UFO Kirby
Smash Rookie
- Joined
- Jun 11, 2013
- Messages
- 4
Okay so, it's a new Gen and new stuff especially scary sh*t like Talonflame and Aegislash (Thank god Genesect and M! Khan is benned lol) So I made this team to based around M! Hera:
Heracross @ Heracronite
Ability: Moxie
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Substitute
- Pin Missile
- Rock Blast
- Focus Punch
Arm thrust is horrible on M! Hera, using it against a Ferrothorn is the worst idea, imagine all the recoil. So I made M! Hera as a SubPuncher (credits go to BT). The 24 in speed is to outspeed a few things and to get my Sub up without getting Toxic'd or Will-o'd (Yes, people actually try doing that to me). Pin Missile is obviously STAB+ Skill Link+ 185BP= hurt alot of stuff, the Rock Blast is to hit flying types like especially Talonflame as long as I had a Sub up lol.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Protect
My specially defensive Stealth Rocker. Roar to roar things out that set up and try to roar into Charizards (I run into alot of them). Protect is to scout and get some leftover recovery, then Lava Plume is there to hit Steel types (especially Skarm lol). Pretty standard set
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 188 Def / 68 Spd
Bold Nature
- Air Slash
- Thunder Wave
- Dazzling Gleam
- Roost
I really enjoy using Togekiss in Gen4, and this was the only set I know of that works the best. Obviously replaced Aura Sphere with Dazzling Gleam. ParaFlinch is so good. Even so, I can T-wave something so I can sweep it more easily with M! Hera and my other sweepers. And Roost for recovery (duh). Another pretty standard set, might change the EVs and nature around honestly.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Iron Head
- Earthquake
- Stone Edge
This mon, won me games, seriously..I save Chomp in for last and just sweep whatever is left, when my sweepers are all ded lol. Chomp why you so good? Anywho Iron Head to hit predictable Fairies. The other 3 moves are self explanatory. Nothing special here
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Superpower
This is my only Priority Poke lol, cause Talonflame is too mainstream and that x4 weakness to SR is annoying lol also it's one of my Talonflame counters. Aqua Jet cause Priority. Why are people using Waterfall on Azu instead of Knock Off? You're still gonna be slow, sure STAB+ 80BP and chance to flinch, but I always move last anyways, so why not just use Knock off and knock something off? Play Rough cause it's the strongest Physical fairy move and STAB, and Superpower is there to kill Steel types abit more easily. I may change Choice band to Assault Vest idk, there were times I feel like using Aqua Jet after I knocked something off.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 SDef
Impish Nature
- Roost
- Defog
- Brave Bird
- Spikes
My physical wall, I was gonna use Gliscor but that'll increase my Ice weakness even more lol. Standard Skarm set, with Defog and spikes and roost, There were times I wished my Skarm had Whirlwind instead of Spikes/Brave Bird but whatever lol. BB cause to kill those Nape switch ins, Skarm is probably the only Poke I'm fine letting it get spored, reason I chose Skarm over Mandibuzz was the Poison immunity lol.
So there's my team, I really enjoy using it, I definitely figured my weakness is Aegislash, especially if it's the SD variant, (That's why I sometimes hopes my Skarm knew Whirlwind) and Ice-types. The only Pokes that can take an ice move relatively well is Heatran and Azu lol. Since this is a RMT, I'm happy to tryout new stuff to improve this team. So thanks in advance.
Heracross @ Heracronite
Ability: Moxie
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Substitute
- Pin Missile
- Rock Blast
- Focus Punch
Arm thrust is horrible on M! Hera, using it against a Ferrothorn is the worst idea, imagine all the recoil. So I made M! Hera as a SubPuncher (credits go to BT). The 24 in speed is to outspeed a few things and to get my Sub up without getting Toxic'd or Will-o'd (Yes, people actually try doing that to me). Pin Missile is obviously STAB+ Skill Link+ 185BP= hurt alot of stuff, the Rock Blast is to hit flying types like especially Talonflame as long as I had a Sub up lol.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Protect
My specially defensive Stealth Rocker. Roar to roar things out that set up and try to roar into Charizards (I run into alot of them). Protect is to scout and get some leftover recovery, then Lava Plume is there to hit Steel types (especially Skarm lol). Pretty standard set
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 188 Def / 68 Spd
Bold Nature
- Air Slash
- Thunder Wave
- Dazzling Gleam
- Roost
I really enjoy using Togekiss in Gen4, and this was the only set I know of that works the best. Obviously replaced Aura Sphere with Dazzling Gleam. ParaFlinch is so good. Even so, I can T-wave something so I can sweep it more easily with M! Hera and my other sweepers. And Roost for recovery (duh). Another pretty standard set, might change the EVs and nature around honestly.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Iron Head
- Earthquake
- Stone Edge
This mon, won me games, seriously..I save Chomp in for last and just sweep whatever is left, when my sweepers are all ded lol. Chomp why you so good? Anywho Iron Head to hit predictable Fairies. The other 3 moves are self explanatory. Nothing special here
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Superpower
This is my only Priority Poke lol, cause Talonflame is too mainstream and that x4 weakness to SR is annoying lol also it's one of my Talonflame counters. Aqua Jet cause Priority. Why are people using Waterfall on Azu instead of Knock Off? You're still gonna be slow, sure STAB+ 80BP and chance to flinch, but I always move last anyways, so why not just use Knock off and knock something off? Play Rough cause it's the strongest Physical fairy move and STAB, and Superpower is there to kill Steel types abit more easily. I may change Choice band to Assault Vest idk, there were times I feel like using Aqua Jet after I knocked something off.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 SDef
Impish Nature
- Roost
- Defog
- Brave Bird
- Spikes
My physical wall, I was gonna use Gliscor but that'll increase my Ice weakness even more lol. Standard Skarm set, with Defog and spikes and roost, There were times I wished my Skarm had Whirlwind instead of Spikes/Brave Bird but whatever lol. BB cause to kill those Nape switch ins, Skarm is probably the only Poke I'm fine letting it get spored, reason I chose Skarm over Mandibuzz was the Poison immunity lol.
So there's my team, I really enjoy using it, I definitely figured my weakness is Aegislash, especially if it's the SD variant, (That's why I sometimes hopes my Skarm knew Whirlwind) and Ice-types. The only Pokes that can take an ice move relatively well is Heatran and Azu lol. Since this is a RMT, I'm happy to tryout new stuff to improve this team. So thanks in advance.
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