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Riivolution Now Supports the Alternate Stage Loader?

Beninator

Smash Journeyman
Joined
Jan 17, 2011
Messages
319
Location
Earth
NNID
GhotiH
3DS FC
1461-6196-0520
So, with the amazing new CBliss thing, I decided to return to actually doing hardcore Brawl hacking. Downloading the setup and opening the .xml to copy the coding to my custom .xml, I noticed that it included lines like these:

<file create="true" disc="/stage/melee/STGFINAL_A.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_A.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_B.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_B.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_C.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_C.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_D.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_D.pac"/>

This resembles what I remember of the Alternate Stage Loader, which is something I was trying to figure out about a year ago. I could have sworn Riivolution didn't support this in any way at all. I remember trying to manipulate the coding used to get the expansion stages in an attempt to work the ALS, but to no luck.

Can someone please explain to me how this works, or if I'm mistaken, what this actually is? Also, why is this only here for a few stages. I could have sworn that the ALS required you to have the same number of alternate stages for EVERY stage in the game, but these lines of coding suggest otherwise.

Also, somewhat off topic, but I saw something along the lines of "empty character slot" in some post on the topic that introduced CBliss. Can we now add characters without replacing others?
 
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