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Revenge of the Heavyweights (or "How I learned to love the Bowser Bomb")

S_B

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I've noticed something extremely encouraging about how heavyweight characters are being handled this time around, particularly ones who have few to no projectile options, as I'll explain below (much of this is still speculative, FYI)...

Typically, the spectrum in SSB looks like this, going from light characters to heavy characters (obviously, some variation can occur within, but this works as an overall guideline):

Light characters:
-Have few attacks capable of killing
-Typically smaller hitboxes that have shorter durations and more precise sweetspots (aka the tip of Marth's sword, Zelda's kick, etc.)
-Low attack priority
-Higher attack speed
-Higher character speed

to...

Heavy characters:
-Many attacks capable of killing
-Larger hitboxes with longer durations and less reliance on sweetspotting
-High attack priority
-Lower attack speed
-Lower character speed

...With a broad spectrum in between.

Here's why I'm actually excited that they may have finally gotten heavyweights right: in previous SSB games, speed was king. It didn't matter how strong an attack was if it would never actually land, but this time, it looks like heavyweights will have what they need to actually counterbalance the speed advantage: bigger hitboxes, less need for sweetspotting (in many cases, no need at ALL) and REAL higher move priority.

This means that a smaller, faster character cannot hope to simply pepper a heavy with weak attacks to stun them endlessly.

Instead, they will need to take a less direct approach, using evasion, projectiles and skilled placement of precision attacks to KO their heavy opponent.

For the heavy character (with no projectiles, anyway), it has become a game of cat and mouse, as you attempt to chase down your evasive prey and land your big hits, and if Bowser and DK are any indication, your hits just got a WHOLE lot bigger. Not only are your hitboxes easier to land, but they will send your smaller enemies FLYING, KOing at surprisingly low percentages.

All of this could, of course, still change, but I like the way it's shaping up. My guess is that Bowser, DK and any other heavyweights (with no projectiles, at least) will be playing the "close and overwhelm" game (Falcon will likely also do this, and his speed will help him here).

This is largely what we saw in the SDCC tournament, and I maintain that the reason Bowser players did so well in the 1v1s (aside from being EXCELLENT players) is because their small, quick opponents had never fought this kind of beast before. They were trained on BRAWL Bowser, an easily juggled sack of crap, and the old tricks don't work on heavyweights any longer.

So bottom line, I'm excited, and if you always liked playing the "Zangief" types, I think you should be excited, too. :)
 
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Nielicus

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Cool points! But idk how to respond lmfao, although this game seems to emphasize spacing a bit
 

Ryuutakeshi

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Please let Ganondorf be good. Please let Ganondorf be good. Oh Almighty Helix, please let Ganondorf be good.
 

bkslider

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Interesting theory. Makes me want to see Dedede and Charizard in action.
 

Pyra

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Please let Ganondorf be good. Please let Ganondorf be good. Oh Almighty Helix, please let Ganondorf be good.
Okay guys, let's get in a prayer circle. A dark one. To Ganondorf. It's a pretty evil prayer circle, but if that means he'll be good...
 

RascalTheCharizard

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Well that explains it. I wondered why Sakurai felt the desire to make the "fatties" even fatter, but yeah extra reach on their attacks makes sense. All the same though, this will inevitably be a double-edged sword. Bowser is still "an easily juggled piece of crap" (see DJ Nintendo at the Invitational vs PP's Fox, I think PP chained like 5 Utilts together at one point) and it's likely that he'll be even easier to smack around than before.
 

S_B

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Please let Ganondorf be good. Please let Ganondorf be good. Oh Almighty Helix, please let Ganondorf be good.
I think the 'Dorf has the best chance he has EVER had to be good this time around.

and it's likely that he'll be even easier to smack around than before.
I think it will literally be impossible for Bowser to be any easier to smack around than he was in Brawl. :p

Also, that's the point of this: in Brawl, Fox could attack Bowser with near total impunity. Even if Bowser did manage to hit Fox, it wouldn't be dangerous enough to make the Fox player concerned.

Now, not only is there a higher chance Fox will get hit but Fox has a very real chance of being KOed by Bowser's jab. Being punished by a heavy character is not something a light character can simply shrug off like they could in Brawl, and that's EXACTLY how it should be.
 
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ItsRainingGravy

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Another thing in heavyweight's favor is that the blast zones are further out (I think). Meaning that not only are they heavier and they hit harder, but they are heavier and hit harder in an environment that they are more likely to thrive in.

Larger blast zones means that they will be much, much harder to kill with their added weight. Additionally, the larger blast zones do not affect their ability to kill as much as it does for the lightweight characters.

Recoveries seem to be much better for characters overall this time around. Meaning that pretty much anyone that isn't Marth/Lucina can get back to the stage now. This includes heavyweight characters. Sure, they won't go as far as say...Rosalina and Villager...but how necessary are those wonderful recoveries anyways? The heavyweight characters have just enough to get back to the stage, without being overcompensated in the recovery department.

