Mistle
Smash Apprentice
In SSB64 and SSBM, the Target Test was set within a generic construct that contained generic obstacles and traps. If this mode makes a return in Brawl, what could make Target Test better for you? Should it be character specific, the character encountering traps and baddies from their specific games? Would a multiplayer Target Contest (see who can break the most targets) be amusing if it kept the fighting mixed in with the target smashing?
Your thoughts and ideas are welcomed.
Your thoughts and ideas are welcomed.