Psychoace
Smash Champion
This team is still a rough draft so any opinions or suggestions are welcome.
ninetales (wolfos) @ Leftovers
Drought
EVs: 252 SAtk / 40 SDef / 216 Spd
Timid Nature
- Overheat
- Will-O-Wisp
- Safeguard
- Power Swap
The bringer of droughts. Stab overheat in sun even if it is ninetales. Will-o-wisp let's me burn things like T-tar or a switch in ready to absorb overheat. Power swap is used with Overheat potentially letting me rob a 0 from -2. And stealing a Calm Mind or Quiver Dance boost from something that feels 'safe' setting up on Ninetales and giving them a -2 in Special Attack, is always fun. Safeguard is support keeping away those pesky status inflictions for 5 turns.
venusaur (Rahzar) @ life orb
Chlorophyll
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest
- Growth
- SolarBeam
- Hidden Power Fire
- Sleep Powder
The reason I made this team. He's always been my favorite starter and now he's viable! Growth for those **** solarbeams. Hp fire for coverage. And Sleep powder for switch ins.
Rotom-W (scrotom)@ Leftovers
Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature
- Sunny Day
- Thunder Wave
- Hydro Pump
- Volt Switch
My secondary weather starter to help out ninetales. He works well with Ninetales, the guys that want to switch in on her don't want to switch in on the **** (aka thunderwave). Chances are Sun won't be up when Rotom's called in meaning it can nail all those Pokemon that love to Earthquake Ninetales with a Hydro Pump or Thunder Wave then simply call out the Sun &Volt Switch out. Hydro pump is to deal with the Ninetales problems.
Foretress (Deku) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Hazard setter and spinner this guy helps. Not quite sure how I feel about him compared to ferrothorn.
Infernape (Tokka)@ life orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Mach Punch
- Stone Edge
Physical attacker. U-turn for scouting, flare blitz for killing stuff, mach punch for priority and picking stuff off, and eq for coverage. Still deciding if I want him or Darmanitan.
Heatran (Fyrus) @ Air Balloon
Trait: Flash Fire
EVs: 76 HP / 232 SAtk / 200 Spe
Timid nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]/[rock?]
- Flame Charge
Fire blast for killing stuff that does not resist it. Earth power for other heatrans. hp ice for dragons, and flame charge for that possible speed boost.
![](http://www.serebii.net/Shiny/BW/038.png)
ninetales (wolfos) @ Leftovers
Drought
EVs: 252 SAtk / 40 SDef / 216 Spd
Timid Nature
- Overheat
- Will-O-Wisp
- Safeguard
- Power Swap
The bringer of droughts. Stab overheat in sun even if it is ninetales. Will-o-wisp let's me burn things like T-tar or a switch in ready to absorb overheat. Power swap is used with Overheat potentially letting me rob a 0 from -2. And stealing a Calm Mind or Quiver Dance boost from something that feels 'safe' setting up on Ninetales and giving them a -2 in Special Attack, is always fun. Safeguard is support keeping away those pesky status inflictions for 5 turns.
![](http://www.serebii.net/blackwhite/pokemon/003.png)
venusaur (Rahzar) @ life orb
Chlorophyll
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest
- Growth
- SolarBeam
- Hidden Power Fire
- Sleep Powder
The reason I made this team. He's always been my favorite starter and now he's viable! Growth for those **** solarbeams. Hp fire for coverage. And Sleep powder for switch ins.
![](http://www.serebii.net/blackwhite/pokemon/479-w.png)
Rotom-W (scrotom)@ Leftovers
Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature
- Sunny Day
- Thunder Wave
- Hydro Pump
- Volt Switch
My secondary weather starter to help out ninetales. He works well with Ninetales, the guys that want to switch in on her don't want to switch in on the **** (aka thunderwave). Chances are Sun won't be up when Rotom's called in meaning it can nail all those Pokemon that love to Earthquake Ninetales with a Hydro Pump or Thunder Wave then simply call out the Sun &Volt Switch out. Hydro pump is to deal with the Ninetales problems.
![](http://www.serebii.net/blackwhite/pokemon/205.png)
Foretress (Deku) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Hazard setter and spinner this guy helps. Not quite sure how I feel about him compared to ferrothorn.
![](http://www.serebii.net/blackwhite/pokemon/392.png)
Infernape (Tokka)@ life orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Mach Punch
- Stone Edge
Physical attacker. U-turn for scouting, flare blitz for killing stuff, mach punch for priority and picking stuff off, and eq for coverage. Still deciding if I want him or Darmanitan.
![](http://www.serebii.net/blackwhite/pokemon/485.png)
Heatran (Fyrus) @ Air Balloon
Trait: Flash Fire
EVs: 76 HP / 232 SAtk / 200 Spe
Timid nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]/[rock?]
- Flame Charge
Fire blast for killing stuff that does not resist it. Earth power for other heatrans. hp ice for dragons, and flame charge for that possible speed boost.