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RMT: Brawlers (Under Construction)

Aryman

Smash Master
Joined
Feb 24, 2007
Messages
3,142
Location
Arlington, VA
3DS FC
1934-0665-4529
Some of these pokes I have in a different version and some of them I'm training right now but I think I have the overall picture down. This is my first D/P team so please be constructive in your comments.



Zapdos @ Light Clay
Nature: Mild
Ability: Pressure
EVs: 252 Sp.Atk, 252 Speed, 4 hp
Thunderbolt
HP Ice
Reflect
Roost

This guy has been a favorite of mine since the Red/Blue days. Just replaced Thunder Wave with Roost for more longetivity.
Edit : Replaced Drill Peck with HP Ice, Light Screen with Reflect, and gave it Light Clay. Made it Mild natured.



Snorlax @ Chesto Berry
Nature: Brave
Ability: Thick Fat
EVs: 252 hp, 152 Attck, 104 Sp.Def
Crunch
Earthquake
Curse
Rest

Had this guy since G/S. Curselax is extremely tough to take down if you're not expecting it. My Special Wall and physical powerhouse.
Edit: Replaced Body Slam with Crunch for ghost types, and moved some attack EVs to Sp. Def.



Milotic @ Wise Glasses
Nature: Bold
Ability: Marvel Scale
EVs: 252 HP, 130 Sp.Def, 126 Def.
Surf
Ice Beam
Recover
Toxic

Special Wall/Staller. Toxic and recover to stall. Surf/Ice Beam for type coverage and to take advantage of its high special attack.
Edit: Made it a tank. Moved EVs to sp.def and def. and made it Bold natured.



Togekiss @ King's Rock
Nature: Modest
Ability: Serene Grace
EVs: 252 HP, 56 Sp.Atk, 100 def, 100 sp.def
Thunder Wave
Air Slash
Aura Sphere
Roost

My most evil poke. :laugh: I'm sure I don't need to explain this one. T-wave first for paralysis. Air Slash exploits Serene Grace. Roost in case they get an attack in.
Edit: moved some EVs to the defenses, replaced water pulse with Aura Sphere, and gave it kings rock (is this allowed? seems ban-able...)



Metagross @ Choice Band
Nature: Adamant
Ability: Clear Body
EVs: 252 HP, 252 Atk 4 Speed
Meteor Mash
Earthquake
Zen Headbutt
Explosion

My updated Emerald Meta. Meteor Mash does insane dmg and can raise attack. Zen Headbutt for Psychic STAB. Explosion when all else fails.
Edit: Gave it Earthquake instead of brick break (grumble...) and Choice band



Blaziken @ Salac Berry
Nature: Hardy
Ability: Blaze
EVs: 252 HP, 252 Speed, 4 Sp.Def
Counter
Endure
Reversal
Flamethrower

My ace in the hole. Blaziken will switch into physical sweepers when they come out. Counter to take first out (unless its a boosted super-effective move that will OHKO it, then Endure will be best). Then endure to get 1hp and activate Salac Berry. Reversal will deal insane dmg (more than explosion after STAB) and flamethrower for the possible steel type (Blaze powers up fire moves when low in hp also). This is my skarm counter as well.

I'm new to the D/P items so if you have a suggestion for better ones than I have now please let me know.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Some of these pokes I have in a different version and some of them I'm training right now but I think I have the overall picture down. This is my first D/P team so please be constructive in your comments.



Zapdos @ Leftovers
Nature: Bashful
Ability: Pressure
EVs: 252 Sp.Atk, 252 Speed, 4 hp
Thunderbolt
Drill Peck
Light Screen
Roost

This guy has been a favorite of mine since the Red/Blue days. Just replaced Thunder Wave with Roost for more longetivity. Thunderbolt and Drill Peck for the STAB.

Bashful nature? NOOOOOOOOOOOOOOOO. Otherwise, good.



Snorlax @ Chesto Berry
Nature: Brave
Ability: Thick Fat
EVs: 252 hp, 252 Attck, 4 Def
Body Slam
Earthquake
Curse
Rest

Had this guy since G/S. Curselax is extremely tough to take down if you're not expecting it. My Special Wall and physical powerhouse.

Good.



