ImaClubYou
Smash Lord
Leaving this here for CopyPasta purposes
Feel free to criticise. Unorthodox team. Nothing to stop water, ice, etc.
Lead with Scizor no item, use Thief to steal Lefties or Sash. If a Fire type leads, send in Heatran. I've encountered the scenario a million times. Zard Y lead, switch to Tran. Incoming Flamethrower or WoW. Flash Fire Boost + Sun = Guaranteed 2HKO. Does about 70% cleanly. If Zard Y doesn't run Focus Miss, which apparently they don't, he cannot hurt Heatran at all unless it runs EQ for reasons. A lot of Garchomps also fall victim to Trans HP Ice.
After a WoW from Zard X, Scolipede can live everything. Hidden counter to Azumarill even without WoW. It can switch in. But only once I guess. And if you want to run Poison Jab, it OKHO's after an SD. And Scoli always can make use of BP in case he knows he can't win 1v1.
Scoli can live unboosted Brave Bird from Talonflame at full, btw. Scoli also learns Rockslide. So think about that!
So yeah, that's pretty much how this team works.
Butter n Lemon (Scolipede) @ Black Sludge
Ability: Speed Boost
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Megahorn
- Earthquake
- Swords Dance
- Baton Pass
Butterfree (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Thunder Punch
- Flare Blitz
- Roost
Villainous (Scizor)
Ability: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Thief
- Roost
Stealth Rocks (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Fire Blast
- Flash Cannon
- Hidden Power [Ice]
- Earth Power
Yggdrasill (Zygarde) @ Leftovers
Ability: Aura Break
Shiny: Yes
EVs: 252 HP / 252 SpD
Careful Nature
- Earthquake
- Extreme Speed
- Substitute
- Coil
Giga Drill Break!!!! (Excadrill) @ Choice Scarf
Ability: Mold Breaker
- Earthquake
- Rock Slide
- Rapid Spin
- Toxic
Ability: Speed Boost
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Megahorn
- Earthquake
- Swords Dance
- Baton Pass
Butterfree (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Thunder Punch
- Flare Blitz
- Roost
Villainous (Scizor)
Ability: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Thief
- Roost
Stealth Rocks (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Fire Blast
- Flash Cannon
- Hidden Power [Ice]
- Earth Power
Yggdrasill (Zygarde) @ Leftovers
Ability: Aura Break
Shiny: Yes
EVs: 252 HP / 252 SpD
Careful Nature
- Earthquake
- Extreme Speed
- Substitute
- Coil
Giga Drill Break!!!! (Excadrill) @ Choice Scarf
Ability: Mold Breaker
- Earthquake
- Rock Slide
- Rapid Spin
- Toxic
Feel free to criticise. Unorthodox team. Nothing to stop water, ice, etc.
Lead with Scizor no item, use Thief to steal Lefties or Sash. If a Fire type leads, send in Heatran. I've encountered the scenario a million times. Zard Y lead, switch to Tran. Incoming Flamethrower or WoW. Flash Fire Boost + Sun = Guaranteed 2HKO. Does about 70% cleanly. If Zard Y doesn't run Focus Miss, which apparently they don't, he cannot hurt Heatran at all unless it runs EQ for reasons. A lot of Garchomps also fall victim to Trans HP Ice.
After a WoW from Zard X, Scolipede can live everything. Hidden counter to Azumarill even without WoW. It can switch in. But only once I guess. And if you want to run Poison Jab, it OKHO's after an SD. And Scoli always can make use of BP in case he knows he can't win 1v1.
Scoli can live unboosted Brave Bird from Talonflame at full, btw. Scoli also learns Rockslide. So think about that!
So yeah, that's pretty much how this team works.
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