47%
:4charizard: | Charizard | 29-39%
:4lucario: | Lucario | 32-64%
:4jigglypuff: | Jigglypuff | 0% tumbles 7-11%
:4greninja: | Greninja | 36-46%
:4rob: | ROB | 36-59%
:4ness: | Ness | 24-36%
:4falcon: | Captain Falcon | 48-74%
:4villager: | Villager | 25-37%
:4olimar: | Olimar | 20-35%
:4wiifit: | Wii Fit Trainer | 24-32%
:4shulk: | Shulk (Vanilla) | 32-50%
:4shulk: | Shulk (Jump) | 45-74%
:4shulk: | Shulk (Speed) | 32-50%
:4shulk: | Shulk (Shield) | 117-141%
:4shulk: | Shulk (Buster) | 31-52%
:4shulk: | Shulk (Smash) |12-30%
:4drmario: | Doctor Mario | 32-49%
:4darkpit: | Dark Pit | 29-48%
:4lucina: | Lucina | 25-53%
:4pacman: | Pac Man | 24-38%
:4megaman: | Mega Man | 44-73%
:4sonic: | Sonic | 30-44%
:4mewtwo: | Mewtwo | 26-43%
:4lucas: | Lucas | 27-37%
:4feroy: | Roy | 44-69%
:4ryu: | Ryu | 37-50%
:4cloud: | Cloud (No Limit) | 39-64%
:4cloud: | Cloud (Limit) | 45-78%
:4corrin: | Corrin | 36-62%
:4bayonetta: | Bayonetta | 40-60%
:4miibrawl: | Mii Brawler | 40-65%
:4miisword: | Mii Sword | 37-57%
:4miigun: | Mii Gunner | 31-46%

:4feroy: | Character | % Range
:4mario: | Mario | 7-55%
:4luigi: | Luigi | 4-30%
:4peach: | Peach | 2% tumbles at 4-16%
:4bowser: | Bowser | 32-54%
:4yoshi: | Yoshi | 0% tumbles at 4-31%
:rosalina: | Rosalina | 0% tumbles at 3-26%
:4bowserjr: | Bowser Jr | 56-105%
:4wario: | Wario | 4-55%
:4dk: | Donkey Kong | 5-76%
:4diddy: | Diddy Kong | 16-84%
:4gaw: | Game and Watch | 8-27%
:4littlemac: | Little Mac | 18-97%
:4link: | Link | 52-93%
:4zelda: | Zelda | 3-38%
:4sheik: | Sheik | 28-60%
:4ganondorf: | Ganondorf | 73-109%
:4tlink: | Toon Link | 0% tumbles at 4-31%
:4samus: | Samus | 34-58%
:4zss: | Zero Suit Samus | 42-78%
:4pit: | Pit | 26-67%
:4palutena: | Palutena | 18-41%
:4marth: | Marth | 4-63%
:4myfriends: | Ike | 23-88%
:4robinm: | Robin | 10-55%
:4duckhunt: | Duck Hunt | 0% tumbles at 4-59%
:4kirby: | Kirby | 0% tumbles at 3-8%
:4dedede: | Dedede | 56-134%
:4metaknight: | Meta Knight | 25-68%
:4fox: | Fox | 43-81%
:4falco: | Falco | 48-89%
:4pikachu: | Pikachu | 3-46%
:4charizard: | Charizard | 17-43%
:4lucario: | Lucario | 4-77%
:4jigglypuff: | Jigglypuff | 0% tumbles at 3%
:4greninja: | Greninja | 21-54%
:4rob: | ROB | 0% tumbles at 4-34%
:4ness: | Ness | 0& tumbles at 4-31%
:4falcon: | Captain Falcon | 62-115%
:4villager: | Villager | 0% tumbles at 4-30%
:4olimar: | Olimar | 0% tumbles at 3-32%
:4wiifit: | Wii Fit Trainer | 8-32%
:4shulk: | Shulk (Vanilla) | 10-58%
:4shulk: | Shulk (Jump) | 24-99-104%
:4shulk: | Shulk (Speed) | 10-58%
:4shulk: | Shulk (Shield) | 116-179%
:4shulk: | Shulk (Buster) | 9-58%
:4shulk: | Shulk (Smash) | 0-34%
:4drmario: | Doctor Mario | 7-55%
:4darkpit: | Dark Pit | 26-67%
:4lucina: | Lucina | 4-63%
:4pacman: | Pac Man | 1% tumbles at 4-39%
:4megaman: | Megaman | 4-87%
:4sonic: | Sonic | 31-63%
:4mewtwo: | Mewtwo | 4-52%
:4lucas: | Lucas | 4-37%
:4feroy: | Roy | 23-92%
:4ryu: | Ryu | 45-76%
:4cloud: | Cloud (No Limit) | 19-84%
:4cloud: | Cloud (Limit) | 25-102%
:4corrin: | Corrin | 12-76%
:4bayonetta: | Bayonetta | 71-105%
:4miibrawl: | Mii Brawler | 21-86%
:4miisword: | Mii Sword | 19-73%
:4miigun: | MIi Gunner | 13-54%
 

