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RMT Team Shadow

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
I focused primarily on a Dark/Ghost type team, but of course the dual-types make the team =)

Anyway, please tell me if theres anything I can improve on, constructive criticism is good.

Alpha Status is explained much later on.

Here we go:

Shadow Team - Alpha Status

Dusknoir - Type1 - Ghost

Ability - Pressure - See Ability footnotes.

Held Item - Choice 1 - Kasib Berry - Reduces Ghost type attack damage done to holder. Choice 2 - Bright Powder - Reduces foe's accuracy.

Attack #1 - Will o' Wisp - Inflicts a burn on target

Attack #2 - Confuse Ray - Confuses target for 1-5 turns.

Attack #3 - Destiny Bond - When user dies, target dies. - requires breeding

Attack #4 - Mean Look - Prevents foe from retreating from battle.

Strategy - the basic strategy with Dusknoir will be survivability. The status conditions do not conflict, and thus can be used effectively to remove opponents without mess.

My past ghost-type strategy involved Gengar, but my idea of using hypnosis and toxic conflicted with each other, confuse ray and burn inflicting will o' wisp do not conflict. Mean look will be used along with Destiny Bond, so that even if Dusknoir is killed, the opponent is killed as well.

Whether or not the reverse effect is possible (i.e. Dusknoir killing a pokemon afflicted with Destiny Bond, and Dusknoir suffering the same fate.) is still up for debate. Tests will be made to determine the hypothesis. Updates imminent.




Tyranitar - Type1 - Rock/ Type2 - Dark

Ability - Sand Stream - See ability footnotes

Held Item - Scope Lens - Increased Critical Hit Ratio

Attack #1 - Aerial Ace - 100% Accuracy

Attack #2 - Earthquake - No effect other than high damage

Attack #3 - Surf - No effect other than damage

Attack #4 - Thunder Fang - 10% chance of causing flinching or paralyze

Strategy - Tyranitar's strategy compliments his heavy attack stats and other strengths as well as his major weakness - Fighting Types. Aerial ace's main purpose is to attack the fighting and grass types that would be tyranitar's primary source of pain. Earthquake is simply a must-have with Tyranitar, being a heavy damage attack that destroys most competition.

Surf, albeit not a very strong attack do to Tyranitar's focus more on physical attacks, will combat ground types that try to bring him down. Also serving as a mode of transportation outside of battle, needed to cross waters.

Thunder fang is not truly a strong attack, but it provides protection from water types, especially those such as Gyarados, and the chance to flinch and paralyze is a fantastic add-on.


Froslass - Type1 - Ice/Type2 - Ghost

Ability - Snow Cloak - See Ability Footnotes

Held Item -

Attack #1 - Hail - Causes hail to fall for 5 turns, doing damage to non-ice type pokemon

Attack #2 - Ice Beam - Strong attack with a 10% chance to cause a freeze

Attack #3 - Attract - Attracts the opposite gender, giving a 50% for their attack to fail

Attack #4 - Ominous Wind - 10% chance to increase all of the user's stats

Froslass is definitely an interesting pokemon. A strange combination of types, much like Rotom. Hail is a must for this pokemon, simply because of the evastion bonus of snow cloak, as well as the periodic damage. Ice beam is just an attack with direct damage and a chance to freeze, most pokemon need at least one attack like this.

Attract, being that Froslass is a female pokemon will come in handy against all female pokemon Froslass goes against. This will also serve as the confuse-ray attack for Froslass, and given the hail, if the pokemon does manage to attack, there is a smaller chance the attack will land, which will addirritation for the enemy and survivability for myself.

Ominous wind seemed like a good attack choice, although not very strong, it plays off of Froslass' Ghost type and gains damage, and it also has a chance of increasing all of her stats.

Sharpedo - Type1 - Water/Type2 - Dark

Ability - Rough skin - See ability footnotes.

