Yeah, Sunny Day sucks, I know, but I don't care. Anyways, here's my random Sunny Day team
Infernape@Heat Rock
Jolly/Blaze
252Atk/252Spe/4Hp
-Sunny Day
-Flare Blitz
-Close Combat
-Thunder Punch
My lead. I chose Infernape to lead for a few reasons, the first is that it scares off quite a few common leads like Bronzong but also because of an interesting fact I learned when I first used him. The average Bulky Gyara lead(that is oh so retardedly common) cant OHKO him with Waterfall if the sun is up. This means that against a gyara lead I have enough time to get the sun up AND attack the next turn(or switch assuming I want Infernape to live) He's also one of the fastest pokemon that can set up Sunny Day so thats also useful.
Exeggutor@Lum Berry
Modest/Chlorophyll
252SpAtk/252Sp/4Hp
-Sunny Day
-Solar Beam
-Explosion
-HP Ice
You all knew it was coming, pretty standard fair really. Lum Berry cus I've found I sometimes need something that can switch into a status and I figured "Why not this guy?" I've been thinking of dropping Sunny Day on him since he already has alot of support and giving him Pyschic as a secondary STAB and a way to deal with Fire pokemon and Gengar.
Blissey@Leftovers
Calm/Natural Cure
40Hp/252Def/216SpDef
-Softboiled
-Seismic Toss
-Thunder Wave
-Aromatherapy
Extremely standard cleric. I lack a spinner so should something be able to lay down a layer of Toxic Spikes im gonna need this. The obvious problem is how predictable it is =\ I've been thinking of dropping softboiled for Wish as this team could really use some wish support
Tangrowth@Heat Rock
Modest/Chlorophyll
252SpAtk/252Spe/4Hp
-Sunny Day
-Solar Beam
-Hp Fire
-Sleep Powder
My first go to guy after Sunny set up, he's really bulky even without any EV's and can survive a strong physical hit or two. Sleep powder is usually saved until absolutely necessary or the turn Sunny Day is about to end to give me another chance to set up. HP Fire so Im not walled by Bronzong/Skarmory.
Heatran@Choice Scarf
Modest/Flash Fire
252SpAtk/236Spe/20Hp
-Fire Blast
-Earth Power
-HP Ice
-Explosion
Another standard and my "Fire" counter. Sunnyday+grass types attracts alot of fire attacks so its obviously good to have him as a back up. STAB+Sunnyday+Flash Fire on Fire Blast = Dangerous to everything. Scarf because I need something fast should Sunny Day come down.
Typhlosion@Choice Specs
Timid/Blaze
252SpAtk/252Spe/4hp
-Eruption
-Overheat
-Hp Ground
-Solar Beam
Not so standard fair here, this is sort of my "Last ditch effort" pokemon, and it has been met with some surprising results. Type coverage on this thing is meaningless, Solar Beam and HP ground are just in the off chance this thing comes in before it has too and even then they are rarely used(Solarbeam is for Swampert and HP ground is for flash fire pokemon) The idea is simple, bring him in at full health when sun is up then kill the next thing I see. SunnyspecsSTAB Eruption kills pretty much everything in one or two hits, so should my opponent be foolish enough to switch in something like a bulky water(like Suicune or Milotic or even Vaporeon and Gyarados) they're going to lose. Conversely should I be bringing him in at LOW health, SunnyspecsSTABblaze Overheat kills just about anything in one hit, and should they be lacking anything else to sponge special hits, Overheat will probably kill a second pokemon too(even with the special drop)
So yeah, this is my random Sunny Day team(sorry for the overly long explanations >.>) Its actually worked very well recently on Shoddy securing me quite a few wins, although thats probably just because its so unexpected. I know some of the more obvious counters, the two sandstream pokemon come to mind(although Hippowdon isnt that hard to deal with) One thing I have been thinking about changing is the HP's on Tangrowth and Exeggutor, swapping them out as Tangrowth is much more likely to encounter a dragon than Exeggutor.
