Kujirudo
Smash Lord
So, the team that I intend to use on Shoddy Battle right now looks like this:
Lucario/Auright @ Salac Berry
Lonely
Steadfast
4 HP/ 252 Attack/ 252 Speed
1. Close Combat
2. Crunch
3. Swords Dance
4. Substitute
Yeah, I took this one from Serebii since it looked good imo. Even though Serebii says you could use Stone Edge if you fear flyers, I prefer to use Subsalac. Most people start with a slow poke or a set-up anyway, so the first Substitute has a high chance of staying alive, giving you a free Swords Dance. The use says itself: Sub, than Swords Dance, wait for Salac to activate and attack. The lowering Def/Sp. Def from Close Combat doesn't matter anymore after all when you have 1 HP due to your Subs. He doesn't counter that much Pokés, but he can burst through some guys quite easily.
Dragonite/Dratz @ Life Orb
Adamant
Inner Focus
4 HP/ 252 Attack/ 252 Speed
1. Dragon Rush
2. Dragon Dance
3. Stone Edge
4. Earthquake
Dragon Dance first to become quick and strong, then use the moves on whatever might do the most damage. Dragon Rush > Outrage obviously, so that was an easy pick for the STAB move. EQ is obvious and I need Stone Edge to counter some Flying stuff.
Porygon-Z/Virna @ Leftovers
Bold
Download
4 HP/ 252 Sp. Attack/ 252 Speed
1. Ice Beam
2. Nasty Plot
3. Psychic
4. Thunderbolt
Counters a lot of things. Boltbeam still is the most awesome combo and although there aren't many enemies that are weak to Psychic, it does hit well if Boltbeam will not work. Is it better to switch it with Shadow Ball?
Metagross/Braitel @ Leftovers
Lonely
Clear Body
132 HP/ 252 Attack/ 124 Speed
1. Earthquake
2. Explosion
3. Agility
4. Meteor Mash
The love of my life. I have used this set since I got it against me on a Smogon battle. I messed around with the HP/Speed EV's a bit. Most people prefer to use more Speed than HP, however I don't. Agility at the switch in and you'll take a hard hit, but then you are as fast as hell to start messing around with that awesome attack. Explosion is a good 'crap, this Poke is almost dead and the opponent has 70% HP, what to do?' move.
Salamence/Wrunch @ Choice Specs
4 HP/ 252 Sp. Attack/ 252 Speed
Modest
Intimidate
1. Draco Meteor
2. Dragon Pulse
3. Flamethrower
4. Hydro Pump
Another Serebii rip which I'm not unsatisfied with except for the 2 Dragon moves. I know that Draco Meteor is for the OHKO and Dragon Pulse for the continuing sweeping, but I prefer only one Dragon move as it fits with the rest of my team. The problem is that I have no idea what is a good Special move in stead of Dragon Pulse. Anyone who can tell me what I should use?
Skarmory/Argle @ Leftovers
Timid
Sturdy
252 HP/ 64 Attack/ 192 Def
1. Drill Peck
2. Roar
3. Roost
4. Stealth Rock
Says itself. Stealth Rock a few times, then Roar and hit anything with Drill Peck that can be hit. Roost when HP is low, works better than Rest imo since you don't lose 2 turns to attack in.
So, please tell me what needs fixing and especially answer the questions that I asked, I really need those answered.
Lucario/Auright @ Salac Berry
Lonely
Steadfast
4 HP/ 252 Attack/ 252 Speed
1. Close Combat
2. Crunch
3. Swords Dance
4. Substitute
Yeah, I took this one from Serebii since it looked good imo. Even though Serebii says you could use Stone Edge if you fear flyers, I prefer to use Subsalac. Most people start with a slow poke or a set-up anyway, so the first Substitute has a high chance of staying alive, giving you a free Swords Dance. The use says itself: Sub, than Swords Dance, wait for Salac to activate and attack. The lowering Def/Sp. Def from Close Combat doesn't matter anymore after all when you have 1 HP due to your Subs. He doesn't counter that much Pokés, but he can burst through some guys quite easily.
Dragonite/Dratz @ Life Orb
Adamant
Inner Focus
4 HP/ 252 Attack/ 252 Speed
1. Dragon Rush
2. Dragon Dance
3. Stone Edge
4. Earthquake
Dragon Dance first to become quick and strong, then use the moves on whatever might do the most damage. Dragon Rush > Outrage obviously, so that was an easy pick for the STAB move. EQ is obvious and I need Stone Edge to counter some Flying stuff.
Porygon-Z/Virna @ Leftovers
Bold
Download
4 HP/ 252 Sp. Attack/ 252 Speed
1. Ice Beam
2. Nasty Plot
3. Psychic
4. Thunderbolt
Counters a lot of things. Boltbeam still is the most awesome combo and although there aren't many enemies that are weak to Psychic, it does hit well if Boltbeam will not work. Is it better to switch it with Shadow Ball?
Metagross/Braitel @ Leftovers
Lonely
Clear Body
132 HP/ 252 Attack/ 124 Speed
1. Earthquake
2. Explosion
3. Agility
4. Meteor Mash
The love of my life. I have used this set since I got it against me on a Smogon battle. I messed around with the HP/Speed EV's a bit. Most people prefer to use more Speed than HP, however I don't. Agility at the switch in and you'll take a hard hit, but then you are as fast as hell to start messing around with that awesome attack. Explosion is a good 'crap, this Poke is almost dead and the opponent has 70% HP, what to do?' move.
Salamence/Wrunch @ Choice Specs
4 HP/ 252 Sp. Attack/ 252 Speed
Modest
Intimidate
1. Draco Meteor
2. Dragon Pulse
3. Flamethrower
4. Hydro Pump
Another Serebii rip which I'm not unsatisfied with except for the 2 Dragon moves. I know that Draco Meteor is for the OHKO and Dragon Pulse for the continuing sweeping, but I prefer only one Dragon move as it fits with the rest of my team. The problem is that I have no idea what is a good Special move in stead of Dragon Pulse. Anyone who can tell me what I should use?
Skarmory/Argle @ Leftovers
Timid
Sturdy
252 HP/ 64 Attack/ 192 Def
1. Drill Peck
2. Roar
3. Roost
4. Stealth Rock
Says itself. Stealth Rock a few times, then Roar and hit anything with Drill Peck that can be hit. Roost when HP is low, works better than Rest imo since you don't lose 2 turns to attack in.
So, please tell me what needs fixing and especially answer the questions that I asked, I really need those answered.