Has any work been done on creating custom items or resizing existing ones? I couldn't find anything on that subject, thanks in advance.
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We've created "custom items" by hooking functions for original items, such as most of Crazy Mod's stuff. Though some of that is related to checking the character pointer for held items. We can't exactly create new ones, and as far as I'm aware, neither can anyone on Brawl yet.Has any work been done on creating custom items or resizing existing ones? I couldn't find anything on that subject, thanks in advance.
The models don't stretch or do anything weird unless a some move swapping has taken place, AFAIK.So my new question would be, to what extent are models figured out that you could make a meaningful approximation of the position of bones and hurtboxes at a given time in relation to their coordinate position(TopN)?