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Reformatting Stages to Be Compatible with 3.5?

Peeta

Smash Cadet
Joined
Feb 20, 2014
Messages
47
Location
Quarryville, PA / Wheaton, IL
Hey, maybe I'm overlooking something silly here, but I have a Lost Woods stage over Yoshi's Island Brawl for 3.0 and I obviously want to bring it into 3.5... What would I do so that it's compatible? (When I loaded it onto the SD card and selected the stage on the menu, it did not load anything, the game just froze)
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
What I want to know is if 3.02 stages interfere with the stamina no blastzone kill things.

In your case though it'd be easier to just export the textures and import them into the 3.5 stage rather than trying to make the 3.02 stage work on 3.5.
 
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CocaineBiceps

Smash Apprentice
Joined
Feb 22, 2014
Messages
78
Location
Mesquite, Texas
Custom stages shouldn't affect stamina mode's no blast zone mode, I've tried it out with a custom Final Destination and it's working fine. Although you might want to port over the new camera from a 3.5 stage since they changed it to also keep track of Zelda's new side b.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Custom stages shouldn't affect stamina mode's no blast zone mode, I've tried it out with a custom Final Destination and it's working fine. Although you might want to port over the new camera from a 3.5 stage since they changed it to also keep track of Zelda's new side b.
How would I do that? and on a per stage basis?
 

Sandfall

Stage Designer
Joined
Mar 10, 2014
Messages
515
The camera was not changed for zelda's Side-B on a per stage basis. Stamina mode will work with no blast zones on any stage. Stages that have a base extends past the blast zone (like Hyrule or Yoshi's Story) will need a ceiling collision 5 units below the lower cam limit so that you don't fly through the stage in that mode.
 

JCOnyx

Smash Ace
Joined
Oct 10, 2013
Messages
610
Location
Granite Falls, WA
NNID
JCOnyx
The camera was not changed for zelda's Side-B on a per stage basis. Stamina mode will work with no blast zones on any stage. Stages that have a base extends past the blast zone (like Hyrule or Yoshi's Story) will need a ceiling collision 5 units below the lower cam limit so that you don't fly through the stage in that mode.
Care to go into more detail here with the ceiling collisions? Are we going to have to do this for every pillar stage?
 

Dragonglove

Smash Rookie
Joined
Dec 11, 2013
Messages
9
I second this. Lost Woods over Yoshi's Island and Temple of Time over Warioware were two of my favorite customizations. I've successfully ported over most of the modifications for my custom build (it's honestly like 90% music pack), but I don't really trust myself to make any stage mods.
 

Sandfall

Stage Designer
Joined
Mar 10, 2014
Messages
515
Care to go into more detail here with the ceiling collisions? Are we going to have to do this for every pillar stage?
You don't have to, but you'll come up through the bottom of the stage if you warp upwards if you don't. Personally, it doesn't bother me when that happens, so I wouldn't worry about it.
 
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Peeta

Smash Cadet
Joined
Feb 20, 2014
Messages
47
Location
Quarryville, PA / Wheaton, IL
OK, so I had a major mishap with adding in models to the stage and now I have no stage that will load for Yoshi's Island... Anyone care to send me a copy of STGCRAYON.pac for 3.5?
 

Patt Anderson

PMPE Architect
Joined
Apr 20, 2013
Messages
604
Location
Surrey, Canada
OK, so I had a major mishap with adding in models to the stage and now I have no stage that will load for Yoshi's Island... Anyone care to send me a copy of STGCRAYON.pac for 3.5?
Wouldn't it be faster to just re download PM and grab it from there?
 
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