Infernape@Heat Rock
Jolly/Blaze
252Atk/252Spe/4Hp
-Sunny Day
-Flare Blitz
-Close Combat
-Thunder Punch
My lead. I chose Infernape to lead for a few reasons, the first is that it scares off quite a few common leads like Bronzong but also because of an interesting fact I learned when I first used him. The average Bulky Gyara lead(that is oh so retardedly common) cant OHKO him with Waterfall if the sun is up. This means that against a gyara lead I have enough time to get the sun up AND attack the next turn(or switch assuming I want Infernape to live) He's also one of the fastest pokemon that can set up Sunny Day so thats also useful.
Exeggutor@Lum Berry
Modest/Chlorophyll
252SpAtk/252Sp/4Hp
-Sunny Day
-Solar Beam
-Explosion
-HP Ice
You all knew it was coming, pretty standard fair really. Lum Berry cus I've found I sometimes need something that can switch into a status and I figured "Why not this guy?" I've been thinking of dropping Sunny Day on him since he already has alot of support and giving him Pyschic as a secondary STAB and a way to deal with Fire pokemon and Gengar.
Blissey@Leftovers
Calm/Natural Cure
40Hp/252Def/216SpDef
-Softboiled
-Seismic Toss
-Thunder Wave
-Aromatherapy
Extremely standard cleric. I lack a spinner so should something be able to lay down a layer of Toxic Spikes im gonna need this. The obvious problem is how predictable it is =\ I've been thinking of dropping softboiled for Wish as this team could really use some wish support
Tangrowth@Heat Rock
Modest/Chlorophyll
252SpAtk/252Spe/4Hp
-Sunny Day
-Solar Beam
-Hp Fire
-Sleep Powder
My first go to guy after Sunny set up, he's really bulky even without any EV's and can survive a strong physical hit or two. Sleep powder is usually saved until absolutely necessary or the turn Sunny Day is about to end to give me another chance to set up. HP Fire so Im not walled by Bronzong/Skarmory.
Heatran@Choice Scarf
Modest/Flash Fire
252SpAtk/236Spe/20Hp
-Fire Blast
-Earth Power
-HP Ice
-Explosion
Another standard and my "Fire" counter. Sunnyday+grass types attracts alot of fire attacks so its obviously good to have him as a back up. STAB+Sunnyday+Flash Fire on Fire Blast = Dangerous to everything. Scarf because I need something fast should Sunny Day come down.
Typhlosion@Choice Specs
Timid/Blaze
252SpAtk/252Spe/4hp
-Eruption
-Overheat
-Hp Ground
-Solar Beam
Not so standard fair here, this is sort of my "Last ditch effort" pokemon, and it has been met with some surprising results. Type coverage on this thing is meaningless, Solar Beam and HP ground are just in the off chance this thing comes in before it has too and even then they are rarely used(Solarbeam is for Swampert and HP ground is for flash fire pokemon) The idea is simple, bring him in at full health when sun is up then kill the next thing I see. SunnyspecsSTAB Eruption kills pretty much everything in one or two hits, so should my opponent be foolish enough to switch in something like a bulky water(like Suicune or Milotic or even Vaporeon and Gyarados) they're going to lose. Conversely should I be bringing him in at LOW health, SunnyspecsSTABblaze Overheat kills just about anything in one hit, and should they be lacking anything else to sponge special hits, Overheat will probably kill a second pokemon too(even with the special drop)
So yeah, this is my random Sunny Day team(sorry for the overly long explanations >.>) Its actually worked very well recently on Shoddy securing me quite a few wins, although thats probably just because its so unexpected. I know some of the more obvious counters, the two sandstream pokemon come to mind(although Hippowdon isnt that hard to deal with) One thing I have been thinking about changing is the HP's on Tangrowth and Exeggutor, swapping them out as Tangrowth is much more likely to encounter a dragon than Exeggutor.