Held Item - Quick Claw - Increases chance of attacking first

Attack #1 - Earthquake - No effect other than high damage

Attack #2 - Ice Fang - 10% chance to freeze or flinch

Attack #3 - Aqua Jet - Attack almost guaranteed to be used first

Attack #4 - Screech - Lowers foe's defense by two levels

All of Sharpedo's attacks play off of his high attack rating. All of them are physical so the damage is at it's highest. Aqua Jet is simply a quick attack that plays off of his water type, so it will do somewhat high damage quickly.

Earthquake and Ice fang are meant as counters, and high damage dealers to those types that would normally make short work of sharpedo. Earthquake trumps electric types, and ice fang counters grass types.

Screech compliments all of these attacks, lowering the foe's defense allowing for much heavier damage from any of the three offensive attacks.

Sharpedo is meant as a quick heavy damage dealer.


Houndoom - Type1 - Fire/Type2 - Dark

Ability - Flash Fire - See ability footnotes

Held Item - Charcoal

Attack #1 - Flamethrower - Strong fire-type attack with a 10% chance to burn

Attack #2 - Sunny Day - Sunlight shines for 5 turns, increasing fire-type attack damage and allows solarbeam to be used in one turn

Attack #3 - Solar Beam - High powered grass type attack that normally requires two turns to use, unless Sunny Day is in use

Attack #4 - Nasty Plot - Increases special attack rating by two levels

Houndoom is a full-on special attack pokemon. His ability will not only make fire-type attacks useless against it, but the fire type attacks will increase his own fire-type attack damage. The charcoal and sunny day also add to fire type damage, so flamethrower will be a force to be reckoned with.

Solarbeam will also profit from sunny day, allowing it to be used in one turn rather than two, and being a grass-type attack, it will trump water-type pokemon that would normally destroy it. This also provides just a high-damage high accuracy attack for 5 turns.

Nasty Plot is a necessity in this moveset. It will increase special attack rating by two levels further increasing the damage of flamethrower and solarbeam.


Honchkrow - Type1 - Dark/Type2 - Flying

Ability - Super Luck - See ability footnotes

Held Item - Razor Claw - Increases critical hit ratio

Attack #1 - Dark Pulse - Causes good damage and has a 20% chance of causing foe to flinch.

Attack #2 - Embargo - Prohibits foe from using held item.

Attack #3 - Haze - Nullifies all status changes

Attack #4 - Steel Wing - A strong steel type attack. has a chance to raise user's defense one level.

Honchkrow is a strange pokemon. A good pokemon, with strong offensive traits and high health, but a strange pokemon because of it's quirky style.

It only has one real move that can combat types that would destroy it, like rock types and ice types, thats that is steel wing. Electric types will still have their way with Honchkrow.

Super Luck combined with the Razor Claw will allow him to crit around 60% of the time, which is fantastic, especially from a pokemon with such high offense.

Embargo is really just an annoyance, meant to compromise foes whose strategy revolves around the berry their pokemon is holding (i.e. the Rest/Chesto Berry combo.) Dark Pulse is a very powerful attack, and has a strong chance to cause flinching which is quite useful.

Haze is useful to Honchkrow because it will just affect his foes negatively. He has no stat boosting abilities, so haze wont negatively affect him by removing his stat boosts.

Steel wing, being the only attack he can learn that will trump ice/rock type pokemon is a must. His high offense and high crit ratio will also boost the move's effectiveness.

For my team, at least 50% of it, weather is very important, and the weather will be constantly changing and has to be for it to be effective.

the team is in-construction at the moment, still have to level the first four pokemon, and acquire a few of the items and TMs, and get to breeding, but hopefully it will work very well once it is finished. I will be thinking of ways to improve it as all the pokemon reach top level, and will be updating the team.

Ability Footnotes - I merely wanted to group all the 6 pokemon's abilities together here to make it look a bit more organized =)

Rough Skin - Causes damage to the attacker when Sharpedo is hit by a physical attack.

