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Request: Lucario SFX

Crixler

Smash Journeyman
Joined
Dec 23, 2013
Messages
238
Location
Archanea
I second this!
If someone wants to do it, you can download it all here: http://www.sounds-resource.com/other_systems/supersmashbrosfornintendo3ds/

I would love to see this for all of 'em if possible! Except Fox and Falco. Egh.
:4fox:<:fox:<:foxmelee:<:fox64:Fox has a different voice actor, right?
:4falco:<:falco:<:falcomelee:<:016:
But Fox and Falco have their Star Fox 64 3D voices in Smash 4! Fox's is even the same voice actor as the original SF64. It's the best Star Fox game. I think Smash 4 voices for all characters would be nice.
And Marth's voice from Codename: Steam, too.
He speaks English!
 

HypnotizeOverdrive

Smash Ace
Joined
Apr 6, 2014
Messages
580
NNID
HypnoOverdrive
Fox and Falco sound like absolute garbage in Smash 4. My favorite voices for them are their Melee voice (maybe because I'm a weeb, I dunno). Lucario doesn't sound good either. It's a shame characters that needed voice updates (Mario and Luigi especially) didn't get them, but characters that didn't need them at all, got them.
 

Crixler

Smash Journeyman
Joined
Dec 23, 2013
Messages
238
Location
Archanea
I actually haven't played enough Lucario to have even noticed his voice was changed. But it'd be cool to at least have the option of using his new voice.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Surprised it's been this long and brawlvault only has Fox's and Falco's voice up.
 

SmashBroski

Smash Ace
Joined
Nov 11, 2013
Messages
526
Location
New Jersey
NNID
BookerDewott
3DS FC
1907-9072-8026
I second this!
If someone wants to do it, you can download it all here: http://www.sounds-resource.com/other_systems/supersmashbrosfornintendo3ds/
I just gave it a shot but I ran into two issues.

1. Are all the SFX name values lined up with the Brawl ones? I compared both sounds in Brawl and 3DS and I'm not sure what goes where.

2. I played around with it and entered it in P:M but once the game loaded P:M freezes. Isn't there a way to reduce .wav file size in Audacity?
 

Nefnoj

Smash Lord
Joined
Sep 2, 2014
Messages
1,911
Location
Spiral Mountain
I just gave it a shot but I ran into two issues.

1. Are all the SFX name values lined up with the Brawl ones? I compared both sounds in Brawl and 3DS and I'm not sure what goes where.

2. I played around with it and entered it in P:M but once the game loaded P:M freezes. Isn't there a way to reduce .wav file size in Audacity?
I don't know about .wav size reduction, sound manipulation is not my specialty, but I'm pretty sure they're MOSTLY lined up: The only difference would be any moves that are changed, for Lucario, probably a final smash. I did the same with Pit, and almost all of them were lined up. The ones that weren't, the few inconsistencies, were lined up later on.
 

SmashBroski

Smash Ace
Joined
Nov 11, 2013
Messages
526
Location
New Jersey
NNID
BookerDewott
3DS FC
1907-9072-8026
I don't know about .wav size reduction, sound manipulation is not my specialty, but I'm pretty sure they're MOSTLY lined up: The only difference would be any moves that are changed, for Lucario, probably a final smash. I did the same with Pit, and almost all of them were lined up. The ones that weren't, the few inconsistencies, were lined up later on.
You know what they say, if you want something done, do it yourself.

I got 95% of SFX imported for P:M / Brawl, it's up and running but the only thing I'm not happy with is his entry SFX. Need to find which one it is in Brawl and Sm4sh, then it should be ready for download.

EDIT: nvm, I should have it up on BrawlVault for download soon.
 
Last edited:
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