Is anyone able to do reverse standing up tilts or angled forward tilts consistently and out of shield? After trying this in the lab, it is very difficult to do these accurately, let alone in a regular game. I do play with dual joycons. To those with the pro controller or gamecube controller, are your angled f-tilts and reverse utilt/dtilts easier to do?
There's a lot of situations where this can be useful.
dash reverse cancel up tilts for the sliding up tilts instead of dash -> stop -> tilt, but this requires being able to reverse up tilts. Someone attacked your shield and went through positioning behind you? I have to use f-tilt even though I want to u-tilt if they at a high %.
The problem I see is the amount of diagonal input is limited. You have a certain amount of space with the regular up tilts, reverse up tilt, and angled forward tilts which I think is the same for all characters regardless whether that character has angled Ftilts. That's 4 different actions for a 90 degree window on your tilt stick.
There's a lot of situations where this can be useful.
dash reverse cancel up tilts for the sliding up tilts instead of dash -> stop -> tilt, but this requires being able to reverse up tilts. Someone attacked your shield and went through positioning behind you? I have to use f-tilt even though I want to u-tilt if they at a high %.
The problem I see is the amount of diagonal input is limited. You have a certain amount of space with the regular up tilts, reverse up tilt, and angled forward tilts which I think is the same for all characters regardless whether that character has angled Ftilts. That's 4 different actions for a 90 degree window on your tilt stick.
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