Howdy all! I'm here today to discuss getting Olimar out of the air after being hit upwards and getting him safely back on the ground where he can start his most effective series of attacks again. If any of you have played Olimar yet, you're aware that he seems to be most vulnerable when he is short on Pikmin and being juggled. His dair is solid, but sometimes it isn't enough against a character with a high priority upsmash, uptilt, or even a fair or uair.
Have you had bad experiences being juggled by quick and able players?
What tactics do you suggest for returning safely to the ground to re-stabalize?
While juggling is good against any character, how do you feel this will impact Olimar specifically?
Being juggled by MK in particular is a pretty big pain. Z-Samus also has quite the uair. The new mid-air dodge is extremely good for getting underneath a juggler and responding with an uair of your own. In general I guess it's best to just not get sent up in the first place, but sometimes you'll have a fast one pulled on you. Timing the down air properly is also very important, and not having a white pikmin next to you when you're in the air and vulnerable is of paramount importance. Use that whistle!
Olimar's weight and size make him pretty vulnerable to juggling for characters who can take advantage of how he moves in the air. On the flip side however, smaller characters tend to be harder to juggle. When I play Oli at least, I definitely have a much easier time uair chaining against a character like rob then a character like toon link or pikachu.
What are your thoughts on Olimar's defensive air game? That is, getting safely back to the ground when the opponent is the one blow you and in control.
Have you had bad experiences being juggled by quick and able players?
What tactics do you suggest for returning safely to the ground to re-stabalize?
While juggling is good against any character, how do you feel this will impact Olimar specifically?
Being juggled by MK in particular is a pretty big pain. Z-Samus also has quite the uair. The new mid-air dodge is extremely good for getting underneath a juggler and responding with an uair of your own. In general I guess it's best to just not get sent up in the first place, but sometimes you'll have a fast one pulled on you. Timing the down air properly is also very important, and not having a white pikmin next to you when you're in the air and vulnerable is of paramount importance. Use that whistle!
Olimar's weight and size make him pretty vulnerable to juggling for characters who can take advantage of how he moves in the air. On the flip side however, smaller characters tend to be harder to juggle. When I play Oli at least, I definitely have a much easier time uair chaining against a character like rob then a character like toon link or pikachu.
What are your thoughts on Olimar's defensive air game? That is, getting safely back to the ground when the opponent is the one blow you and in control.