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Regibirds - OU RMT

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I got bored.


Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Overheat
- Hidden Power [Grass]
- Ancientpower

Scarf lets me outspeed just about every lead there is and then OHKO or 2HKO it. It's really important for Stealth Rocks to NOT EVER be used, because my team hates them. Overheat rips through everything. Air Slash hits Infernape, Anceintpower hits Aerodactyl, and HP Grass hits Swampert.

Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/56 Def/40 SAtk/160 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Ice Beam

SubRoost, blah blah.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/224 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]

HP Grass on Zapdos is just for Swampert. I chose Ice over Grass because most Swamperts are leads, and take some nice damage from my Moltres's HP Grass.

Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Ice Beam
- Rest
- Sleep Talk

Rest Talk Regice with BoltBeam. I'm considering Charge Beam over Thunderbolt.

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Explosion
- Hammer Arm
- Rock Slide

Curse set. Explosion is for funsies, Hammer Arm for Heatran and other Steels, Rock Slide over Stone Edge because of meh accuracy and meh PP.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/176 Def/80 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Toxic
- Thunder Wave

Support Registeel. I'm considering Iron Head over Toxic mainly because Articuno has Toxic, and because I need something to do if I'm Taunted or just for attacking.
 

Circa

Smash Champion
Joined
Feb 6, 2009
Messages
2,874
Location
Three Rivers, MI
NNID
timssu
3DS FC
1891-2120-4792
What's your record with this team so far? With so many wall breakers running around, and this team being very heavily based on set-up sweep/walling, I can't see the majority of this team working past the lead (which I like, btw...nice use of Tres. :D), especially if the opponent has something like a Luke.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I win about 50% of the time :/ but, y'know, I blame typing.

Any kind of Fighting Pokemon really screws over my team. I could try to use Regirock's huge Defense to soak up a Close Combat and hit with Hammer Arm or Explosion. The problem is that Moltres dies pretty often, and he takes care of a lot of threats.
 

DyceDarg

Smash Cadet
Joined
Jun 17, 2009
Messages
32
I got bored.


Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Overheat
- Hidden Power [Grass]
- Ancientpower

Scarf lets me outspeed just about every lead there is and then OHKO or 2HKO it. It's really important for Stealth Rocks to NOT EVER be used, because my team hates them. Overheat rips through everything. Air Slash hits Infernape, Anceintpower hits Aerodactyl, and HP Grass hits Swampert.

The weakness to Water and Rock is taken care of...Nice work. It'd be the number one starter if you could somehow fit Selfdestruct in there. I think Selfdestruct > Air Slash, because your grass weakness is taken care of, and Fighting types won't hurt you too much if you don't roost, so when you're at low HP just BEWM it up

Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/56 Def/40 SAtk/160 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Ice Beam

SubRoost, blah blah.

Substitute, Toxic, Heal is the order I'd assume you use these moves. What about something like Blaziken? Fire types just seem like they might hurt here, but SubRoost should be able to give you enough time to switch out I suppose. Maybe just turn it into a StallCuno with Whirlwind instead of Ice Beam?

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/224 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]

HP Grass on Zapdos is just for Swampert. I chose Ice over Grass because most Swamperts are leads, and take some nice damage from my Moltres's HP Grass.

One thing that is the like...anti-this is my Counter Sandslash. HP Ice me and I'll throw it in your face =D. But anyways, can you cover yourself from a Ground/Water pokemon, since HP isn't STAB?

Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Ice Beam
- Rest
- Sleep Talk

Rest Talk Regice with BoltBeam. I'm considering Charge Beam over Thunderbolt.

Watch out for a heavy flamethrower, and Machamp might be able to Cross Chop OHKO here. Blaziken is just something you hope not to encounter eh? =P

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Explosion
- Hammer Arm
- Rock Slide

Curse set. Explosion is for funsies, Hammer Arm for Heatran and other Steels, Rock Slide over Stone Edge because of meh accuracy and meh PP.

Like you said, Fighting owns your team. A ground weakness isn't really covered here either, but Curse might save you. Well the curse should keep you alive

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/176 Def/80 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Toxic
- Thunder Wave

Support Registeel. I'm considering Iron Head over Toxic mainly because Articuno has Toxic, and because I need something to do if I'm Taunted or just for attacking.
This is pretty good, but a registeel [Coincidence XD] would own this thing. What about ground types? It seems like they'd be able to take this thing out pretty fast, and I think taking Toxic out because someone else has it isn't a great reason, but Taunt would screw you over. And uhh...What do you do once they get toxic+SRed?

I think this team is really good, but there are a few specific pokemon that could take down 2 or 3 by themselves, but besides a few specifics it's nicely covered.
 
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