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Reversible Angles and Their Role in the Game

CXXXV

Smash Rookie
Joined
Sep 17, 2011
Messages
4
AS most of you here probably know, the angles at which attacks launch opponents can be reversed. That is, if an attack can send opponents forward at a 20 degree angle, it can also send them backwards at a 20 degree angle. From what i know, whether the angle is reversed depends on which part of the attack is used to hit. The left half of a Hit-Box geneerally sends opponents to the left, while the right side of a Hit-Box generally sends opponents to the right. I'm still somewhat new-ish to SSBM (although I kind of got down things like SHFF'd aerials and such), and this mechanism is somewhat...interesting. There's be occassions where an attack, such as a F-Smash, sends the opponent in the opposite direction. Now here's my question: Why?

As in, why was it put into the game.

Was it because of engine limitations? Or was it intentional and contributes to the meta-game? IMO it looks somewhat off aesthetics-wise. I mean, it looks fine on attacks such as Mario's U-Air, but on other ones, like Captain Falcin's F-Air, I'm not sure I see why characters get sent backwards. I've heard it helps emphasize the need of spacing, although I'm not sure that's the reason or the whole reason in its inclusion.

Are reverse angles on attacks like most F-Smashes intentional? Are they needed? I would like to hear some opinions from you guys here. Thanks.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Maybe it's because I'm used to them, but it seems natural to me. You hit with the back part of a move, and it sends you backward. Makes sense.
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
If you collide with a hitbox from behind, it looks strange if you go into hitlag behind the opponent's character and then get flung through them. I think it makes sense.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,244
Location
NC
It's just something fighting games in general do. It's more noticeable in Smash because you don't turn around automatically.
 

Zoler

Smash Ace
Joined
Aug 30, 2009
Messages
991
Location
Sweden
Its not what part of the attack that matters but which side of the characters hitbox that gets hit by it.

:phone:
 

Sraigux

Smash Journeyman
Joined
Jun 26, 2007
Messages
312
Location
Edmonton, AB
Maybe its because if you went forward even though being hit the back of the hitbox you might be able to be hit twice while traveling through it?
 

Hydro_Smasher

Smash Journeyman
Joined
Jan 24, 2009
Messages
357
Location
Seaside, CA
aside from charecters merging into each other occasionally, I think it makes perfect sense for this "fighting" game
 

finalcloud13

Smash Apprentice
Joined
Oct 28, 2007
Messages
98
If you collide with a hitbox from behind, it looks strange if you go into hitlag behind the opponent's character and then get flung through them. I think it makes sense.
I agree with this, and it's probably the correct answer.
 
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