Wave⁂
Smash Legend
- Joined
- Feb 16, 2006
- Messages
- 11,870
I got bored.
Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Overheat
- Hidden Power [Grass]
- Ancientpower
Scarf lets me outspeed just about every lead there is and then OHKO or 2HKO it. It's really important for Stealth Rocks to NOT EVER be used, because my team hates them. Overheat rips through everything. Air Slash hits Infernape, Anceintpower hits Aerodactyl, and HP Grass hits Swampert.
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/56 Def/40 SAtk/160 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Ice Beam
SubRoost, blah blah.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/224 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]
HP Grass on Zapdos is just for Swampert. I chose Ice over Grass because most Swamperts are leads, and take some nice damage from my Moltres's HP Grass.
Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Ice Beam
- Rest
- Sleep Talk
Rest Talk Regice with BoltBeam. I'm considering Charge Beam over Thunderbolt.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Explosion
- Hammer Arm
- Rock Slide
Curse set. Explosion is for funsies, Hammer Arm for Heatran and other Steels, Rock Slide over Stone Edge because of meh accuracy and meh PP.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/176 Def/80 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Toxic
- Thunder Wave
Support Registeel. I'm considering Iron Head over Toxic mainly because Articuno has Toxic, and because I need something to do if I'm Taunted or just for attacking.
Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Overheat
- Hidden Power [Grass]
- Ancientpower
Scarf lets me outspeed just about every lead there is and then OHKO or 2HKO it. It's really important for Stealth Rocks to NOT EVER be used, because my team hates them. Overheat rips through everything. Air Slash hits Infernape, Anceintpower hits Aerodactyl, and HP Grass hits Swampert.
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/56 Def/40 SAtk/160 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Ice Beam
SubRoost, blah blah.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/224 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]
HP Grass on Zapdos is just for Swampert. I chose Ice over Grass because most Swamperts are leads, and take some nice damage from my Moltres's HP Grass.
Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Ice Beam
- Rest
- Sleep Talk
Rest Talk Regice with BoltBeam. I'm considering Charge Beam over Thunderbolt.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Explosion
- Hammer Arm
- Rock Slide
Curse set. Explosion is for funsies, Hammer Arm for Heatran and other Steels, Rock Slide over Stone Edge because of meh accuracy and meh PP.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/176 Def/80 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Toxic
- Thunder Wave
Support Registeel. I'm considering Iron Head over Toxic mainly because Articuno has Toxic, and because I need something to do if I'm Taunted or just for attacking.