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RMT: Sunstorm

Psychoace

Smash Champion
Joined
Jan 20, 2006
Messages
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Location
Manliest city in Texas
This team is still a rough draft so any opinions or suggestions are welcome.


ninetales (wolfos) @ Leftovers
Drought
EVs: 252 SAtk / 40 SDef / 216 Spd
Timid Nature
- Overheat
- Will-O-Wisp
- Safeguard
- Power Swap
The bringer of droughts. Stab overheat in sun even if it is ninetales. Will-o-wisp let's me burn things like T-tar or a switch in ready to absorb overheat. Power swap is used with Overheat potentially letting me rob a 0 from -2. And stealing a Calm Mind or Quiver Dance boost from something that feels 'safe' setting up on Ninetales and giving them a -2 in Special Attack, is always fun. Safeguard is support keeping away those pesky status inflictions for 5 turns.


venusaur (Rahzar) @ life orb
Chlorophyll
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest
- Growth
- SolarBeam
- Hidden Power Fire
- Sleep Powder
The reason I made this team. He's always been my favorite starter and now he's viable! Growth for those **** solarbeams. Hp fire for coverage. And Sleep powder for switch ins.


Rotom-W (scrotom)@ Leftovers
Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature
- Sunny Day
- Thunder Wave
- Hydro Pump
- Volt Switch
My secondary weather starter to help out ninetales. He works well with Ninetales, the guys that want to switch in on her don't want to switch in on the **** (aka thunderwave). Chances are Sun won't be up when Rotom's called in meaning it can nail all those Pokemon that love to Earthquake Ninetales with a Hydro Pump or Thunder Wave then simply call out the Sun &Volt Switch out. Hydro pump is to deal with the Ninetales problems.


Foretress (Deku) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Hazard setter and spinner this guy helps. Not quite sure how I feel about him compared to ferrothorn.


Infernape (Tokka)@ life orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Mach Punch
- Stone Edge
Physical attacker. U-turn for scouting, flare blitz for killing stuff, mach punch for priority and picking stuff off, and eq for coverage. Still deciding if I want him or Darmanitan.


Heatran (Fyrus) @ Air Balloon
Trait: Flash Fire
EVs: 76 HP / 232 SAtk / 200 Spe
Timid nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]/[rock?]
- Flame Charge
Fire blast for killing stuff that does not resist it. Earth power for other heatrans. hp ice for dragons, and flame charge for that possible speed boost.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Give Infernape Stone Edge over EQ. Use Spikes Ferrothorn, Toxic Spikes is useless because you don't have stall. Timid Heatran without max Speed?
 

Psychoace

Smash Champion
Joined
Jan 20, 2006
Messages
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Location
Manliest city in Texas
Yeah stone edge would catch volcarona. Alright I'll show off my ferrothorn set I have. Heatran is still a set up in the air for me. I gave him so hp evs to maybe help survive some stuff, and with the chance of getting a speed boost off of flame charge I think it would balance out. I haven't played the heatran set though so I don't know how well it runs. I could just use spikes foretress and keep my spinner, why do you suggest Ferrothorn over him?


ferrothorn(Majora)@ Leftovers
Iron Barbs
Relaxed
EVs: 252 HP, 200 Sp.Def, 52 Def
Moves:
--Leech Seed
--spikes
--Protect
--Gyro Ball
 

Enzo

Smash Lord
Joined
Jul 16, 2010
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Not giving a chainsaw...about anything
If ur taking out forry for ferro, give tran sr over flame charge, its not like it's THAT good a sweeper anyways (Ttar wrecks all trans) and you NEED sr.
Give ninetales some physical bulk so burning things will actually allow you to tank their hits afterwards

IMO I'd give ferro pwhip over protect but that's just me
you should also consider Hp fire on r-w and eq over powder on venu
 

Psychoace

Smash Champion
Joined
Jan 20, 2006
Messages
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Location
Manliest city in Texas
Would you take out hydro pump on rotom for hp fire? I don't really have problems with rotom and hydro pump normally comes in handy. I'll take the ninetales physical bulk thing into consideration. I think I will take sleep powder off for eq though, thanks for that suggestion. I need to test my ferrothorn in this team, but I don't know if I want to lose my forretress spinner for that extra bulk. Decisions decisions.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Why would you take off sleep powder for EQ... Dumb BLM. Venusaur can't even dream to set up on a competent player without Sleep Powder.

Also, You'd drop Thunder Wave or Sunny Day for HP Fire.

:phone:
 

Psychoace

Smash Champion
Joined
Jan 20, 2006
Messages
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Location
Manliest city in Texas
I do use sleep powder quite a bit.. I won't get rid of sunny day on rotom comes in handy way to much, maybe on t-wave if I can get a decent reason though.
 

Enzo

Smash Lord
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Not giving a chainsaw...about anything
Get rid of twave for hp fire, with that rw will have beast coverage
spowder has it's uses but venusaur has the capabilities to scare out a decent amount of mons in sun for a free setup, remember that no eq means
pretty much any firetype willend ur sweep

and give ape sedge or hp ice like wave said as I cant help but notice that this team is walled/swept by dnite
 

UltiMario

Out of Obscurity
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Messages
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NNID
UltiMario
3DS FC
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Now that I think about it, it's best to probably not drop something on Rotom-W for HP Fire due to it being redundant with the rest of his team.
 

Psychoace

Smash Champion
Joined
Jan 20, 2006
Messages
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Location
Manliest city in Texas
That's kinda what I was thinking. If I have t-wave I can at least do something to dragons. I do have stone edge on infernape now though, I like it.
 
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