Milotic @ Lum Berry
Nature: Modest
Ability: Marvel Scale
EVs: 252 HP, 252 Sp.Atk, 4 Speed
Surf
Ice Beam
Recover
Toxic

Special Wall/Staller. Toxic and recover to stall. Surf/Ice Beam for type coverage and to take advantage of its high special attack.

Good.



Togekiss @ Wisdom Glasses
Nature: Modest
Ability: Serene Grace
EVs: 252 HP, 252 Sp.Atk 4 Speed
Thunder Wave
Air Slash
Water Pulse
Roost

My most evil poke. :laugh: I'm sure I don't need to explain this one. T-wave first for paralysis. Water Pulse and Air Slash exploit Serene Grace for confusion and flinching. Roost in case they get an attack in.

Good.



Metagross @ Focus Sash
Nature: Adamant
Ability: Clear Body
EVs: 252 Speed, 252 Atk 4 HP
Meteor Mash
Brick Break
Zen Headbutt
Explosion

My updated Emerald Meta. Meteor Mash does insane dmg and can raise attack. Brick Break to take care of fellow steel types and break walls. Zen Headbutt for Psychic STAB. Explosion when all else fails.

Good.



Blaziken @ Salac Berry
Nature: Hardy
Ability: Blaze
EVs: 252 HP, 252 Speed, 4 Sp.Def
Counter
Endure
Reversal
Flamethrower

My ace in the hole. Blaziken will switch into physical sweepers when they come out. Counter to take first out (unless its a boosted super-effective move that will OHKO it, then Endure will be best). Then endure to get 1hp and activate Salac Berry. Reversal will deal insane dmg (more than explosion after STAB) and flamethrower for the possible steel type (Blaze powers up fire moves when low in hp also). This is my skarm counter as well.


Hardy nature? NOOOOOOOOOOOOOOOO. I'd put more EVs in Attack or Special Attack.

I'm new to the D/P items so if you have a suggestion for better ones than I have now please let me know.
All of your Pokemon are hit by a SE attack from the standard Electivire. :(

8/10 :grin:

Until wii meet again,
Wii4Mii 99
 

Gray

Smash Journeyman
Joined
Mar 3, 2006
Messages
260
Location
Georgia
I don't really get why you'd give Gross a Focus Sash. Choice band is better for him.
 

frenchfri

Smash Apprentice
Joined
Mar 5, 2006
Messages
88
Location
Fredericksburg, Virginia
Some of these pokes I have in a different version and some of them I'm training right now but I think I have the overall picture down. This is my first D/P team so please be constructive in your comments.

Zapdos @ Leftovers
Nature: Bashful
Ability: Pressure
EVs: 252 Sp.Atk, 252 Speed, 4 hp
Thunderbolt
Drill Peck
Light Screen
Roost

This guy has been a favorite of mine since the Red/Blue days. Just replaced Thunder Wave with Roost for more longetivity. Thunderbolt and Drill Peck for the STAB.

Hidden Power Ice or Grass would be a much better option over Drill Peck, but if you're using this on the actual game, those would be hard to get. Without Hidden Powers, it's hard to have a great Zapdos imo :ohwell:

Snorlax @ Chesto Berry
Nature: Brave
Ability: Thick Fat
EVs: 252 hp, 252 Attck, 4 Def
Body Slam
Earthquake
Curse
Rest

Had this guy since G/S. Curselax is extremely tough to take down if you're not expecting it. My Special Wall and physical powerhouse.

Crunch over Earthquake or Body Slam, so you can actually hit Gengar and Mismagius. You need to move some of those Attack EVs into Special Defense, since he is your special wall, and Curse will raise his attack.

Milotic @ Lum Berry
Nature: Modest
Ability: Marvel Scale
EVs: 252 HP, 252 Sp.Atk, 4 Speed
Surf
Ice Beam
Recover
Toxic

Special Wall/Staller. Toxic and recover to stall. Surf/Ice Beam for type coverage and to take advantage of its high special attack.

Change the item, because absorbing a status move like thunderwave will actually help you by double your defense. Move some of those Special Attack EVs into the defenses, if this thing's going to be meant to take hits. Bold nature.

Togekiss @ Wisdom Glasses
Nature: Modest
Ability: Serene Grace
EVs: 252 HP, 252 Sp.Atk 4 Speed
Thunder Wave
Air Slash
Water Pulse
Roost

My most evil poke. :laugh: I'm sure I don't need to explain this one. T-wave first for paralysis. Water Pulse and Air Slash exploit Serene Grace for confusion and flinching. Roost in case they get an attack in.