Krysco

Aeon Hero
Joined
Feb 27, 2014
Messages
2,005
Location
Ontario, Canada
NNID
Krysco
3DS FC
2122-7731-1180
Here you go. Added the character names in text so that the tables could be sorted alphabetically.
:4feroy: | Character | % Range
:4mario: | Mario | 32-49%
:4luigi: | Luigi | 22-31%
:4peach: | Peach | 16-25%
:4bowser: | Bowser | 31-41%
:4yoshi: | Yoshi | 25-34%
:rosalina: | Rosalina | 15-25%
:4bowserjr: | Bowser Jr | 37-65%
:4wario: | Wario | 37-60%
:4dk: | Donkey Kong | 38-69%
:4diddy: | Diddy Kong | 41-65%
:4gaw: | Game and Watch | 19-26%
:4littlemac: | Little Mac | 27-66%
:4link: | Link | 37-58%
:4zelda: | Zelda | 22-36%
:4sheik: | Sheik | 35-47%
:4ganondorf: | Ganondorf | 42-62%
:4tlink: | Toon Link | 23-32%
:4samus: | Samus | 25-38%
:4zss: | Zero Suit Samus | 37-54%
:4pit: | Pit | 29-48%
:4palutena: | Palutena | 26-35%
:4marth: | Marth | 25-53%
:4myfriends: | Ike | 38-65%
:4robinm: | Robin | 31-48%
:4duckhunt: | Duck Hunt Dog | 26-59%
:4kirby: | Kirby | 17-27%
:4dedede: | Dedede | 38-96%
:4metaknight: | Meta Knight | 35-54%
:4fox: | Fox | 42-57%
:4falco: | Falco | 41-59%
:4pikachu: | Pikachu | 31-47%
:4charizard: | Charizard | 29-39%
:4lucario: | Lucario | 32-64%
:4jigglypuff: | Jigglypuff | 0% tumbles 7-11%
:4greninja: | Greninja | 36-46%
:4rob: | ROB | 36-59%
:4ness: | Ness | 24-36%
:4falcon: | Captain Falcon | 48-74%
:4villager: | Villager | 25-37%
:4olimar: | Olimar | 20-35%
:4wiifit: | Wii Fit Trainer | 24-32%
:4shulk: | Shulk (Vanilla) | 32-50%
:4shulk: | Shulk (Jump) | 45-74%
:4shulk: | Shulk (Speed) | 32-50%
:4shulk: | Shulk (Shield) | 117-141%
:4shulk: | Shulk (Buster) | 31-52%
:4shulk: | Shulk (Smash) |12-30%
:4drmario: | Doctor Mario | 32-49%
:4darkpit: | Dark Pit | 29-48%
:4lucina: | Lucina | 25-53%
:4pacman: | Pac Man | 24-38%
:4megaman: | Mega Man | 44-73%
:4sonic: | Sonic | 30-44%
:4mewtwo: | Mewtwo | 26-43%
:4lucas: | Lucas | 27-37%
:4feroy: | Roy | 44-69%
:4ryu: | Ryu | 37-50%
:4cloud: | Cloud (No Limit) | 39-64%
:4cloud: | Cloud (Limit) | 45-78%
:4corrin: | Corrin | 36-62%
:4bayonetta: | Bayonetta | 40-60%
:4miibrawl: | Mii Brawler | 40-65%
:4miisword: | Mii Sword | 37-57%
:4miigun: | Mii Gunner | 31-46%

