mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
alright, here's a new team
Aerodactyl (Rocker)@choice band
Jolly (+SPD, -SP.ATK)
252/252/6 (ATK/SPD/HP)
Rock Head
Stone Edge
Dragon Claw
Fire Fang
Double Edge
my lead, really fast, band for more power
Lucario (Fiddledon)@choice specs
Timid (+SPD, -ATK)
252/252/6 (SPD/SP.ATK/HP)
Steadfast
Aura Sphere
Dark Pulse
HP Ice
Psychic
basic specsluke, HP ice does more damage to every non uber dragon except Kingdra, i don't think anything resists all attacks
Cresselia (Prelly)@leftovers
Bold (+DEF, -ATK)
220/200/62/28 (DEF/HP/SP.DEF/SP.ATK)
Levitate
Moonlight
Shadow Ball
HP Fight
Calm Mind
basic CM cress, it stays and is a major pain, also with SD up, it can heal a lot more of it's life with moonlight than normal
Starmie (Big Red)@expert belt
Timid (+SPD, -ATK)
252/252/6 (SPD/SP.ATK/HP)
Natural Cure
Surf
Ice Beam
Thunderbolt
Rapid Spin
spinner and great special attacker, removes a ice weakness and can take care of gyra
Garchomp (Hammerhead)@choice scarf
Adamant (+ATK, -SP.ATK)
252/242/16 (ATK/SPD/HP)
Sand Veil
Outrage
Earthquake
Stone Edge
Fire Fang
scarfchomp, hits 450 speed, basically faster than every not scarfed minus deoxys-speed and ninjask, pretty much *****
and finally...
Donphan (Tusker)@leftovers
Impish (+DEF, -SP.ATK)
252/142/116 (HP/DEF/ATK)
Sturdy
Stealth Rock
Earthquake
Roar
Ice Shard
team support, screw the SD idea, wasn't going well, not enough pokes to use it, so now i have a Phazer and a SR poke for the team, earthquake for stab, ice shard for priority
so, whatcha think?
Aerodactyl (Rocker)@choice band
Jolly (+SPD, -SP.ATK)
252/252/6 (ATK/SPD/HP)
Rock Head
Stone Edge
Dragon Claw
Fire Fang
Double Edge
my lead, really fast, band for more power
Lucario (Fiddledon)@choice specs
Timid (+SPD, -ATK)
252/252/6 (SPD/SP.ATK/HP)
Steadfast
Aura Sphere
Dark Pulse
HP Ice
Psychic
basic specsluke, HP ice does more damage to every non uber dragon except Kingdra, i don't think anything resists all attacks
Cresselia (Prelly)@leftovers
Bold (+DEF, -ATK)
220/200/62/28 (DEF/HP/SP.DEF/SP.ATK)
Levitate
Moonlight
Shadow Ball
HP Fight
Calm Mind
basic CM cress, it stays and is a major pain, also with SD up, it can heal a lot more of it's life with moonlight than normal
Starmie (Big Red)@expert belt
Timid (+SPD, -ATK)
252/252/6 (SPD/SP.ATK/HP)
Natural Cure
Surf
Ice Beam
Thunderbolt
Rapid Spin
spinner and great special attacker, removes a ice weakness and can take care of gyra
Garchomp (Hammerhead)@choice scarf
Adamant (+ATK, -SP.ATK)
252/242/16 (ATK/SPD/HP)
Sand Veil
Outrage
Earthquake
Stone Edge
Fire Fang
scarfchomp, hits 450 speed, basically faster than every not scarfed minus deoxys-speed and ninjask, pretty much *****
and finally...
Donphan (Tusker)@leftovers
Impish (+DEF, -SP.ATK)
252/142/116 (HP/DEF/ATK)
Sturdy
Stealth Rock
Earthquake
Roar
Ice Shard
team support, screw the SD idea, wasn't going well, not enough pokes to use it, so now i have a Phazer and a SR poke for the team, earthquake for stab, ice shard for priority
so, whatcha think?