The changed ledge mechanics also work in the heavy character's favor. Again, characters like Rosalina and Villager don't always need the ledge in order to recover back to the stage. But for heavy characters? The ledge was almost always crucial in order for them to recover. And because you can't edgehog opponents anymore, heavies are much more likely to come back and deal more punishment. Especially with their weight, the large blast zones, and their buffed recoveries.

And outside of attacking speed, heavies are not really that slow. Sure, DeDeDe still is I think, but Bowser and DK are both faster than the Villager as an example. This allows them to control space quickly, even if they have very punishable attacks. The later of which can be somewhat negated at higher skills, but can still affect them if someone properly reads them. Even so, any mistake against a heavy character can easily cost you a stock. And with their speed, size, and power; there will be a lot of opportunities where the opponent could mess up.

In order to KO a heavy character this time, it seems as though your only true reliable option is to spike them. You could try to gimp them using a floaty character, though you run the risk of getting KO'd at an early percent. Not to mention, larger blast zones mean that you have to go out further to KO them at the side blast zones. Granted they could be far away enough that they simply can't recover back, though they would have to be low enough in order to not have that chance.


Either way, heavyweights are definitely much more of a threat now. (At least Bowser and DK anways)
 

Book Jacket

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Another thing in heavyweight's favor is that the blast zones are further out (I think). Meaning that not only are they heavier and they hit harder, but they are heavier and hit harder in an environment that they are more likely to thrive in.
^Great analysis

Just want to add, the severe nerf to DI is part of the reason for the farther blast zones. Since survival DI is going to have far less impact on actual survival, the general scope of that mechanical buff to the heavyweights is a little smaller, since all characters will be flying far and living more than they have before. Heavies are still granted the best advantage there, though, like you said.

And as far as the ledge game goes, Bowser and DK have always had excellent horizontal recoveries, so that's another bit that'll play out in their favor.
 

DraginHikari

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Would definitely be nice to see heavyweight not mean giant sandbag.
 

Aunt Jemima

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Damn, this is getting me hyped for this game. Seems like there isn't going to be the select few characters (which mostly have been heavies) that are almost never picked in previous installments.
 

Ryuutakeshi

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And now I kinda wish i hadn't complained to the nintendo rep about the blast zones

Also, won't the stale move mechanics work in favor of heavyweights too?
 
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S_B

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Either way, heavyweights are definitely much more of a threat now. (At least Bowser and DK anways)
Yep, and the end result?

You'll have to work just as hard to defeat a heavy character as you previously would have to work to defeat light, fast characters, exactly as it should be.
 

Hank Hill

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I'm really glad to see heavyweights get more love this time around, but the one heavyweight I'm most interested in seeing is DeDeDe. I'm really curious to see if he is up to par with the other improved heavyweights.
 

Imber

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Without edgehogging DK and Bowser are going to be unkillable tanks. GG lightweights.
 
D

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Okay guys, let's get in a prayer circle. A dark one. To Ganondorf. It's a pretty evil prayer circle, but if that means he'll be good...
We also need the blood of a young female virgin, the bone of a great dragon, and cheesecake.
The last one isn't really needed, I just like cheesecake.
 

HeavyLobster

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I think the 'Dorf has the best chance he has EVER had to be good this time around.
If thunderstorming is actually a true combo, Gdorf actually has a good jab/grab game and decent recovery, and doesn't get destroyed by projectile camping, he actually could be.
 

Ryuutakeshi

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We also need the blood of a young female virgin, the bone of a great dragon, and cheesecake.
The last one isn't really needed, I just like cheesecake.
Now, why does it have to be a female virgin? I would think a male virgin would be just as viable.

Ganon just needs to be faster for me. Just... faster. Even I couldn't stand him in Brawl.
 
D

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Now, why does it have to be a female virgin? I would think a male virgin would be just as viable.

Ganon just needs to be faster for me. Just... faster. Even I couldn't stand him in Brawl.
The blood of a female virgin often yields more consistent results. Male virgin blood either ends up working incredibly well, or terribly wrong, there's no in-between.

If he doesn't get a new moveset this time around, at least bring him back to his Melee power. Melee Ganon was fine, a lot of strengths yet some weaknesses to balance them out.
 

#HBC | Red Ryu

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Without edgehogging DK and Bowser are going to be unkillable tanks. GG lightweights.
If people have a fast way to rack up damage early or in other ways they can still make it up against the heavy weights.

Still for this topic, Sakurai and his team made it clear that their design goal was, "clear strengths and weaknesses" which seems to be the definite case here.
 

Vann Accessible

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First, great title.