Pressure - Attacks used against Dusknoir have their PP reduced by 2 instead of one per hit.

Snow Cloak - Raises evasion in hail

Flash Fire - Fire-type attacks do no damage to Houndoom, and increase his fire-type attack damage moderately

Sand Stream - Raises a sandstorm in battle when pokemon is brought out, causing damage to non rock, steel or ground type pokemon.

Super Luck - Increases critical hit ratio
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
no spiritomb?

and it's really hard to read your format

it should go

Name@item
Ability
Nature
EV spread
Move1
Move2
Move3
Move4

explanation
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
no spiritomb?

and it's really hard to read your format

it should go

Name@item
Ability
Nature
EV spread
Move1
Move2
Move3
Move4

explanation
My apologies, I have this saved in my wordPad, and mainly used this format so I'd be able to review it easily and make changes, Im sorry for the confusion

spiritomb, being accessible only to those who can use wifi (I am really only able to use wifi on the weekends due to complications with my wireless network, so I cant really talk to 32 players in the underground.

I just went with what was most easily acessible, but what were your thoughts on it otherwise?

I have realized I might have a tad too much offense, but this is just the first draft lets say, so :chuckle:
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
sharpedo should go for spiritomb

but in reality, your team seems pretty solid, just a bit of a ground weakness, once honchcrow is gone, ttar can pretty much come in and ****

give someone HP fight/brick break
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
sharpedo should go for spiritomb

but in reality, your team seems pretty solid, just a bit of a ground weakness, once honchcrow is gone, ttar can pretty much come in and ****

give someone HP fight/brick break
Alright, reccomended moveset for Spiritomb? (Kinda thought I had something going with Sharpedo there, but hey, its fine)

Ill take your advice with the brickbreak...hmm now to figure out who to give it to.

Also, EVs = what? (Please dont hurt me) Ive just never used abbreviations relating to pokemo before, so alot of them confused me. I actually just figured out EQ = earthquake a few minutes ago.. lol
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
Well, you already have dusknoir for burning, so you could try the sucker punch/ pursuit/ hypnosis/ pain split combo. Boost up his hp as high as you can, and put the rest in defense/special defense depending on what you want it to wall.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Alright, reccomended moveset for Spiritomb? (Kinda thought I had something going with Sharpedo there, but hey, its fine)

Ill take your advice with the brickbreak...hmm now to figure out who to give it to.

Also, EVs = what? (Please dont hurt me) Ive just never used abbreviations relating to pokemo before, so alot of them confused me. I actually just figured out EQ = earthquake a few minutes ago.. lol
EVs = Effort Values.

Also...


gannondorf4ever said:
Attract, being that Froslass is a female Pokemon will come in handy against all female Pokemon Froslass goes against.
Attract only affects Pokemon of the opposite gender. Plus, two of the most OU Pokemon, Blissey and Cresselia, are female, which sucks in this case.

Also, I think you should redo your Tyranitar.

Until wii meet again,
Wii4Mii 99
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
EVs = Effort Values.

Also...




Attract only affects Pokemon of the opposite gender. Plus, two of the most OU Pokemon, Blissey and Cresselia, are female, which sucks in this case.

Also, I think you should redo your Tyranitar.

Until wii meet again,
Wii4Mii 99
Oh whoops, I did say female, meant male lol

yeah.. now that you mention it, Blissey and Cress are female... which is a problem...

Hmm Cress is also a pokemon with such defense in both areas.. I need to find another ghost possibly to replace sharpedo that has perish song, or I could bring in dusknoir and destiny bond cress.

Blissey is going to be the major problem, at least for all pokemon but honch, ttar and houndoom, that would be able to burn through blissey's lack of defense.
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
Thanks for the constructive criticism! =) the team needs reworking, and please continue to tell me what I have done wrong or what needs iimprovement as I make it better =)
 
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