:4feroy: | Character | % Range
:4mario: | Mario | 7-55%
:4luigi: | Luigi | 4-30%
:4peach: | Peach | 2% tumbles at 4-16%
:4bowser: | Bowser | 32-54%
:4yoshi: | Yoshi | 0% tumbles at 4-31%
:rosalina: | Rosalina | 0% tumbles at 3-26%
:4bowserjr: | Bowser Jr | 56-105%
:4wario: | Wario | 4-55%
:4dk: | Donkey Kong | 5-76%
:4diddy: | Diddy Kong | 16-84%
:4gaw: | Game and Watch | 8-27%
:4littlemac: | Little Mac | 18-97%
:4link: | Link | 52-93%
:4zelda: | Zelda | 3-38%
:4sheik: | Sheik | 28-60%
:4ganondorf: | Ganondorf | 73-109%
:4tlink: | Toon Link | 0% tumbles at 4-31%
:4samus: | Samus | 34-58%
:4zss: | Zero Suit Samus | 42-78%
:4pit: | Pit | 26-67%
:4palutena: | Palutena | 18-41%
:4marth: | Marth | 4-63%
:4myfriends: | Ike | 23-88%
:4robinm: | Robin | 10-55%
:4duckhunt: | Duck Hunt | 0% tumbles at 4-59%
:4kirby: | Kirby | 0% tumbles at 3-8%
:4dedede: | Dedede | 56-134%
:4metaknight: | Meta Knight | 25-68%
:4fox: | Fox | 43-81%
:4falco: | Falco | 48-89%
:4pikachu: | Pikachu | 3-46%
:4charizard: | Charizard | 17-43%
:4lucario: | Lucario | 4-77%
:4jigglypuff: | Jigglypuff | 0% tumbles at 3%
:4greninja: | Greninja | 21-54%
:4rob: | ROB | 0% tumbles at 4-34%
:4ness: | Ness | 0& tumbles at 4-31%
:4falcon: | Captain Falcon | 62-115%
:4villager: | Villager | 0% tumbles at 4-30%
:4olimar: | Olimar | 0% tumbles at 3-32%
:4wiifit: | Wii Fit Trainer | 8-32%
:4shulk: | Shulk (Vanilla) | 10-58%
:4shulk: | Shulk (Jump) | 24-99-104%
:4shulk: | Shulk (Speed) | 10-58%
:4shulk: | Shulk (Shield) | 116-179%
:4shulk: | Shulk (Buster) | 9-58%
:4shulk: | Shulk (Smash) | 0-34%
:4drmario: | Doctor Mario | 7-55%
:4darkpit: | Dark Pit | 26-67%
:4lucina: | Lucina | 4-63%
:4pacman: | Pac Man | 1% tumbles at 4-39%
:4megaman: | Megaman | 4-87%
:4sonic: | Sonic | 31-63%
:4mewtwo: | Mewtwo | 4-52%
:4lucas: | Lucas | 4-37%
:4feroy: | Roy | 23-92%
:4ryu: | Ryu | 45-76%
:4cloud: | Cloud (No Limit) | 19-84%
:4cloud: | Cloud (Limit) | 25-102%
:4corrin: | Corrin | 12-76%
:4bayonetta: | Bayonetta | 71-105%
:4miibrawl: | Mii Brawler | 21-86%
:4miisword: | Mii Sword | 19-73%
:4miigun: | MIi Gunner | 13-54%
Thanks! Looking at how what you said in this reply shows me how you got the table. I'll add what you've provided in the OP and will update it with percents factoring in di when I get around to it.
 

