h2ownage
Smash Journeyman
Hey again. This is my final RMT after hearing all the advice. 
Lead
Spiritomb@Lum Berry
Ability: Pressure
Bold - 252 HP/ 180 Sp. DEF / 74 DEF
Calm Mind
Dark Pulse
Will-o-wisp
Pain Split
Mixed Tank, damage taker. Fills the role similar to a Dusknoir. Takes Special damage with CM and stops Physical Sweepers with WoW. Pain split for survivabilty.
Skarmory@Shed Shell
Ability:Sturdy
Impish - 252 HP/252 DEF/4 SPD
Spikes
Whirlwind
Roost
Drill Peck
Standard moveset. I love this guy.
Roserade@Leftovers
Ability:Natural Cure
Calm - 252 Sp.Def/152 Spd/104HP
Substitute
Leech Seed
Sludge Bomb*
Stun Spore
Sub-seeder ftw! Hopefully stall and burn some PP, Paralyze some of the opponents Pokes and maybe even sneak a kill.
Starmie@Life Orb
Ability: Natural Cure
Modest - 252 Sp. Atk / 252 Spd / 4 Sp. Def
Grass Knot
T-bolt
Surf
Ice Beam
Special Sweeper. If I sense an electric attack I switch to Electivire. Grass Knot is more practical over a STABed Psychic I think.
Electivire@Expert Belt
Ability: Motor Drive
Adamant - 252 ATK / 252 SPD / 4 HP
Thunderpunch
Ice Punch
EQ
Cross Chop
Standard Vire. We know how it works, switches in on predicted Elec attacks. I choose to have T-punch over T-bolt, even if I am walled by Skarms, because hopefully my Starmie will be alive to T-bolt the Skarmory.
Cresselia@Leftovers
Ability: Levitate
Bold - 204 HP / 172 SpDef / 132 Def
Calm Mind
Moonlight
Psychic
Ice Beam
Special Wall. Can attack if needed after a few Calm Minds. Awesome Pokemon.
Well that's my final team, what do you think?

Lead
Spiritomb@Lum Berry
Ability: Pressure
Bold - 252 HP/ 180 Sp. DEF / 74 DEF
Calm Mind
Dark Pulse
Will-o-wisp
Pain Split
Mixed Tank, damage taker. Fills the role similar to a Dusknoir. Takes Special damage with CM and stops Physical Sweepers with WoW. Pain split for survivabilty.

Skarmory@Shed Shell
Ability:Sturdy
Impish - 252 HP/252 DEF/4 SPD
Spikes
Whirlwind
Roost
Drill Peck
Standard moveset. I love this guy.

Roserade@Leftovers
Ability:Natural Cure
Calm - 252 Sp.Def/152 Spd/104HP
Substitute
Leech Seed
Sludge Bomb*
Stun Spore
Sub-seeder ftw! Hopefully stall and burn some PP, Paralyze some of the opponents Pokes and maybe even sneak a kill.

Starmie@Life Orb
Ability: Natural Cure
Modest - 252 Sp. Atk / 252 Spd / 4 Sp. Def
Grass Knot
T-bolt
Surf
Ice Beam
Special Sweeper. If I sense an electric attack I switch to Electivire. Grass Knot is more practical over a STABed Psychic I think.

Electivire@Expert Belt
Ability: Motor Drive
Adamant - 252 ATK / 252 SPD / 4 HP
Thunderpunch
Ice Punch
EQ
Cross Chop
Standard Vire. We know how it works, switches in on predicted Elec attacks. I choose to have T-punch over T-bolt, even if I am walled by Skarms, because hopefully my Starmie will be alive to T-bolt the Skarmory.

Cresselia@Leftovers
Ability: Levitate
Bold - 204 HP / 172 SpDef / 132 Def
Calm Mind
Moonlight
Psychic
Ice Beam
Special Wall. Can attack if needed after a few Calm Minds. Awesome Pokemon.
Well that's my final team, what do you think?