Second. I agree. Think gets me even more pumped to play as Bowser, Charizard. and Ike,

And a hopefully revamped Ganondorf. :b:
 
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Canuckduck

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Maybe he will actually use a sword he whips out instead of just looking at it.
I agree. In fact, I hope his roll is a lot better in this game than in Brawl. In the previous game, I tried to play against my friend Rick and he was losing repeatedly (he mained Ganondorf).

*cough**cough*
 

D-idara

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The Koopa King will finally shine! I love Bowser and I hate how he's been shafted every time (PM came close but this Bowser looks and plays more like actual Bowser!).
 

Mario & Sonic Guy

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It remains to be seen, however, if Bowser's 3DS tourney glory will last. He's a heavy and big target, so just about any good combo maker could potentially mess him up big time, with Fox obviously being one of Bowser's most hated opponents.
 

Venks

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Don't forget Link. The Hyrulian Warrior has a super long tether recovery now as well as an improved up special. He has the same added weight that makes him more difficult to KO. Also his up smash and side smash hold together in this game. And have you seen his new dash attack?
 

A2ZOMG

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Just saying, Grapplers in fighting games are 90% of the time OP on release. So if anything, it's not surprising Bowser won a pre-release tournament.

I mean, look at BlazBlue and all the people who cried about how they hate Tager and how cheap he is.
 
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S_B

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It remains to be seen, however, if Bowser's 3DS tourney glory will last. He's a heavy and big target, so just about any good combo maker could potentially mess him up big time, with Fox obviously being one of Bowser's most hated opponents.
I don't think it'll be as much of an issue because of how much harder it is to kill heavyweights this time around.

Yes, it's still possible for Bowser to be combo hit by Fox, but it's also possible for a single hit from Bowser that won't be THAT hard to land to wreck Fox.

There will be a REAL element of danger in attempting to go toe to toe with a heavyweight. You almost have to fight them like an actual boss, which I think is absolutely awesome.

Don't forget Link. The Hyrulian Warrior has a super long tether recovery now as well as an improved up special. He has the same added weight that makes him more difficult to KO. Also his up smash and side smash hold together in this game. And have you seen his new dash attack?
Yeah, it'll be nice to see "No recovery Link" have a shot this time around.

Link was my favorite heavyweight in 64 and I always hated how much "oomph" he lost in melee and brawl.
 
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Lozjam

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Is Link considered heavyweight in smash 4? I hear he is a lot heavier than Brawl. Either way, Link looks good to use, as a somewhat fast, heavy, ranged character. I think Link will be a very good conterpick for Bowser, with his clawshot and sword in hand.
 

Mario & Sonic Guy

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I don't think it'll be as much of an issue because of how much harder it is to kill heavyweights this time around.

Yes, it's still possible for Bowser to be combo hit by Fox, but it's also possible for a single hit from Bowser that won't be THAT hard to land to wreck Fox.

There will be a REAL element of danger in attempting to go toe to toe with a heavyweight. You almost have to fight them like an actual boss, which I think is absolutely awesome.
Perhaps. We have seen Rosalina survive getting KO'd a lot against the weaker fighters.

Of course, how the final build will treat the heavyweights remains to be seen.
 

warionumbah2

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Never thought i'd like so many posts in one thread.

Nice to know that heavy weights won't be prone to spin dash combo's over and over without drawbacks, Nintendo's doing it right and i love it.
 
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S_B

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Is Link considered heavyweight in smash 4? I hear he is a lot heavier than Brawl. Either way, Link looks good to use, as a somewhat fast, heavy, ranged character. I think Link will be a very good conterpick for Bowser, with his clawshot and sword in hand.
That would be nice.

I was seriously dismayed when I learned that TLink was basically superior to Link in every way in Brawl.

It feels like character weight will play so much more of a role in success or failure this time around that I can't help but think Link will be doing better as a result.
 

Mario & Sonic Guy

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I am kind of wondering about Yoshi, since while Smash Bros. does treat him as a heavyweight, he's not exactly a heavy-hitting fighter.
 

S_B

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Perhaps. We have seen Rosalina survive getting KO'd a lot against the weaker fighters.
I get the feeling that Rosalina falls on the heavier end of the spectrum.

I am kind of wondering about Yoshi, since while Smash Bros. does treat him as a heavyweight, he's not exactly a heavy-hitting fighter.
I'm guessing he'll have enough hard hits that he'll be capable of strong knockback.

Also, I suspect his multi-hit moves will be very good at racking up damage, especially with less DI.

And TBH, I'm actually slightly worried that heavyweights will be too good in lower level play.

I suppose this is the eternal balance conundrum: it's difficult to balance characters for high AND low level play without giving some serious advantages to a certain type of character at one end of the spectrum.

If heavyweights are to not suck at high level play, they'll inevitably be stronger at low level play as well.
 
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