So I've been working on personalized character calls for the CSS. Every sound clip has been replaced successfully, but one issue remains; The Results screen triggers character calls. After the announcer says "the winner is!...", the winner's character call is triggered (which I don't want), and I haven't been able to figure out how to disable that specifically on the Results screen. I don't think a file edit could stop it, though I have been proven wrong before... I was thinking there might be a code I can slap into the GCT that'll prevent the charcall triggers, but I haven't the first idea on how to get that code.
I've done extensive searching, I've asked on two different subreddits (customsmash and projectm), and I've tried looking in the game's files, all with no luck. Any help is greatly appreciated.
Thanks!
I've done extensive searching, I've asked on two different subreddits (customsmash and projectm), and I've tried looking in the game's files, all with no luck. Any help is greatly appreciated.
Thanks!