Heh, I love running Paraflinch Togekiss, although my set is completely different than yours lol. You'll be paralyzing everything, so no need for any speed EVs. You should probably put more EVs into the defenses, it helps a lot, trust me. Water Pulse isn't a great move, and confusion can just be switched out of, so I'd go for Aura Sphere to help handle Blissey and Bronzong.

Metagross @ Focus Sash
Nature: Adamant
Ability: Clear Body
EVs: 252 Speed, 252 Atk 4 HP
Meteor Mash
Brick Break
Zen Headbutt
Explosion

My updated Emerald Meta. Meteor Mash does insane dmg and can raise attack. Brick Break to take care of fellow steel types and break walls. Zen Headbutt for Psychic STAB. Explosion when all else fails.

Why the Focus Sash? Meta rarely has to worry about getting OHKO'd. You need Earthquake in there, or Magnezone will come in and really screw you over. Put it over Brick Break, because a super effective Brick Break will do the same damage as a neutral Meteor Mash. As far as I know, that much speed isn't going to help him outspeed anything too important, so drop some into his impessive HP.

Blaziken @ Salac Berry
Nature: Hardy
Ability: Blaze
EVs: 252 HP, 252 Speed, 4 Sp.Def
Counter
Endure
Reversal
Flamethrower

My ace in the hole. Blaziken will switch into physical sweepers when they come out. Counter to take first out (unless its a boosted super-effective move that will OHKO it, then Endure will be best). Then endure to get 1hp and activate Salac Berry. Reversal will deal insane dmg (more than explosion after STAB) and flamethrower for the possible steel type (Blaze powers up fire moves when low in hp also). This is my skarm counter as well.

I don't know much about Blaziken, so no comment.
Hope that helps :)
 

Aryman

Smash Master
Joined
Feb 24, 2007
Messages
3,142
Location
Arlington, VA
3DS FC
1934-0665-4529
@ Wii4Mii:
What natures would you recommend on Zapdos and Blaze?

@ frenchfri:
You have some really good points. I will be adjusting the EVs on Snorlax, but I'm still no sure if I want Crunch on him.. I'll think it over.
What item should I give Metagross and Milotic? I'm not sure how choice band works...

Thanks for the comments! Keep em coming!
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
@ Wii4Mii:
What natures would you recommend on Zapdos and Blaze?

@ frenchfri:
You have some really good points. I will be adjusting the EVs on Snorlax, but I'm still no sure if I want Crunch on him.. I'll think it over.
What item should I give Metagross and Milotic? I'm not sure how choice band works...

Thanks for the comments! Keep em coming!
For Zapdos and Blaziken, make the nature reduce one of the Defenses and raise either Speed or one of the attack stats. If Zapdos and Blaziken only used moves that were Physical or Special, then the nature would be +physical -speical or vice versa.

Until wii meet again,
Wii4Mii 99
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Some of these pokes I have in a different version and some of them I'm training right now but I think I have the overall picture down. This is my first D/P team so please be constructive in your comments.



Zapdos @ Light Clay
Nature: Bashful
Ability: Pressure
EVs: 252 Sp.Atk, 252 Speed, 4 hp
Thunderbolt
HP Water
Reflect
Roost

This guy has been a favorite of mine since the Red/Blue days. Just replaced Thunder Wave with Roost for more longetivity. Thunderbolt and Drill Peck for the STAB.

If I were you, I'd take away Drill Peck for HP Water, why? Because Steelix counters this Zapdos easily and give it Reflect and Light Clay.



Snorlax @ Lefties
Nature: Brave
Ability: Thick Fat
EVs: 252 hp, 252 Attck, 4 Def
Return
Earthquake
Curse
Crunch

Had this guy since G/S. Curselax is extremely tough to take down if you're not expecting it. My Special Wall and physical powerhouse.

Take away the Rest Strategy and Body Slam for Return, Leftovers and Crunch for Gengar.



Milotic @ Sitrus Berry/Wise Glasses/Toxic Orb/Flame Orb.

Nature: Modest
Ability: Marvel Scale
EVs: 252 HP, 252 Sp.Atk, 4 Speed
Surf
Ice Beam
Recover
Toxic

Special Wall/Staller. Toxic and recover to stall. Surf/Ice Beam for type coverage and to take advantage of its high special attack.