Krysco

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I've updated the op with my findings on the effectiveness of the 1.05 freshness bonus. It seems to make most percent windows I have written down be effective 1% earlier.

Also, I am currently testing the effects of di but because of the way I'm testing it, it'll be a while before I post my complete findings here. I'm testing di for both dthrow and bthrow per character so the effects of both throws on :4mario: have been done, then I'll tackle :4luigi: then :4peach: etc. My findings for bthrow and dthrow without di were done with the throw in mind first. So I tested dthrow on :4mario: then :4luigi: then :4peach: etc and when I finished with :4miigun: I started back with :4mario: for bthrow and did the same thing. Hardly matters since I didn't make this thread until after those testings were done but what I'm getting at is that my next update of the op will have the effects di has on both dthrow and bthrow rather than just one of them. Factoring in work, personal life and the fact that throwing people for hours on end fries my brain after a while and it's easy to see why this will take a while.

With that being said, if anyone else wishes to contribute, feel free! All I'm doing is going to training with :4feroy: on Battlefield and either dthrowing or bthrowing characters towards the lower platforms until they get on. Both throws deal 5% so once I find the percent where they go on, I lower the percent to see what exact percent they go on. The di testings I'm doing at the moment require a second controller and either a partner or somewhat quick hands since you have to input the grab, get the di ready and then throw and you have to do that for every single character and narrow the percent down to the exact. To further add to this, for upwards di, you also have to mash jump to see what the earliest percent the character can jump is.

As a sneak peek of sorts, here's my findings on both dthrow and bthrow on :4mario: factoring in di.
Dthrow: Di away keeps him off the platform up to 41%. Di towards allows him to jump at 47%. Making the frame trap true from 42-46% regardless of di.
Bthrow: Di down and away keeps him off the platform up to 67% while di up and towards lets him jump out as early as 32%. This means, if your opponent knows where to di, bthrow should never put them in this situation, at least for Mario.

Also, sorry for the double post. Making a new post updates anyone who wishes to follow this and they can see the date I updated too but if it's preferred, I can merely update by editing the op.
 

EnGarde

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I'd prefer double posting, because it sends me notifications to follow the discussion.

You're the first that I know of to systematically nail down the percents on this, and I don't want to take wind out of your sails, but real world practice in matches has shown that DI-mixups destroy using platform tech chases on bthrow in particular and makes it fairly unreliable. There might be something there, but idk. I'm a bit skeptical. I'm pretty curious about dthrow platform tech chases, though, since it has much less endlag and is much more reliable as a combo starter.

@Jrzfine is the person that's been compiling the optimal Roy combos guide and might be willing to explore some of this as well.
 

Krysco

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Yeah, if Mario is any indicator, bthrow won't be too reliable when di is factored in. The only thing I can possibly think of working for bthrow with di in mind is if you're in a spot where both dthrow and bthrow could get them on a platform and if they di up and towards Roy, expecting a dthrow and you bthrow instead but that's a very specific situation that'd likely only work at low percents.
 

Krysco

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I said screw it and decided to update the op with my di testings so far rather than wait till it's all done. This way you all can see how much progress I'm making and can see that I am indeed still working on this. As of this post, only the dthrow portion is up there but I'll be adding the, admittedly so far useless bthrow portion right after. Also, if there's any other move that anyone thinks I should check, feel free to mention it. Jab might work as might utilt or uthrow. Once this is all done, if bthrow is completely useless for this, I might take the tables regarding it out, or at least the di ones since bthrow can cause tech scenarios if your opponent fails to di.
 
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