Take away its Lum Berry for a Sitrus Berry,Wise Glasses or a Toxic/Flame Orb.



Togekiss @ King's Rock
Nature: Modest
Ability: Serene Grace
EVs: 252 HP, 252 Sp.Atk 4 Speed
Thunder Wave
Air Slash
Aura Sphere
Roost

My most evil poke. :laugh: I'm sure I don't need to explain this one. T-wave first for paralysis. Water Pulse and Air Slash exploit Serene Grace for confusion and flinching. Roost in case they get an attack in.

Give it a King's Rock for maximum Finching, also, take away Water Pulse for Aura Sphere.



Metagross @ Choice Band
Nature: Adamant
Ability: Clear Body
EVs: 252 Speed, 252 Atk 4 HP
Meteor Mash
EQ
Zen Headbutt
Explosion

My updated Emerald Meta. Meteor Mash does insane dmg and can raise attack. Brick Break to take care of fellow steel types and break walls. Zen Headbutt for Psychic STAB. Explosion when all else fails.

Take off Brick Break for EQ and toss it a Choice Band, there's a 3% Chance Meta will get OHKO'd



Blaziken @ Salac Berry
Nature: Hardy
Ability: Blaze
EVs: 252 HP, 252 Speed, 4 Sp.Def
Counter
Endure
Reversal
Quick Attack

My ace in the hole. Blaziken will switch into physical sweepers when they come out. Counter to take first out (unless its a boosted super-effective move that will OHKO it, then Endure will be best). Then endure to get 1hp and activate Salac Berry. Reversal will deal insane dmg (more than explosion after STAB) and flamethrower for the possible steel type (Blaze powers up fire moves when low in hp also). This is my skarm counter as well.

I'm new to the D/P items so if you have a suggestion for better ones than I have now please let me know.

Take away Flamethrower for Quick Attack to KO F.E.A.R users and any other Salac Berry users after Reversal.
Overall, 7/10, some of the movesets and Items are wrong for the most part and Zapdos and Blaziken's natures don't really fir in there well, trust me, if you want Blaziken to pull off Reversal with ease, make it a Jolly or Adamant Nature. Zapdos should be Timid, Bold,Calm or Modest.

P.S What do ya think of my sig?

P.P.S- #499
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Overall, 7/10, some of the movesets and Items are wrong for the most part and Zapdos and Blaziken's natures don't really fir in there well, trust me, if you want Blaziken to pull off Reversal with ease, make it a Jolly or Adamant Nature. Zapdos should be Timid, Bold,Calm or Modest.

P.S What do ya think of my sig?

P.P.S- #499
P.S I think you're obsessed with Weavile, Gardevoir and Lopunny.

P.P.S.- #551 :chuckle:

I just noticed... If Snorlax is supposed to be a Special Wall, it should have more EVs in SpDef. Maybe cut some from Attack since Curse will raise Attack anyways.

Until wii meet again,
Wii4Mii 99
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
P.S I think you're obsessed with Weavile, Gardevoir and Lopunny. True

I just noticed... If Snorlax is supposed to be a Special Wall, it should have more EVs in SpDef. Maybe cut some from Attack since Curse will raise Attack anyways. No, Snorlax already has a high enough spdefense so, it'll survive a Choice Specs Gengar Sludge Bomb or Focus Blast and end it with a Crunch, really, I'd only use Curselax in a Trick Room Team, but speed isn't everything...

Until wii meet again,
Wii4Mii 99

Read the bold...
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
@ ILoveCelebi!!208

Blissey is already a heluva Special Wall, but that doesn't stop people from investing EVs into her SpDef.

You do have a point, though...

Until wii meet again,
Wii4Mii 99
 

Aryman

Smash Master
Joined
Feb 24, 2007
Messages
3,142
Location
Arlington, VA
3DS FC
1934-0665-4529
Updated team based on your suggestions. See first post bold txt for changes. Anything I missed?

Oh and does anyone want to AR me the Zapdos with HP Ice? :psycho:

...taking a second look at my team, it's made for durability... and I like it :)
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Metagross should have Max HP, 400 Attack, and put the rest in speed for max durability.
The lost attack isn't gonna cost you any kills against anything.
 
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